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@@ -34,11 +34,10 @@ namespace Multiplayer
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AzNetworking::IConnection* GetConnection() const override;
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EntityReplicationManager& GetReplicationManager() override;
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void Update(AZ::TimeMs serverGameTimeMs) override;
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bool CanSendUpdates() const override;
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void SetCanSendUpdates(bool canSendUpdates) override;
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//! @}
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bool CanSendUpdates() const;
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void SetCanSendUpdates(bool canSendUpdates);
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NetworkEntityHandle GetPrimaryPlayerEntity();
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const NetworkEntityHandle& GetPrimaryPlayerEntity() const;
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