Fixes for viewport selection issues (#5494)

* improvements to editor selection in the viewport

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix issue with being able to select icons that are not showing for entities inside entity containers

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update comment after review feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to viewport picking code to simplify the api

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add test to replicate near clip intersection issue

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* small tidy-up changes

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add some more tests for ViewportInteractionImpl

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* minor tweaks before PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix typo in fix

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for manipulator test framework tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add PrintTo functions for Screen* types

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* downgrade error to warning temporarily

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* check incoming view is null

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* remove pragma optimize off

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-11-17 17:12:21 +00:00
committed by GitHub
parent ef16207ac5
commit e34ea3bcaa
45 changed files with 680 additions and 309 deletions
@@ -8,18 +8,18 @@
#include "CameraState.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Matrix3x4.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AzFramework
{
void SetCameraClippingVolume(
AzFramework::CameraState& cameraState, const float nearPlane, const float farPlane, const float fovRad)
AzFramework::CameraState& cameraState, const float nearPlane, const float farPlane, const float verticalFovRad)
{
cameraState.m_nearClip = nearPlane;
cameraState.m_farClip = farPlane;
cameraState.m_fovOrZoom = fovRad;
cameraState.m_fovOrZoom = verticalFovRad;
}
void SetCameraTransform(CameraState& cameraState, const AZ::Transform& transform)
@@ -35,20 +35,34 @@ namespace AzFramework
SetCameraClippingVolume(cameraState, 0.1f, 1000.0f, AZ::DegToRad(60.0f));
}
AzFramework::CameraState CreateDefaultCamera(
const AZ::Transform& transform, const AZ::Vector2& viewportSize)
CameraState CreateCamera(
const AZ::Transform& transform,
const float nearPlane,
const float farPlane,
const float verticalFovRad,
const AZ::Vector2& viewportSize)
{
AzFramework::CameraState cameraState;
SetDefaultCameraClippingVolume(cameraState);
SetCameraTransform(cameraState, transform);
SetCameraClippingVolume(cameraState, nearPlane, farPlane, verticalFovRad);
cameraState.m_viewportSize = viewportSize;
return cameraState;
}
AzFramework::CameraState CreateIdentityDefaultCamera(
const AZ::Vector3& position, const AZ::Vector2& viewportSize)
AzFramework::CameraState CreateDefaultCamera(const AZ::Transform& transform, const AZ::Vector2& viewportSize)
{
AzFramework::CameraState cameraState;
SetCameraTransform(cameraState, transform);
SetDefaultCameraClippingVolume(cameraState);
cameraState.m_viewportSize = viewportSize;
return cameraState;
}
AzFramework::CameraState CreateIdentityDefaultCamera(const AZ::Vector3& position, const AZ::Vector2& viewportSize)
{
return CreateDefaultCamera(AZ::Transform::CreateTranslation(position), viewportSize);
}
@@ -89,15 +103,15 @@ namespace AzFramework
void CameraState::Reflect(AZ::SerializeContext& serializeContext)
{
serializeContext.Class<CameraState>()->
Field("Position", &CameraState::m_position)->
Field("Forward", &CameraState::m_forward)->
Field("Side", &CameraState::m_side)->
Field("Up", &CameraState::m_up)->
Field("ViewportSize", &CameraState::m_viewportSize)->
Field("NearClip", &CameraState::m_nearClip)->
Field("FarClip", &CameraState::m_farClip)->
Field("FovZoom", &CameraState::m_fovOrZoom)->
Field("Ortho", &CameraState::m_orthographic);
serializeContext.Class<CameraState>()
->Field("Position", &CameraState::m_position)
->Field("Forward", &CameraState::m_forward)
->Field("Side", &CameraState::m_side)
->Field("Up", &CameraState::m_up)
->Field("ViewportSize", &CameraState::m_viewportSize)
->Field("NearClip", &CameraState::m_nearClip)
->Field("FarClip", &CameraState::m_farClip)
->Field("FovZoom", &CameraState::m_fovOrZoom)
->Field("Ortho", &CameraState::m_orthographic);
}
} // namespace AzFramework
@@ -40,10 +40,14 @@ namespace AzFramework
AZ::Vector2 m_viewportSize = AZ::Vector2::CreateZero(); //!< Dimensions of the viewport.
float m_nearClip = 0.01f; //!< Near clip plane of the camera.
float m_farClip = 100.0f; //!< Far clip plane of the camera.
float m_fovOrZoom = 0.0f; //!< Fov or zoom of camera depending on if it is using orthographic projection or not.
float m_fovOrZoom = 0.0f; //!< Vertical fov or zoom of camera depending on if it is using orthographic projection or not.
bool m_orthographic = false; //!< Is the camera using orthographic projection or not.
};
//! Create a camera at the given transform, specifying the near and far clip planes as well as the fov with a specific viewport size.
CameraState CreateCamera(
const AZ::Transform& transform, float nearPlane, float farPlane, float verticalFovRad, const AZ::Vector2& viewportSize);
//! Create a camera at the given transform with a specific viewport size.
//! @note The near/far clip planes and fov are sensible default values - please
//! use SetCameraClippingVolume to override them.
@@ -60,7 +64,7 @@ namespace AzFramework
CameraState CreateCameraFromWorldFromViewMatrix(const AZ::Matrix4x4& worldFromView, const AZ::Vector2& viewportSize);
//! Override the default near/far clipping planes and fov of the camera.
void SetCameraClippingVolume(CameraState& cameraState, float nearPlane, float farPlane, float fovRad);
void SetCameraClippingVolume(CameraState& cameraState, float nearPlane, float farPlane, float verticalFovRad);
//! Override the default near/far clipping planes and fov of the camera by inferring them the specified right handed transform into clip space.
void SetCameraClippingVolumeFromPerspectiveFovMatrixRH(CameraState& cameraState, const AZ::Matrix4x4& clipFromView);
@@ -24,6 +24,10 @@ namespace AzFramework
serializeContext->Class<ScreenVector>()->
Field("X", &ScreenVector::m_x)->
Field("Y", &ScreenVector::m_y);
serializeContext->Class<ScreenSize>()->
Field("Width", &ScreenSize::m_width)->
Field("Height", &ScreenSize::m_height);
}
}
} // namespace AzFramework
@@ -26,7 +26,7 @@ namespace AzFramework
AZ_TYPE_INFO(ScreenPoint, "{8472B6C2-527F-44FC-87F8-C226B1A57A97}");
ScreenPoint() = default;
ScreenPoint(int x, int y)
constexpr ScreenPoint(int x, int y)
: m_x(x)
, m_y(y)
{
@@ -45,7 +45,7 @@ namespace AzFramework
AZ_TYPE_INFO(ScreenVector, "{1EAA2C62-8FDB-4A28-9FE3-1FA4F1418894}");
ScreenVector() = default;
ScreenVector(int x, int y)
constexpr ScreenVector(int x, int y)
: m_x(x)
, m_y(y)
{
@@ -55,6 +55,22 @@ namespace AzFramework
int m_y; //!< Y screen delta.
};
//! A wrapper around a screen width and height.
struct ScreenSize
{
AZ_TYPE_INFO(ScreenSize, "{26D28916-6E8E-44B8-83F9-C44BCDA370E2}");
ScreenSize() = default;
constexpr ScreenSize(int width, int height)
: m_width(width)
, m_height(height)
{
}
int m_width; //!< Screen size width.
int m_height; //!< Screen size height.
};
void ScreenGeometryReflect(AZ::ReflectContext* context);
inline const ScreenVector operator-(const ScreenPoint& lhs, const ScreenPoint& rhs)
@@ -138,6 +154,16 @@ namespace AzFramework
return !operator==(lhs, rhs);
}
inline const bool operator==(const ScreenSize& lhs, const ScreenSize& rhs)
{
return lhs.m_width == rhs.m_width && lhs.m_height == rhs.m_height;
}
inline const bool operator!=(const ScreenSize& lhs, const ScreenSize& rhs)
{
return !operator==(lhs, rhs);
}
inline ScreenVector& operator*=(ScreenVector& lhs, const float rhs)
{
lhs.m_x = aznumeric_cast<int>(AZStd::lround(aznumeric_cast<float>(lhs.m_x) * rhs));
@@ -152,6 +178,20 @@ namespace AzFramework
return result;
}
inline ScreenSize& operator*=(ScreenSize& lhs, const float rhs)
{
lhs.m_width = aznumeric_cast<int>(AZStd::lround(aznumeric_cast<float>(lhs.m_width) * rhs));
lhs.m_height = aznumeric_cast<int>(AZStd::lround(aznumeric_cast<float>(lhs.m_height) * rhs));
return lhs;
}
inline const ScreenSize operator*(const ScreenSize& lhs, const float rhs)
{
ScreenSize result{ lhs };
result *= rhs;
return result;
}
inline float ScreenVectorLength(const ScreenVector& screenVector)
{
return aznumeric_cast<float>(AZStd::sqrt(screenVector.m_x * screenVector.m_x + screenVector.m_y * screenVector.m_y));
@@ -168,4 +208,28 @@ namespace AzFramework
{
return AZ::Vector2(aznumeric_cast<float>(screenVector.m_x), aznumeric_cast<float>(screenVector.m_y));
}
//! Return an AZ::Vector2 from a ScreenSize.
inline AZ::Vector2 Vector2FromScreenSize(const ScreenSize& screenSize)
{
return AZ::Vector2(aznumeric_cast<float>(screenSize.m_width), aznumeric_cast<float>(screenSize.m_height));
}
//! Return a ScreenPoint from an AZ::Vector2.
inline ScreenPoint ScreenPointFromVector2(const AZ::Vector2& vector2)
{
return ScreenPoint(aznumeric_cast<int>(AZStd::lround(vector2.GetX())), aznumeric_cast<int>(AZStd::lround(vector2.GetY())));
}
//! Return a ScreenVector from an AZ::Vector2.
inline ScreenVector ScreenVectorFromVector2(const AZ::Vector2& vector2)
{
return ScreenVector(aznumeric_cast<int>(AZStd::lround(vector2.GetX())), aznumeric_cast<int>(AZStd::lround(vector2.GetY())));
}
//! Return a ScreenSize from an AZ::Vector2.
inline ScreenSize ScreenSizeFromVector2(const AZ::Vector2& vector2)
{
return ScreenSize(aznumeric_cast<int>(AZStd::lround(vector2.GetX())), aznumeric_cast<int>(AZStd::lround(vector2.GetY())));
}
} // namespace AzFramework
@@ -10,6 +10,7 @@
#include <AzCore/Math/Frustum.h>
#include <AzCore/Math/Matrix4x4.h>
#include <AzCore/Math/MatrixUtils.h>
#include <AzCore/Math/Vector4.h>
#include <AzCore/Math/VectorConversions.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
@@ -112,9 +113,8 @@ namespace AzFramework
const AZ::Matrix4x4& cameraProjection,
const AZ::Vector2& viewportSize)
{
const auto ndcNormalizedPosition = WorldToScreenNdc(worldPosition, cameraView, cameraProjection);
// scale ndc position by screen dimensions to return screen position
return ScreenPointFromNdc(AZ::Vector3ToVector2(ndcNormalizedPosition), viewportSize);
return ScreenPointFromNdc(AZ::Vector3ToVector2(WorldToScreenNdc(worldPosition, cameraView, cameraProjection)), viewportSize);
}
ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState)
@@ -144,9 +144,7 @@ namespace AzFramework
const AZ::Matrix4x4& inverseCameraProjection,
const AZ::Vector2& viewportSize)
{
const auto normalizedScreenPosition = NdcFromScreenPoint(screenPosition, viewportSize);
return ScreenNdcToWorld(normalizedScreenPosition, inverseCameraView, inverseCameraProjection);
return ScreenNdcToWorld(NdcFromScreenPoint(screenPosition, viewportSize), inverseCameraView, inverseCameraProjection);
}
AZ::Vector3 ScreenToWorld(const ScreenPoint& screenPosition, const CameraState& cameraState)
@@ -11,6 +11,7 @@
#include <AzFramework/Viewport/CameraState.h>
#include <AZTestShared/Math/MathTestHelpers.h>
#include <AzCore/Math/SimdMath.h>
#include <AzCore/Math/MatrixUtils.h>
#include <AzCore/Math/Matrix4x4.h>
namespace UnitTest
@@ -51,22 +52,6 @@ namespace UnitTest
{
};
// Taken from Atom::MatrixUtils for testing purposes, this can be removed if MakePerspectiveFovMatrixRH makes it into AZ
static AZ::Matrix4x4 MakePerspectiveMatrixRH(float fovY, float aspectRatio, float nearClip, float farClip)
{
float sinFov, cosFov;
AZ::SinCos(0.5f * fovY, sinFov, cosFov);
float yScale = cosFov / sinFov; //cot(fovY/2)
float xScale = yScale / aspectRatio;
AZ::Matrix4x4 out;
out.SetRow(0, xScale, 0.f, 0.f, 0.f );
out.SetRow(1, 0.f, yScale, 0.f, 0.f );
out.SetRow(2, 0.f, 0.f, farClip / (nearClip - farClip), nearClip*farClip / (nearClip - farClip) );
out.SetRow(3, 0.f, 0.f, -1.f, 0.f );
return out;
}
TEST_P(Translation, Permutation)
{
// Given a position
@@ -176,7 +161,8 @@ namespace UnitTest
{
auto [fovY, aspectRatio, nearClip, farClip] = GetParam();
AZ::Matrix4x4 clipFromView = MakePerspectiveMatrixRH(fovY, aspectRatio, nearClip, farClip);
AZ::Matrix4x4 clipFromView;
MakePerspectiveFovMatrixRH(clipFromView, fovY, aspectRatio, nearClip, farClip);
AzFramework::SetCameraClippingVolumeFromPerspectiveFovMatrixRH(m_cameraState, clipFromView);
@@ -8,12 +8,13 @@
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/Viewport/CursorState.h>
#include <Tests/Utils/Printers.h>
namespace UnitTest
{
using AzFramework::CursorState;
using AzFramework::ScreenVector;
using AzFramework::ScreenPoint;
using AzFramework::ScreenVector;
class CursorStateFixture : public ::testing::Test
{
@@ -0,0 +1,32 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Printers.h"
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <ostream>
#include <string>
namespace AzFramework
{
void PrintTo(const ScreenPoint& screenPoint, std::ostream* os)
{
*os << "(x: " << screenPoint.m_x << ", y: " << screenPoint.m_y << ")";
}
void PrintTo(const ScreenVector& screenVector, std::ostream* os)
{
*os << "(x: " << screenVector.m_x << ", y: " << screenVector.m_y << ")";
}
void PrintTo(const ScreenSize& screenSize, std::ostream* os)
{
*os << "(width: " << screenSize.m_width << ", height: " << screenSize.m_height << ")";
}
} // namespace AzFramework
@@ -0,0 +1,20 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <iosfwd>
namespace AzFramework
{
struct ScreenPoint;
struct ScreenVector;
struct ScreenSize;
void PrintTo(const ScreenPoint& screenPoint, std::ostream* os);
void PrintTo(const ScreenVector& screenVector, std::ostream* os);
void PrintTo(const ScreenSize& screenSize, std::ostream* os);
} // namespace AzFramework
@@ -11,5 +11,7 @@ set(FILES
Mocks/MockWindowRequests.h
Utils/Utils.h
Utils/Utils.cpp
Utils/Printers.h
Utils/Printers.cpp
FrameworkApplicationFixture.h
)