Merge branch 'development' of https://github.com/aws-lumberyard-dev/o3de into mnaumov/LYN-7227
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
This commit is contained in:
@@ -29,6 +29,10 @@ namespace AzFramework
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AZStd::vector<AZ::IO::Path> m_absoluteSourcePaths; //!< Where the gem's source path folder are located(as an absolute path)
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static constexpr const char* GetGemAssetFolder() { return "Assets"; }
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static constexpr const char* GetGemRegistryFolder()
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{
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return "Registry";
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}
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};
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//! Returns a list of GemInfo of all the gems that are active for the for the specified game project.
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@@ -20,6 +20,7 @@
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Settings/SettingsRegistry.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace AzFramework
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@@ -190,6 +191,25 @@ namespace AzFramework
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputSystemComponent::Activate()
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{
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const auto* settingsRegistry = AZ::SettingsRegistry::Get();
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if (settingsRegistry)
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{
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AZ::u64 value = 0;
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if (settingsRegistry->Get(value, "/O3DE/InputSystem/MouseMovementSampleRateHertz"))
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{
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m_mouseMovementSampleRateHertz = aznumeric_caster(value);
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}
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if (settingsRegistry->Get(value, "/O3DE/InputSystem/GamepadsEnabled"))
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{
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m_gamepadsEnabled = aznumeric_caster(value);
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}
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settingsRegistry->Get(m_keyboardEnabled, "/O3DE/InputSystem/KeyboardEnabled");
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settingsRegistry->Get(m_motionEnabled, "/O3DE/InputSystem/MotionEnabled");
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settingsRegistry->Get(m_mouseEnabled, "/O3DE/InputSystem/MouseEnabled");
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settingsRegistry->Get(m_touchEnabled, "/O3DE/InputSystem/TouchEnabled");
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settingsRegistry->Get(m_virtualKeyboardEnabled, "/O3DE/InputSystem/VirtualKeyboardEnabled");
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}
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// Create all enabled input devices
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CreateEnabledInputDevices();
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@@ -9,6 +9,7 @@
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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@@ -22,6 +22,7 @@ namespace AzFramework
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->Field("terminationTime", &SessionConfig::m_terminationTime)
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->Field("creatorId", &SessionConfig::m_creatorId)
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->Field("sessionProperties", &SessionConfig::m_sessionProperties)
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->Field("matchmakingData", &SessionConfig::m_matchmakingData)
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->Field("sessionId", &SessionConfig::m_sessionId)
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->Field("sessionName", &SessionConfig::m_sessionName)
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->Field("dnsName", &SessionConfig::m_dnsName)
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@@ -46,6 +47,8 @@ namespace AzFramework
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"CreatorId", "A unique identifier for a player or entity creating the session.")
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->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionProperties,
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"SessionProperties", "A collection of custom properties for a session.")
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->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_matchmakingData,
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"MatchmakingData", "The matchmaking process information that was used to create the session.")
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->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionId,
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"SessionId", "A unique identifier for the session.")
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->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionName,
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@@ -35,6 +35,9 @@ namespace AzFramework
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// A collection of custom properties for a session.
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AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
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// The matchmaking process information that was used to create the session.
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AZStd::string m_matchmakingData;
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// A unique identifier for the session.
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AZStd::string m_sessionId;
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@@ -41,6 +41,11 @@ namespace AzFramework
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// OnDestroySessionBegin is fired at the beginning of session termination
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// @return The result of all OnDestroySessionBegin notifications
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virtual bool OnDestroySessionBegin() = 0;
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// OnUpdateSessionBegin is fired at the beginning of session update
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// @param sessionConfig The properties to describe a session
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// @param updateReason The reason for session update
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virtual void OnUpdateSessionBegin(const SessionConfig& sessionConfig, const AZStd::string& updateReason) = 0;
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};
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using SessionNotificationBus = AZ::EBus<SessionNotifications>;
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} // namespace AzFramework
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@@ -533,8 +533,8 @@ namespace AzFramework
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m_translateCameraInputChannelIds = translateCameraInputChannelIds;
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}
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PivotCameraInput::PivotCameraInput(const InputChannelId& pivotChannelId)
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: m_pivotChannelId(pivotChannelId)
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OrbitCameraInput::OrbitCameraInput(const InputChannelId& orbitChannelId)
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: m_orbitChannelId(orbitChannelId)
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{
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m_pivotFn = []([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
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{
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@@ -542,11 +542,11 @@ namespace AzFramework
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};
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}
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bool PivotCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, const float scrollDelta)
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bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, const float scrollDelta)
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{
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if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == m_pivotChannelId)
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if (input->m_channelId == m_orbitChannelId)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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@@ -561,13 +561,13 @@ namespace AzFramework
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if (Active())
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{
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return m_pivotCameras.HandleEvents(event, cursorDelta, scrollDelta);
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return m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
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}
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return !Idle();
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}
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Camera PivotCameraInput::StepCamera(
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Camera OrbitCameraInput::StepCamera(
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const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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@@ -581,12 +581,12 @@ namespace AzFramework
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if (Active())
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{
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MovePivotDetached(nextCamera, m_pivotFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY()));
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nextCamera = m_pivotCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
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nextCamera = m_orbitCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
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}
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if (Ending())
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{
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m_pivotCameras.Reset();
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m_orbitCameras.Reset();
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nextCamera.m_pivot = nextCamera.Translation();
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nextCamera.m_offset = AZ::Vector3::CreateZero();
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@@ -595,12 +595,12 @@ namespace AzFramework
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return nextCamera;
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}
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void PivotCameraInput::SetPivotInputChannelId(const InputChannelId& pivotChanneId)
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void OrbitCameraInput::SetOrbitInputChannelId(const InputChannelId& orbitChanneId)
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{
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m_pivotChannelId = pivotChanneId;
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m_orbitChannelId = orbitChanneId;
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}
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PivotDollyScrollCameraInput::PivotDollyScrollCameraInput()
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OrbitDollyScrollCameraInput::OrbitDollyScrollCameraInput()
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{
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m_scrollSpeedFn = []() constexpr
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{
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@@ -608,7 +608,7 @@ namespace AzFramework
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};
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}
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bool PivotDollyScrollCameraInput::HandleEvents(
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bool OrbitDollyScrollCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
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{
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if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
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@@ -619,7 +619,7 @@ namespace AzFramework
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return !Idle();
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}
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static Camera PivotDolly(const Camera& targetCamera, const float delta)
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static Camera OrbitDolly(const Camera& targetCamera, const float delta)
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{
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Camera nextCamera = targetCamera;
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@@ -646,18 +646,18 @@ namespace AzFramework
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return nextCamera;
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}
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Camera PivotDollyScrollCameraInput::StepCamera(
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Camera OrbitDollyScrollCameraInput::StepCamera(
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const Camera& targetCamera,
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[[maybe_unused]] const ScreenVector& cursorDelta,
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const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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const auto nextCamera = PivotDolly(targetCamera, aznumeric_cast<float>(scrollDelta) * m_scrollSpeedFn());
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const auto nextCamera = OrbitDolly(targetCamera, aznumeric_cast<float>(scrollDelta) * m_scrollSpeedFn());
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EndActivation();
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return nextCamera;
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}
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PivotDollyMotionCameraInput::PivotDollyMotionCameraInput(const InputChannelId& dollyChannelId)
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OrbitDollyMotionCameraInput::OrbitDollyMotionCameraInput(const InputChannelId& dollyChannelId)
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: m_dollyChannelId(dollyChannelId)
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{
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m_motionSpeedFn = []() constexpr
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@@ -666,28 +666,28 @@ namespace AzFramework
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};
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}
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bool PivotDollyMotionCameraInput::HandleEvents(
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bool OrbitDollyMotionCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
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{
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HandleActivationEvents(event, m_dollyChannelId, cursorDelta, m_clickDetector, *this);
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return CameraInputUpdatingAfterMotion(*this);
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}
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Camera PivotDollyMotionCameraInput::StepCamera(
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Camera OrbitDollyMotionCameraInput::StepCamera(
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const Camera& targetCamera,
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const ScreenVector& cursorDelta,
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[[maybe_unused]] const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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return PivotDolly(targetCamera, aznumeric_cast<float>(cursorDelta.m_y) * m_motionSpeedFn());
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return OrbitDolly(targetCamera, aznumeric_cast<float>(cursorDelta.m_y) * m_motionSpeedFn());
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}
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void PivotDollyMotionCameraInput::SetDollyInputChannelId(const InputChannelId& dollyChannelId)
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void OrbitDollyMotionCameraInput::SetDollyInputChannelId(const InputChannelId& dollyChannelId)
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{
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m_dollyChannelId = dollyChannelId;
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}
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ScrollTranslationCameraInput::ScrollTranslationCameraInput()
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LookScrollTranslationCameraInput::LookScrollTranslationCameraInput()
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{
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m_scrollSpeedFn = []() constexpr
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{
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@@ -695,7 +695,7 @@ namespace AzFramework
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};
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}
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bool ScrollTranslationCameraInput::HandleEvents(
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bool LookScrollTranslationCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
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{
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if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
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@@ -706,7 +706,7 @@ namespace AzFramework
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return !Idle();
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}
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Camera ScrollTranslationCameraInput::StepCamera(
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Camera LookScrollTranslationCameraInput::StepCamera(
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const Camera& targetCamera,
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[[maybe_unused]] const ScreenVector& cursorDelta,
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const float scrollDelta,
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@@ -30,8 +30,11 @@ namespace AzFramework
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AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation);
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//! A simple camera representation using spherical coordinates as input (pitch, yaw, pivot and offset).
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//! The cameras transform and view can be obtained through accessor functions that use the internal
|
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//! The camera's transform and view can be obtained through accessor functions that use the internal
|
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//! spherical coordinates to calculate the position and orientation.
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//! @note Modifying m_pivot directly and leaving m_offset as zero will produce a free look camera effect, giving
|
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//! m_offset a value (e.g. in negative Y only) will produce an orbit camera effect, modifying X and Z of m_offset
|
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//! will further alter the camera translation in relation to m_pivot so it appears off center.
|
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struct Camera
|
||||
{
|
||||
AZ::Vector3 m_pivot = AZ::Vector3::CreateZero(); //!< Pivot point to rotate about (modified in world space).
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@@ -291,7 +294,7 @@ namespace AzFramework
|
||||
Cameras m_cameras; //!< Represents a collection of camera inputs that together provide a camera controller.
|
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|
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private:
|
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ScreenVector m_motionDelta; //!< The delta used for look/pivot/pan (rotation + translation) - two dimensional.
|
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ScreenVector m_motionDelta; //!< The delta used for look/orbit/pan (rotation + translation) - two dimensional.
|
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CursorState m_cursorState; //!< The current and previous position of the cursor (used to calculate movement delta).
|
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float m_scrollDelta = 0.0f; //!< The delta used for dolly/movement (translation) - one dimensional.
|
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bool m_handlingEvents = false; //!< Is the camera system currently handling events (events are consumed and not propagated).
|
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@@ -316,7 +319,7 @@ namespace AzFramework
|
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return AZStd::fmod(yaw + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
|
||||
}
|
||||
|
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//! A camera input to handle motion deltas that can rotate or pivot the camera.
|
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//! A camera input to handle motion deltas that can change the orientation of the camera (update pitch and yaw).
|
||||
class RotateCameraInput : public CameraInput
|
||||
{
|
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public:
|
||||
@@ -348,15 +351,16 @@ namespace AzFramework
|
||||
//! PanAxes build function that will return a pair of pan axes depending on the camera orientation.
|
||||
using PanAxesFn = AZStd::function<PanAxes(const Camera& camera)>;
|
||||
|
||||
//! PanAxes to use while in 'look' camera behavior (free look).
|
||||
//! PanAxes to use while in 'look' or 'orbit' camera behavior.
|
||||
inline PanAxes LookPan(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
return { orientation.GetBasisX(), orientation.GetBasisZ() };
|
||||
}
|
||||
|
||||
//! PanAxes to use while in 'pivot' camera behavior.
|
||||
inline PanAxes PivotPan(const Camera& camera)
|
||||
//! Optional PanAxes to use while in 'orbit' camera behavior.
|
||||
//! @note This will move the camera in the local X/Y plane instead of usual X/Z plane.
|
||||
inline PanAxes OrbitPan(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
@@ -370,14 +374,23 @@ namespace AzFramework
|
||||
return { basisX, basisY };
|
||||
}
|
||||
|
||||
//! TranslationDeltaFn is used by PanCameraInput and TranslateCameraInput
|
||||
//! @note Choose the appropriate function if the behavior should be operating as a free look camera (TranslatePivotLook)
|
||||
//! or an orbit camera (TranslateOffsetOrbit).
|
||||
using TranslationDeltaFn = AZStd::function<void(Camera& camera, const AZ::Vector3& delta)>;
|
||||
|
||||
inline void TranslatePivot(Camera& camera, const AZ::Vector3& delta)
|
||||
//! Update the pivot camera position.
|
||||
//! @note delta will need to have been transformed to world space, e.g. To move the camera right, (1, 0, 0) must
|
||||
//! first be transformed by the orientation of the camera before being applied to m_pivot.
|
||||
inline void TranslatePivotLook(Camera& camera, const AZ::Vector3& delta)
|
||||
{
|
||||
camera.m_pivot += delta;
|
||||
}
|
||||
|
||||
inline void TranslateOffset(Camera& camera, const AZ::Vector3& delta)
|
||||
//! Update the offset camera position.
|
||||
//! @note delta still needs to be transformed to world space (as with TranslatePivotLook) but internally this is undone
|
||||
//! to be performed in local space when being applied to m_offset.
|
||||
inline void TranslateOffsetOrbit(Camera& camera, const AZ::Vector3& delta)
|
||||
{
|
||||
camera.m_offset += camera.View().TransformVector(delta);
|
||||
}
|
||||
@@ -409,7 +422,7 @@ namespace AzFramework
|
||||
//! Axes to use while translating the camera.
|
||||
using TranslationAxesFn = AZStd::function<AZ::Matrix3x3(const Camera& camera)>;
|
||||
|
||||
//! TranslationAxes to use while in 'look' camera behavior (free look).
|
||||
//! TranslationAxes to use while in 'look' or 'orbit' camera behavior.
|
||||
inline AZ::Matrix3x3 LookTranslation(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
@@ -421,8 +434,8 @@ namespace AzFramework
|
||||
return AZ::Matrix3x3::CreateFromColumns(basisX, basisY, basisZ);
|
||||
}
|
||||
|
||||
//! TranslationAxes to use while in 'pivot' camera behavior.
|
||||
inline AZ::Matrix3x3 PivotTranslation(const Camera& camera)
|
||||
//! Optional TranslationAxes to use while in 'orbit' camera behavior.
|
||||
inline AZ::Matrix3x3 OrbitTranslation(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
@@ -535,11 +548,11 @@ namespace AzFramework
|
||||
bool m_boost = false; //!< Is the translation speed currently being multiplied/scaled upwards.
|
||||
};
|
||||
|
||||
//! A camera input to handle discrete scroll events that can modify the camera pivot distance.
|
||||
class PivotDollyScrollCameraInput : public CameraInput
|
||||
//! A camera input to handle discrete scroll events that can modify the camera offset.
|
||||
class OrbitDollyScrollCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
PivotDollyScrollCameraInput();
|
||||
OrbitDollyScrollCameraInput();
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -548,11 +561,11 @@ namespace AzFramework
|
||||
AZStd::function<float()> m_scrollSpeedFn;
|
||||
};
|
||||
|
||||
//! A camera input to handle motion deltas that can modify the camera pivot distance.
|
||||
class PivotDollyMotionCameraInput : public CameraInput
|
||||
//! A camera input to handle motion deltas that can modify the camera offset.
|
||||
class OrbitDollyMotionCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit PivotDollyMotionCameraInput(const InputChannelId& dollyChannelId);
|
||||
explicit OrbitDollyMotionCameraInput(const InputChannelId& dollyChannelId);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -569,10 +582,10 @@ namespace AzFramework
|
||||
};
|
||||
|
||||
//! A camera input to handle discrete scroll events that can scroll (translate) the camera along its forward axis.
|
||||
class ScrollTranslationCameraInput : public CameraInput
|
||||
class LookScrollTranslationCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
ScrollTranslationCameraInput();
|
||||
LookScrollTranslationCameraInput();
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -583,36 +596,36 @@ namespace AzFramework
|
||||
|
||||
//! A camera input that doubles as its own set of camera inputs.
|
||||
//! It is 'exclusive', so does not overlap with other sibling camera inputs - it runs its own set of camera inputs as 'children'.
|
||||
class PivotCameraInput : public CameraInput
|
||||
class OrbitCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
using PivotFn = AZStd::function<AZ::Vector3(const AZ::Vector3& position, const AZ::Vector3& direction)>;
|
||||
|
||||
explicit PivotCameraInput(const InputChannelId& pivotChannelId);
|
||||
explicit OrbitCameraInput(const InputChannelId& orbitChannelId);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
bool Exclusive() const override;
|
||||
|
||||
void SetPivotInputChannelId(const InputChannelId& pivotChanneId);
|
||||
void SetOrbitInputChannelId(const InputChannelId& orbitChanneId);
|
||||
|
||||
Cameras m_pivotCameras; //!< The camera inputs to run when this camera input is active (only these will run as it is exclusive).
|
||||
Cameras m_orbitCameras; //!< The camera inputs to run when this camera input is active (only these will run as it is exclusive).
|
||||
|
||||
//! Override the default behavior for how a pivot point is calculated.
|
||||
void SetPivotFn(PivotFn pivotFn);
|
||||
|
||||
private:
|
||||
InputChannelId m_pivotChannelId; //!< Input channel to begin the pivot camera input.
|
||||
PivotFn m_pivotFn; //!< The pivot position to use for this pivot camera (how is the pivot point calculated/retrieved).
|
||||
InputChannelId m_orbitChannelId; //!< Input channel to begin the orbit camera input.
|
||||
PivotFn m_pivotFn; //!< The pivot position to use for this orbit camera (how is the pivot point calculated/retrieved).
|
||||
};
|
||||
|
||||
inline void PivotCameraInput::SetPivotFn(PivotFn pivotFn)
|
||||
inline void OrbitCameraInput::SetPivotFn(PivotFn pivotFn)
|
||||
{
|
||||
m_pivotFn = AZStd::move(pivotFn);
|
||||
}
|
||||
|
||||
inline bool PivotCameraInput::Exclusive() const
|
||||
inline bool OrbitCameraInput::Exclusive() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -624,9 +637,9 @@ namespace AzFramework
|
||||
return AZ::Vector3::CreateZero();
|
||||
}
|
||||
|
||||
//! Callback to use for FocusCameraInput when a pivot camera is being used.
|
||||
//! Callback to use for FocusCameraInput when a orbit camera is being used.
|
||||
//! @note This is when offset is non zero.
|
||||
inline AZ::Vector3 FocusPivot(const float length)
|
||||
inline AZ::Vector3 FocusOrbit(const float length)
|
||||
{
|
||||
return AZ::Vector3::CreateAxisY(-length);
|
||||
}
|
||||
@@ -667,7 +680,9 @@ namespace AzFramework
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
//! HandleEvents delegates directly to m_handleEventsFn.
|
||||
AZStd::function<bool(CameraInput&, const InputEvent&, const ScreenVector&, float)> m_handleEventsFn;
|
||||
//! StepCamera delegates directly to m_stepCameraFn.
|
||||
AZStd::function<Camera(CameraInput&, const Camera&, const ScreenVector&, float, float)> m_stepCameraFn;
|
||||
};
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <AzFramework/Windowing/NativeWindow.h>
|
||||
#include <AzFramework/XcbNativeWindow.h>
|
||||
#include <AzFramework/XcbConnectionManager.h>
|
||||
#include <AzFramework/XcbInterface.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
|
||||
@@ -112,9 +112,10 @@ namespace AzFramework
|
||||
void ApplicationIos::PumpSystemEventLoopUntilEmpty()
|
||||
{
|
||||
SInt32 result;
|
||||
const CFTimeInterval MaxSecondsInRunLoop = 0.001; // One millisecond
|
||||
do
|
||||
{
|
||||
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, DBL_EPSILON, TRUE);
|
||||
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, MaxSecondsInRunLoop, TRUE);
|
||||
}
|
||||
while (result == kCFRunLoopRunHandledSource);
|
||||
}
|
||||
|
||||
@@ -53,31 +53,31 @@ namespace UnitTest
|
||||
};
|
||||
|
||||
m_firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
|
||||
m_translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslatePivot);
|
||||
m_translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslatePivotLook);
|
||||
|
||||
m_pivotCamera = AZStd::make_shared<AzFramework::PivotCameraInput>(m_pivotChannelId);
|
||||
m_pivotCamera->SetPivotFn(
|
||||
m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(m_orbitChannelId);
|
||||
m_orbitCamera->SetPivotFn(
|
||||
[this](const AZ::Vector3&, const AZ::Vector3&)
|
||||
{
|
||||
return m_pivot;
|
||||
});
|
||||
|
||||
auto pivotRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
// set rotate speed to be a value that will scale motion delta (pixels moved) by a thousandth.
|
||||
pivotRotateCamera->m_rotateSpeedFn = []()
|
||||
orbitRotateCamera->m_rotateSpeedFn = []()
|
||||
{
|
||||
return 0.001f;
|
||||
};
|
||||
|
||||
auto pivotTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
|
||||
m_translateCameraInputChannelIds, AzFramework::PivotTranslation, AzFramework::TranslateOffset);
|
||||
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
|
||||
m_translateCameraInputChannelIds, AzFramework::OrbitTranslation, AzFramework::TranslateOffsetOrbit);
|
||||
|
||||
m_pivotCamera->m_pivotCameras.AddCamera(pivotRotateCamera);
|
||||
m_pivotCamera->m_pivotCameras.AddCamera(pivotTranslateCamera);
|
||||
m_orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
m_orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
|
||||
m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(m_pivotCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(m_orbitCamera);
|
||||
|
||||
// these tests rely on using motion delta, not cursor positions (default is true)
|
||||
AzFramework::ed_cameraSystemUseCursor = false;
|
||||
@@ -87,7 +87,7 @@ namespace UnitTest
|
||||
{
|
||||
AzFramework::ed_cameraSystemUseCursor = true;
|
||||
|
||||
m_pivotCamera.reset();
|
||||
m_orbitCamera.reset();
|
||||
m_firstPersonRotateCamera.reset();
|
||||
m_firstPersonTranslateCamera.reset();
|
||||
|
||||
@@ -97,11 +97,11 @@ namespace UnitTest
|
||||
AllocatorsTestFixture::TearDown();
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId m_pivotChannelId = AzFramework::InputChannelId("keyboard_key_modifier_alt_l");
|
||||
AzFramework::InputChannelId m_orbitChannelId = AzFramework::InputChannelId("keyboard_key_modifier_alt_l");
|
||||
AzFramework::TranslateCameraInputChannelIds m_translateCameraInputChannelIds;
|
||||
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
|
||||
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
|
||||
AZStd::shared_ptr<AzFramework::PivotCameraInput> m_pivotCamera;
|
||||
AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
|
||||
AZ::Vector3 m_pivot = AZ::Vector3::CreateZero();
|
||||
|
||||
//! This is approximately Pi/2 * 1000 - this can be used to rotate the camera 90 degrees (pitch or yaw based
|
||||
@@ -109,17 +109,17 @@ namespace UnitTest
|
||||
inline static const int PixelMotionDelta = 1570;
|
||||
};
|
||||
|
||||
TEST_F(CameraInputFixture, BeginAndEndPivotCameraInputConsumesCorrectEvents)
|
||||
TEST_F(CameraInputFixture, BeginAndEndOrbitCameraInputConsumesCorrectEvents)
|
||||
{
|
||||
// begin pivot camera
|
||||
// begin orbit camera
|
||||
const bool consumed1 = HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::ModifierAltL,
|
||||
AzFramework::InputChannel::State::Began });
|
||||
// begin listening for pivot rotate (click detector) - event is not consumed
|
||||
// begin listening for orbit rotate (click detector) - event is not consumed
|
||||
const bool consumed2 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
|
||||
// begin pivot rotate (mouse has moved sufficient distance to initiate)
|
||||
// begin orbit rotate (mouse has moved sufficient distance to initiate)
|
||||
const bool consumed3 = HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 5 });
|
||||
// end pivot (mouse up) - event is not consumed
|
||||
// end orbit (mouse up) - event is not consumed
|
||||
const bool consumed4 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended });
|
||||
|
||||
@@ -260,10 +260,10 @@ namespace UnitTest
|
||||
EXPECT_TRUE(activationEnded);
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, PivotCameraInputHandlesLookAtPointAndSelfAtSamePositionWhenPivoting)
|
||||
TEST_F(CameraInputFixture, OrbitCameraInputHandlesLookAtPointAndSelfAtSamePositionWhenOrbiting)
|
||||
{
|
||||
// create pathological lookAtFn that just returns the same position as the camera
|
||||
m_pivotCamera->SetPivotFn(
|
||||
m_orbitCamera->SetPivotFn(
|
||||
[](const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
|
||||
{
|
||||
return position;
|
||||
@@ -275,7 +275,7 @@ namespace UnitTest
|
||||
AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), expectedCameraPosition));
|
||||
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
|
||||
|
||||
// verify the camera yaw has not changed and pivot point matches the expected camera position
|
||||
using ::testing::FloatNear;
|
||||
@@ -321,14 +321,14 @@ namespace UnitTest
|
||||
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, PivotRotateCameraInputRotatesPitchOffsetByNinetyDegreesWithRequiredPixelDelta)
|
||||
TEST_F(CameraInputFixture, OrbitRotateCameraInputRotatesPitchOffsetByNinetyDegreesWithRequiredPixelDelta)
|
||||
{
|
||||
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-20.0f);
|
||||
m_targetCamera.m_pivot = cameraStartingPosition;
|
||||
|
||||
m_pivot = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
|
||||
@@ -344,14 +344,14 @@ namespace UnitTest
|
||||
EXPECT_THAT(m_camera.Translation(), IsCloseTolerance(expectedCameraEndingPosition, 0.01f));
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, PivotRotateCameraInputRotatesYawOffsetByNinetyDegreesWithRequiredPixelDelta)
|
||||
TEST_F(CameraInputFixture, OrbitRotateCameraInputRotatesYawOffsetByNinetyDegreesWithRequiredPixelDelta)
|
||||
{
|
||||
const auto cameraStartingPosition = AZ::Vector3(15.0f, -20.0f, 0.0f);
|
||||
m_targetCamera.m_pivot = cameraStartingPosition;
|
||||
|
||||
m_pivot = AZ::Vector3(10.0f, -10.0f, 0.0f);
|
||||
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ -PixelMotionDelta });
|
||||
|
||||
+22
-17
@@ -19,6 +19,7 @@
|
||||
#include "Matchers.h"
|
||||
#include "Actions.h"
|
||||
#include "XcbBaseTestFixture.h"
|
||||
#include "XcbTestApplication.h"
|
||||
|
||||
template<typename T>
|
||||
xcb_generic_event_t MakeEvent(T event)
|
||||
@@ -32,6 +33,7 @@ namespace AzFramework
|
||||
class XcbInputDeviceKeyboardTests
|
||||
: public XcbBaseTestFixture
|
||||
{
|
||||
public:
|
||||
void SetUp() override
|
||||
{
|
||||
using testing::Return;
|
||||
@@ -122,6 +124,15 @@ namespace AzFramework
|
||||
|
||||
static constexpr xcb_keycode_t s_keycodeForAKey{38};
|
||||
static constexpr xcb_keycode_t s_keycodeForShiftLKey{50};
|
||||
|
||||
XcbTestApplication m_application{
|
||||
/*enabledGamepadsCount=*/0,
|
||||
/*keyboardEnabled=*/true,
|
||||
/*motionEnabled=*/false,
|
||||
/*mouseEnabled=*/false,
|
||||
/*touchEnabled=*/false,
|
||||
/*virtualKeyboardEnabled=*/false
|
||||
};
|
||||
};
|
||||
|
||||
class InputTextNotificationListener
|
||||
@@ -194,26 +205,23 @@ namespace AzFramework
|
||||
EXPECT_CALL(m_interface, xkb_state_key_get_one_sym(&m_xkbState, s_keycodeForAKey))
|
||||
.Times(2);
|
||||
|
||||
Application application;
|
||||
application.Start({}, {});
|
||||
m_application.Start();
|
||||
|
||||
const InputChannel* inputChannel = InputChannelRequests::FindInputChannel(InputDeviceKeyboard::Key::AlphanumericA);
|
||||
ASSERT_TRUE(inputChannel);
|
||||
EXPECT_THAT(inputChannel->GetState(), Eq(InputChannel::State::Idle));
|
||||
|
||||
application.PumpSystemEventLoopUntilEmpty();
|
||||
application.TickSystem();
|
||||
application.Tick();
|
||||
m_application.PumpSystemEventLoopUntilEmpty();
|
||||
m_application.TickSystem();
|
||||
m_application.Tick();
|
||||
|
||||
EXPECT_THAT(inputChannel->GetState(), Eq(InputChannel::State::Began));
|
||||
|
||||
application.PumpSystemEventLoopUntilEmpty();
|
||||
application.TickSystem();
|
||||
application.Tick();
|
||||
m_application.PumpSystemEventLoopUntilEmpty();
|
||||
m_application.TickSystem();
|
||||
m_application.Tick();
|
||||
|
||||
EXPECT_THAT(inputChannel->GetState(), Eq(InputChannel::State::Ended));
|
||||
|
||||
application.Stop();
|
||||
}
|
||||
|
||||
TEST_F(XcbInputDeviceKeyboardTests, TextEnteredFromXcbKeyPressEvents)
|
||||
@@ -418,16 +426,13 @@ namespace AzFramework
|
||||
EXPECT_CALL(textListener, OnInputTextEvent(StrEq("a"), _)).Times(1);
|
||||
EXPECT_CALL(textListener, OnInputTextEvent(StrEq("A"), _)).Times(1);
|
||||
|
||||
Application application;
|
||||
application.Start({}, {});
|
||||
m_application.Start();
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
application.PumpSystemEventLoopUntilEmpty();
|
||||
application.TickSystem();
|
||||
application.Tick();
|
||||
m_application.PumpSystemEventLoopUntilEmpty();
|
||||
m_application.TickSystem();
|
||||
m_application.Tick();
|
||||
}
|
||||
|
||||
application.Stop();
|
||||
}
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Settings/SettingsRegistry.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
#include <AzFramework/Application/Application.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class XcbTestApplication
|
||||
: public Application
|
||||
{
|
||||
public:
|
||||
XcbTestApplication(AZ::u64 enabledGamepadsCount, bool keyboardEnabled, bool motionEnabled, bool mouseEnabled, bool touchEnabled, bool virtualKeyboardEnabled)
|
||||
{
|
||||
auto* settingsRegistry = AZ::SettingsRegistry::Get();
|
||||
settingsRegistry->Set("/O3DE/InputSystem/GamepadsEnabled", enabledGamepadsCount);
|
||||
settingsRegistry->Set("/O3DE/InputSystem/KeyboardEnabled", keyboardEnabled);
|
||||
settingsRegistry->Set("/O3DE/InputSystem/MotionEnabled", motionEnabled);
|
||||
settingsRegistry->Set("/O3DE/InputSystem/MouseEnabled", mouseEnabled);
|
||||
settingsRegistry->Set("/O3DE/InputSystem/TouchEnabled", touchEnabled);
|
||||
settingsRegistry->Set("/O3DE/InputSystem/VirtualKeyboardEnabled", virtualKeyboardEnabled);
|
||||
}
|
||||
|
||||
void Start(const Descriptor& descriptor = {}, const StartupParameters& startupParameters = {}) override
|
||||
{
|
||||
Application::Start(descriptor, startupParameters);
|
||||
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
|
||||
}
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -17,4 +17,5 @@ set(FILES
|
||||
XcbBaseTestFixture.cpp
|
||||
XcbBaseTestFixture.h
|
||||
XcbInputDeviceKeyboardTests.cpp
|
||||
XcbTestApplication.h
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user