git mv Code\Sandbox\Editor Code/Editor

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-06-29 12:41:59 -07:00
parent 9f0bbf3b74
commit e34e36cb35
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/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002-2012.
// -------------------------------------------------------------------------
// File name: waitprogress.h
// Created: 10/5/2002 by Timur.
// Description: CWaitProgress class adds information about lengthy process
// Usage:
//
// CWaitProgress wait;
// wait.SetText("Long");
// wait.SetProgress(35); // 35 percent.
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_WAITPROGRESS_H
#define CRYINCLUDE_EDITOR_WAITPROGRESS_H
class QProgressBar;
#include <QString>
class CWaitProgress
{
public:
CWaitProgress(const QString& lpszText, bool bStart = true);
~CWaitProgress();
void Start();
void Stop();
//! @return true to continue, false to abort lengthy operation.
bool Step(int nPercentage = -1);
void SetText(const QString& lpszText);
protected:
void CreateProgressControl();
QString m_strText;
bool m_bStarted;
bool m_bIgnore;
int m_percent;
QProgressBar* m_progressBar;
static bool m_bInProgressNow;
};
#endif // CRYINCLUDE_EDITOR_WAITPROGRESS_H