git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002-2012.
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// -------------------------------------------------------------------------
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// File name: waitprogress.h
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// Created: 10/5/2002 by Timur.
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// Description: CWaitProgress class adds information about lengthy process
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// Usage:
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//
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// CWaitProgress wait;
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// wait.SetText("Long");
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// wait.SetProgress(35); // 35 percent.
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef CRYINCLUDE_EDITOR_WAITPROGRESS_H
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#define CRYINCLUDE_EDITOR_WAITPROGRESS_H
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class QProgressBar;
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#include <QString>
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class CWaitProgress
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{
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public:
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CWaitProgress(const QString& lpszText, bool bStart = true);
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~CWaitProgress();
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void Start();
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void Stop();
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//! @return true to continue, false to abort lengthy operation.
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bool Step(int nPercentage = -1);
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void SetText(const QString& lpszText);
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protected:
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void CreateProgressControl();
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QString m_strText;
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bool m_bStarted;
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bool m_bIgnore;
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int m_percent;
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QProgressBar* m_progressBar;
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static bool m_bInProgressNow;
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};
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#endif // CRYINCLUDE_EDITOR_WAITPROGRESS_H
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