Fixes for viewport selection issues (#5494)
* improvements to editor selection in the viewport Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix issue with being able to select icons that are not showing for entities inside entity containers Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comment after review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to viewport picking code to simplify the api Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add test to replicate near clip intersection issue Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small tidy-up changes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add some more tests for ViewportInteractionImpl Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * minor tweaks before PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix typo in fix Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix for manipulator test framework tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add PrintTo functions for Screen* types Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * downgrade error to warning temporarily Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * check incoming view is null Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * remove pragma optimize off Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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+2
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@@ -41,8 +41,8 @@ namespace AzManipulatorTestFramework
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// ViewportInteractionRequestBus overrides ...
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AzFramework::CameraState GetCameraState() override;
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AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) override;
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AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
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AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
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AZ::Vector3 ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition) override;
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AzToolsFramework::ViewportInteraction::ProjectedViewportRay ViewportScreenToWorldRay(
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const AzFramework::ScreenPoint& screenPosition) override;
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float DeviceScalingFactor() override;
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+1
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@@ -95,7 +95,7 @@ namespace AzManipulatorTestFramework
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AzToolsFramework::ViewportInteraction::MousePick mousePick;
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mousePick.m_screenCoordinates = screenPoint;
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mousePick.m_rayOrigin = cameraState.m_position;
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mousePick.m_rayOrigin = nearPlaneWorldPosition;
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mousePick.m_rayDirection = (nearPlaneWorldPosition - cameraState.m_position).GetNormalized();
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return mousePick;
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@@ -69,8 +69,6 @@ namespace AzManipulatorTestFramework
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void ImmediateModeActionDispatcher::CameraStateImpl(const AzFramework::CameraState& cameraState)
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{
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m_viewportManipulatorInteraction.GetViewportInteraction().SetCameraState(cameraState);
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GetMouseInteractionEvent()->m_mouseInteraction.m_mousePick.m_rayOrigin = cameraState.m_position;
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GetMouseInteractionEvent()->m_mouseInteraction.m_mousePick.m_rayDirection = cameraState.m_forward;
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}
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void ImmediateModeActionDispatcher::MouseLButtonDownImpl()
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+2
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@@ -20,7 +20,8 @@ namespace AzManipulatorTestFramework
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{
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public:
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IndirectCallManipulatorManager(ViewportInteractionInterface& viewportInteraction);
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// ManipulatorManagerInterface ...
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// ManipulatorManagerInterface overrides ...
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void ConsumeMouseInteractionEvent(const MouseInteractionEvent& event) override;
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AzToolsFramework::ManipulatorManagerId GetId() const override;
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bool ManipulatorBeingInteracted() const override;
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@@ -140,13 +140,12 @@ namespace AzManipulatorTestFramework
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return m_viewportId;
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}
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AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld(
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[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition, [[maybe_unused]] float depth)
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AZ::Vector3 ViewportInteraction::ViewportScreenToWorld([[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
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{
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return {};
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return AZ::Vector3::CreateZero();
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}
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AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay(
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AzToolsFramework::ViewportInteraction::ProjectedViewportRay ViewportInteraction::ViewportScreenToWorldRay(
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[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
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{
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return {};
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@@ -140,8 +140,8 @@ namespace UnitTest
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// given a left mouse down ray in world space
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// consume the mouse move event
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state.m_actionDispatcher->CameraState(m_cameraState)
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->MouseLButtonDown()
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->MousePosition(AzManipulatorTestFramework::GetCameraStateViewportCenter(m_cameraState))
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->MouseLButtonDown()
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->ExpectTrue(state.m_linearManipulator->PerformingAction())
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->ExpectManipulatorBeingInteracted()
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->MouseLButtonUp()
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