Fixes for viewport selection issues (#5494)
* improvements to editor selection in the viewport Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix issue with being able to select icons that are not showing for entities inside entity containers Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comment after review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to viewport picking code to simplify the api Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add test to replicate near clip intersection issue Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small tidy-up changes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add some more tests for ViewportInteractionImpl Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * minor tweaks before PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix typo in fix Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix for manipulator test framework tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add PrintTo functions for Screen* types Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * downgrade error to warning temporarily Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * check incoming view is null Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * remove pragma optimize off Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -47,18 +47,14 @@ namespace AZ
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{
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AZ_Assert(!name.IsEmpty(), "invalid name");
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// Set default matrixes.
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// Set default matrices
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SetWorldToViewMatrix(AZ::Matrix4x4::CreateIdentity());
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AZ::Matrix4x4 viewToClipMatrix;
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AZ::MakePerspectiveFovMatrixRH(viewToClipMatrix, AZ::Constants::HalfPi, 1, 0.1f, 1000.f, true);
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SetViewToClipMatrix(viewToClipMatrix);
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Data::Asset<ShaderAsset> viewSrgShaderAsset = RPISystemInterface::Get()->GetCommonShaderAssetForSrgs();
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TryCreateShaderResourceGroup();
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if (viewSrgShaderAsset.IsReady())
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{
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m_shaderResourceGroup = ShaderResourceGroup::Create(viewSrgShaderAsset, RPISystemInterface::Get()->GetViewSrgLayout()->GetName());
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}
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#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
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m_maskedOcclusionCulling = MaskedOcclusionCulling::Create();
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m_maskedOcclusionCulling->SetResolution(MaskedSoftwareOcclusionCullingWidth, MaskedSoftwareOcclusionCullingHeight);
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@@ -369,16 +365,19 @@ namespace AZ
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{
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if (m_clipSpaceOffset.IsZero())
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{
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Matrix4x4 worldToClipPrevMatrix = m_viewToClipPrevMatrix * m_worldToViewPrevMatrix;
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m_shaderResourceGroup->SetConstant(m_worldToClipPrevMatrixConstantIndex, worldToClipPrevMatrix);
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m_shaderResourceGroup->SetConstant(m_viewProjectionMatrixConstantIndex, m_worldToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixConstantIndex, m_viewToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_clipToWorldMatrixConstantIndex, m_clipToWorldMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixInverseConstantIndex, m_viewToClipMatrix.GetInverseFull());
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if (m_shaderResourceGroup)
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{
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Matrix4x4 worldToClipPrevMatrix = m_viewToClipPrevMatrix * m_worldToViewPrevMatrix;
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m_shaderResourceGroup->SetConstant(m_worldToClipPrevMatrixConstantIndex, worldToClipPrevMatrix);
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m_shaderResourceGroup->SetConstant(m_viewProjectionMatrixConstantIndex, m_worldToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixConstantIndex, m_viewToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_clipToWorldMatrixConstantIndex, m_clipToWorldMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixInverseConstantIndex, m_viewToClipMatrix.GetInverseFull());
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}
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}
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else
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{
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// Offset the current and previous frame clip matricies
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// Offset the current and previous frame clip matrices
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Matrix4x4 offsetViewToClipMatrix = m_viewToClipMatrix;
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offsetViewToClipMatrix.SetElement(0, 2, m_clipSpaceOffset.GetX());
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offsetViewToClipMatrix.SetElement(1, 2, m_clipSpaceOffset.GetY());
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@@ -387,27 +386,33 @@ namespace AZ
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offsetViewToClipPrevMatrix.SetElement(0, 2, m_clipSpaceOffset.GetX());
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offsetViewToClipPrevMatrix.SetElement(1, 2, m_clipSpaceOffset.GetY());
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// Build other matricies dependent on the view to clip matricies
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// Build other matrices dependent on the view to clip matrices
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Matrix4x4 offsetWorldToClipMatrix = offsetViewToClipMatrix * m_worldToViewMatrix;
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Matrix4x4 offsetWorldToClipPrevMatrix = offsetViewToClipPrevMatrix * m_worldToViewPrevMatrix;
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Matrix4x4 offsetClipToViewMatrix = offsetViewToClipMatrix.GetInverseFull();
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Matrix4x4 offsetClipToWorldMatrix = m_viewToWorldMatrix * offsetClipToViewMatrix;
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m_shaderResourceGroup->SetConstant(m_worldToClipPrevMatrixConstantIndex, offsetWorldToClipPrevMatrix);
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m_shaderResourceGroup->SetConstant(m_viewProjectionMatrixConstantIndex, offsetWorldToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixConstantIndex, offsetViewToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_clipToWorldMatrixConstantIndex, offsetClipToWorldMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixInverseConstantIndex, offsetViewToClipMatrix.GetInverseFull());
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if (m_shaderResourceGroup)
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{
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m_shaderResourceGroup->SetConstant(m_worldToClipPrevMatrixConstantIndex, offsetWorldToClipPrevMatrix);
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m_shaderResourceGroup->SetConstant(m_viewProjectionMatrixConstantIndex, offsetWorldToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixConstantIndex, offsetViewToClipMatrix);
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m_shaderResourceGroup->SetConstant(m_clipToWorldMatrixConstantIndex, offsetClipToWorldMatrix);
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m_shaderResourceGroup->SetConstant(m_projectionMatrixInverseConstantIndex, offsetViewToClipMatrix.GetInverseFull());
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}
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}
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m_shaderResourceGroup->SetConstant(m_worldPositionConstantIndex, m_position);
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m_shaderResourceGroup->SetConstant(m_viewMatrixConstantIndex, m_worldToViewMatrix);
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m_shaderResourceGroup->SetConstant(m_viewMatrixInverseConstantIndex, m_worldToViewMatrix.GetInverseFull());
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m_shaderResourceGroup->SetConstant(m_zConstantsConstantIndex, m_nearZ_farZ_farZTimesNearZ_farZMinusNearZ);
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m_shaderResourceGroup->SetConstant(m_unprojectionConstantsIndex, m_unprojectionConstants);
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if (m_shaderResourceGroup)
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{
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m_shaderResourceGroup->SetConstant(m_worldPositionConstantIndex, m_position);
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m_shaderResourceGroup->SetConstant(m_viewMatrixConstantIndex, m_worldToViewMatrix);
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m_shaderResourceGroup->SetConstant(m_viewMatrixInverseConstantIndex, m_worldToViewMatrix.GetInverseFull());
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m_shaderResourceGroup->SetConstant(m_zConstantsConstantIndex, m_nearZ_farZ_farZTimesNearZ_farZMinusNearZ);
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m_shaderResourceGroup->SetConstant(m_unprojectionConstantsIndex, m_unprojectionConstants);
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m_shaderResourceGroup->Compile();
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m_shaderResourceGroup->Compile();
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}
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m_viewToClipPrevMatrix = m_viewToClipMatrix;
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m_worldToViewPrevMatrix = m_worldToViewMatrix;
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@@ -426,5 +431,30 @@ namespace AZ
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{
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return m_maskedOcclusionCulling;
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}
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void View::TryCreateShaderResourceGroup()
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{
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if (!m_shaderResourceGroup)
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{
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if (auto rpiSystemInterface = RPISystemInterface::Get())
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{
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if (Data::Asset<ShaderAsset> viewSrgShaderAsset = rpiSystemInterface->GetCommonShaderAssetForSrgs();
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viewSrgShaderAsset.IsReady())
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{
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m_shaderResourceGroup =
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ShaderResourceGroup::Create(viewSrgShaderAsset, rpiSystemInterface->GetViewSrgLayout()->GetName());
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}
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}
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}
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}
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void View::OnAddToRenderPipeline()
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{
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TryCreateShaderResourceGroup();
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if (!m_shaderResourceGroup)
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{
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AZ_Warning("RPI::View", false, "Shader Resource Group failed to initialize");
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}
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}
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} // namespace RPI
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} // namespace AZ
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