Fixes for viewport selection issues (#5494)
* improvements to editor selection in the viewport Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix issue with being able to select icons that are not showing for entities inside entity containers Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comment after review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to viewport picking code to simplify the api Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add test to replicate near clip intersection issue Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small tidy-up changes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add some more tests for ViewportInteractionImpl Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * minor tweaks before PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix typo in fix Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix for manipulator test framework tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add PrintTo functions for Screen* types Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * downgrade error to warning temporarily Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * check incoming view is null Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * remove pragma optimize off Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -11,6 +11,7 @@
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#include <AzFramework/Viewport/CameraState.h>
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#include <AZTestShared/Math/MathTestHelpers.h>
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#include <AzCore/Math/SimdMath.h>
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#include <AzCore/Math/MatrixUtils.h>
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#include <AzCore/Math/Matrix4x4.h>
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namespace UnitTest
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@@ -51,22 +52,6 @@ namespace UnitTest
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{
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};
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// Taken from Atom::MatrixUtils for testing purposes, this can be removed if MakePerspectiveFovMatrixRH makes it into AZ
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static AZ::Matrix4x4 MakePerspectiveMatrixRH(float fovY, float aspectRatio, float nearClip, float farClip)
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{
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float sinFov, cosFov;
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AZ::SinCos(0.5f * fovY, sinFov, cosFov);
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float yScale = cosFov / sinFov; //cot(fovY/2)
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float xScale = yScale / aspectRatio;
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AZ::Matrix4x4 out;
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out.SetRow(0, xScale, 0.f, 0.f, 0.f );
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out.SetRow(1, 0.f, yScale, 0.f, 0.f );
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out.SetRow(2, 0.f, 0.f, farClip / (nearClip - farClip), nearClip*farClip / (nearClip - farClip) );
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out.SetRow(3, 0.f, 0.f, -1.f, 0.f );
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return out;
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}
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TEST_P(Translation, Permutation)
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{
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// Given a position
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@@ -176,7 +161,8 @@ namespace UnitTest
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{
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auto [fovY, aspectRatio, nearClip, farClip] = GetParam();
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AZ::Matrix4x4 clipFromView = MakePerspectiveMatrixRH(fovY, aspectRatio, nearClip, farClip);
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AZ::Matrix4x4 clipFromView;
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MakePerspectiveFovMatrixRH(clipFromView, fovY, aspectRatio, nearClip, farClip);
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AzFramework::SetCameraClippingVolumeFromPerspectiveFovMatrixRH(m_cameraState, clipFromView);
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@@ -8,12 +8,13 @@
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzFramework/Viewport/CursorState.h>
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#include <Tests/Utils/Printers.h>
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namespace UnitTest
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{
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using AzFramework::CursorState;
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using AzFramework::ScreenVector;
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using AzFramework::ScreenPoint;
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using AzFramework::ScreenVector;
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class CursorStateFixture : public ::testing::Test
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{
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@@ -0,0 +1,32 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Printers.h"
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#include <AzFramework/Viewport/ScreenGeometry.h>
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#include <ostream>
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#include <string>
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namespace AzFramework
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{
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void PrintTo(const ScreenPoint& screenPoint, std::ostream* os)
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{
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*os << "(x: " << screenPoint.m_x << ", y: " << screenPoint.m_y << ")";
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}
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void PrintTo(const ScreenVector& screenVector, std::ostream* os)
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{
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*os << "(x: " << screenVector.m_x << ", y: " << screenVector.m_y << ")";
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}
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void PrintTo(const ScreenSize& screenSize, std::ostream* os)
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{
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*os << "(width: " << screenSize.m_width << ", height: " << screenSize.m_height << ")";
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}
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} // namespace AzFramework
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@@ -0,0 +1,20 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <iosfwd>
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namespace AzFramework
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{
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struct ScreenPoint;
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struct ScreenVector;
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struct ScreenSize;
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void PrintTo(const ScreenPoint& screenPoint, std::ostream* os);
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void PrintTo(const ScreenVector& screenVector, std::ostream* os);
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void PrintTo(const ScreenSize& screenSize, std::ostream* os);
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} // namespace AzFramework
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@@ -11,5 +11,7 @@ set(FILES
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Mocks/MockWindowRequests.h
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Utils/Utils.h
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Utils/Utils.cpp
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Utils/Printers.h
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Utils/Printers.cpp
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FrameworkApplicationFixture.h
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)
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