Fixes for viewport selection issues (#5494)
* improvements to editor selection in the viewport Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix issue with being able to select icons that are not showing for entities inside entity containers Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comment after review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to viewport picking code to simplify the api Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add test to replicate near clip intersection issue Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small tidy-up changes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add some more tests for ViewportInteractionImpl Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * minor tweaks before PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix typo in fix Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix for manipulator test framework tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add PrintTo functions for Screen* types Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * downgrade error to warning temporarily Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * check incoming view is null Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * remove pragma optimize off Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
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commit
e34ea3bcaa
+4
-1
@@ -158,7 +158,10 @@ namespace UnitTest
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{
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// Create & Start a new ToolsApplication if there's no existing one
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m_app = CreateTestApplication();
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m_app->Start(AzFramework::Application::Descriptor());
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AZ::ComponentApplication::StartupParameters startupParameters;
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startupParameters.m_loadAssetCatalog = false;
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m_app->Start(AzFramework::Application::Descriptor(), startupParameters);
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}
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// without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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@@ -162,12 +162,11 @@ namespace AzToolsFramework
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//! Multiply by DeviceScalingFactor to get the position in viewport pixel space.
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virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
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//! Transforms a point from Qt widget screen space to world space based on the given clip space depth.
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//! Depth specifies a relative camera depth to project in the range of [0.f, 1.f].
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//! Returns the world space position if successful.
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virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) = 0;
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virtual AZ::Vector3 ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition) = 0;
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//! Casts a point in screen space to a ray in world space originating from the viewport camera frustum's near plane.
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//! Returns a ray containing the ray's origin and a direction normal, if successful.
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virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
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virtual ProjectedViewportRay ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
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//! Gets the DPI scaling factor that translates Qt widget space into viewport pixel space.
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virtual float DeviceScalingFactor() = 0;
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@@ -229,9 +228,6 @@ namespace AzToolsFramework
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class MainEditorViewportInteractionRequests
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{
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public:
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//! Given a point in screen space, return the picked entity (if any).
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//! Picked EntityId will be returned, InvalidEntityId will be returned on failure.
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virtual AZ::EntityId PickEntity(const AzFramework::ScreenPoint& point) = 0;
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//! Given a point in screen space, return the terrain position in world space.
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virtual AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) = 0;
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//! Return the terrain height given a world position in 2d (xy plane).
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@@ -266,7 +262,6 @@ namespace AzToolsFramework
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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//! Returns the current state of the keyboard modifier keys.
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virtual KeyboardModifiers QueryKeyboardModifiers() = 0;
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@@ -290,7 +285,6 @@ namespace AzToolsFramework
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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//! Returns the current time in seconds.
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//! This interface can be overridden for the purposes of testing to simplify viewport input requests.
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+5
-3
@@ -148,7 +148,6 @@ namespace AzToolsFramework
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return false;
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}
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EditorHelpers::EditorHelpers(const EditorVisibleEntityDataCache* entityDataCache)
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: m_entityDataCache(entityDataCache)
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{
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@@ -190,7 +189,10 @@ namespace AzToolsFramework
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if (helpersVisible)
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{
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// some components choose to hide their icons (e.g. meshes)
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if (!m_entityDataCache->IsVisibleEntityIconHidden(entityCacheIndex))
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// we also do not want to test against icons that may not be showing as they're inside a 'closed' entity container
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// (these icons only become visible when it is opened for editing)
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if (!m_entityDataCache->IsVisibleEntityIconHidden(entityCacheIndex) &&
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m_entityDataCache->IsVisibleEntityIndividuallySelectableInViewport(entityCacheIndex))
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{
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const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
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@@ -235,7 +237,7 @@ namespace AzToolsFramework
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viewportId, &ViewportInteraction::ViewportMouseCursorRequestBus::Events::SetOverrideCursor,
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ViewportInteraction::CursorStyleOverride::Forbidden);
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}
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down ||
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::DoubleClick)
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+2
-2
@@ -409,7 +409,7 @@ namespace AzToolsFramework
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const AzFramework::CameraState cameraState = GetCameraState(viewportId);
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for (size_t entityCacheIndex = 0; entityCacheIndex < entityDataCache.VisibleEntityDataCount(); ++entityCacheIndex)
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{
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if (!entityDataCache.IsVisibleEntitySelectableInViewport(entityCacheIndex))
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if (!entityDataCache.IsVisibleEntityIndividuallySelectableInViewport(entityCacheIndex))
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{
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continue;
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}
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@@ -983,7 +983,7 @@ namespace AzToolsFramework
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{
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if (auto entityIndex = entityDataCache.GetVisibleEntityIndexFromId(entityId))
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{
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if (entityDataCache.IsVisibleEntitySelectableInViewport(*entityIndex))
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if (entityDataCache.IsVisibleEntityIndividuallySelectableInViewport(*entityIndex))
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{
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return *entityIndex;
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}
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+3
-5
@@ -293,12 +293,10 @@ namespace AzToolsFramework
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return m_impl->m_visibleEntityDatas[index].m_iconHidden;
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}
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bool EditorVisibleEntityDataCache::IsVisibleEntitySelectableInViewport(size_t index) const
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bool EditorVisibleEntityDataCache::IsVisibleEntityIndividuallySelectableInViewport(const size_t index) const
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{
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return m_impl->m_visibleEntityDatas[index].m_visible
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&& !m_impl->m_visibleEntityDatas[index].m_locked
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&& m_impl->m_visibleEntityDatas[index].m_inFocus
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&& !m_impl->m_visibleEntityDatas[index].m_descendantOfClosedContainer;
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return m_impl->m_visibleEntityDatas[index].m_visible && !m_impl->m_visibleEntityDatas[index].m_locked &&
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m_impl->m_visibleEntityDatas[index].m_inFocus && !m_impl->m_visibleEntityDatas[index].m_descendantOfClosedContainer;
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}
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AZStd::optional<size_t> EditorVisibleEntityDataCache::GetVisibleEntityIndexFromId(const AZ::EntityId entityId) const
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+4
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@@ -55,7 +55,10 @@ namespace AzToolsFramework
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bool IsVisibleEntityVisible(size_t index) const;
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bool IsVisibleEntitySelected(size_t index) const;
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bool IsVisibleEntityIconHidden(size_t index) const;
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bool IsVisibleEntitySelectableInViewport(size_t index) const;
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//! Returns true if the entity is individually selectable (none of its ancestors are a closed container entity).
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//! @note It may still be desirable to be able to 'click' an entity that is a descendant of a closed container
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//! to select the container itself, not the individual entity.
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bool IsVisibleEntityIndividuallySelectableInViewport(size_t index) const;
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AZStd::optional<size_t> GetVisibleEntityIndexFromId(AZ::EntityId entityId) const;
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@@ -40,6 +40,9 @@ namespace UnitTest
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{
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AzFramework::BoundsRequestBus::Handler::BusConnect(GetEntityId());
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(GetEntityId());
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// default local bounds to unit cube
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m_localBounds = AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f), AZ::Vector3(0.5f));
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}
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void BoundsTestComponent::Deactivate()
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@@ -57,7 +60,6 @@ namespace UnitTest
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AZ::Aabb BoundsTestComponent::GetLocalBounds()
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{
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return AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f), AZ::Vector3(0.5f));
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return m_localBounds;
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}
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} // namespace UnitTest
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@@ -41,5 +41,7 @@ namespace UnitTest
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// BoundsRequestBus overrides ...
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AZ::Aabb GetWorldBounds() override;
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AZ::Aabb GetLocalBounds() override;
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AZ::Aabb m_localBounds; //!< Local bounds that can be modified for certain tests (defaults to unit cube).
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};
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} // namespace UnitTest
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@@ -38,7 +38,7 @@
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#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
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#include <AzToolsFramework/ViewportUi/ViewportUiManager.h>
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#include<Tests/BoundsTestComponent.h>
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#include <Tests/BoundsTestComponent.h>
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namespace AZ
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{
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@@ -493,12 +493,8 @@ namespace UnitTest
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Then
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AzToolsFramework::EntityIdList selectedEntities;
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities);
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AzToolsFramework::EntityIdList expectedSelectedEntities = { entity4, entity5, entity6 };
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const AzToolsFramework::EntityIdList selectedEntities = SelectedEntities();
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const AzToolsFramework::EntityIdList expectedSelectedEntities = { entity4, entity5, entity6 };
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EXPECT_THAT(selectedEntities, UnorderedElementsAreArray(expectedSelectedEntities));
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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}
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@@ -527,12 +523,8 @@ namespace UnitTest
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Then
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AzToolsFramework::EntityIdList selectedEntities;
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities);
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AzToolsFramework::EntityIdList expectedSelectedEntities = { m_entityId1, entity2, entity3, entity4 };
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const AzToolsFramework::EntityIdList selectedEntities = SelectedEntities();
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const AzToolsFramework::EntityIdList expectedSelectedEntities = { m_entityId1, entity2, entity3, entity4 };
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EXPECT_THAT(selectedEntities, UnorderedElementsAreArray(expectedSelectedEntities));
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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}
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@@ -946,6 +938,42 @@ namespace UnitTest
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EXPECT_THAT(selectedEntitiesAfter, UnorderedElementsAre(m_entityId1));
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}
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TEST_F(
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EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, BoundsBetweenCameraAndNearClipPlaneDoesNotIntersectMouseRay)
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{
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// move camera to 10 units along the y-axis
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AzFramework::SetCameraTransform(m_cameraState, AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(10.0f)));
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// send a very narrow bounds for entity1
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AZ::Entity* entity1 = AzToolsFramework::GetEntityById(m_entityId1);
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auto* boundTestComponent = entity1->FindComponent<BoundsTestComponent>();
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boundTestComponent->m_localBounds =
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AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f, -0.0025f, -0.5f), AZ::Vector3(0.5f, 0.0025f, 0.5f));
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// move entity1 in front of the camera between it and the near clip plane
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AZ::TransformBus::Event(
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m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(10.05f)));
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// move entity2 behind entity1
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AZ::TransformBus::Event(
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m_entityId2, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(15.0f)));
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const auto entity2ScreenPosition = AzFramework::WorldToScreen(AzToolsFramework::GetWorldTranslation(m_entityId2), m_cameraState);
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// click the entity in the viewport
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m_actionDispatcher->SetStickySelect(true)
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->CameraState(m_cameraState)
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->MousePosition(entity2ScreenPosition)
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->CameraState(m_cameraState)
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->MouseLButtonDown()
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->MouseLButtonUp();
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// ensure entity1 is not selected as it is before the near clip plane
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using ::testing::UnorderedElementsAreArray;
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const AzToolsFramework::EntityIdList selectedEntities = SelectedEntities();
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const AzToolsFramework::EntityIdList expectedSelectedEntities = { m_entityId2 };
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EXPECT_THAT(selectedEntities, UnorderedElementsAreArray(expectedSelectedEntities));
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}
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class EditorTransformComponentSelectionViewportPickingManipulatorTestFixtureParam
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: public EditorTransformComponentSelectionViewportPickingManipulatorTestFixture
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, public ::testing::WithParamInterface<bool>
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@@ -23,6 +23,7 @@
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#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
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#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
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#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
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#include <Tests/Utils/Printers.h>
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using namespace AzToolsFramework;
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@@ -17,6 +17,7 @@
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#include <AzTest/AzTest.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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#include <Tests/Utils/Printers.h>
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namespace UnitTest
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{
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@@ -35,6 +36,7 @@ namespace UnitTest
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const auto worldResult = AzFramework::ScreenToWorld(screenPoint, cameraState);
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return AzFramework::WorldToScreen(worldResult, cameraState);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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// ScreenPoint tests
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TEST(ViewportScreen, WorldToScreenAndScreenToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
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@@ -102,8 +104,8 @@ namespace UnitTest
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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// NDC tests
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TEST(ViewportScreen, WorldToScreenNDCAndScreenNDCToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
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// Ndc tests
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TEST(ViewportScreen, WorldToScreenNdcAndScreenNdcToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
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{
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using NdcPoint = AZ::Vector2;
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@@ -136,7 +138,7 @@ namespace UnitTest
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}
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}
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TEST(ViewportScreen, WorldToScreenNDCAndScreenNDCToWorldReturnsTheSameValueOrientatedCamera)
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TEST(ViewportScreen, WorldToScreenNdcAndScreenNdcToWorldReturnsTheSameValueOrientatedCamera)
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{
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using NdcPoint = AZ::Vector2;
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@@ -153,7 +155,7 @@ namespace UnitTest
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// note: nearClip is 0.1 - the world space value returned will be aligned to the near clip
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// plane of the camera so use that to confirm the mapping to/from is correct
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TEST(ViewportScreen, ScreenNDCToWorldReturnsPositionOnNearClipPlaneInWorldSpace)
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TEST(ViewportScreen, ScreenNdcToWorldReturnsPositionOnNearClipPlaneInWorldSpace)
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{
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using NdcPoint = AZ::Vector2;
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