PR feedback addressing
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@@ -384,7 +384,7 @@ namespace Multiplayer
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bool MultiplayerSystemComponent::HandleRequest( AzNetworking::IConnection* connection,
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[[maybe_unused]] const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet)
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{
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auto* connectionData = reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData());
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IConnectionData* connectionData = reinterpret_cast<IConnectionData*>(connection->GetUserData());
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if (connectionData)
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{
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connectionData->SetCanSendUpdates(packet.GetReadyForEntityUpdates());
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