git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2012
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// -------------------------------------------------------------------------
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// Created: 15/1/2003 by Timur.
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// Description: Plugin architecture supporting classes
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef CRYINCLUDE_EDITOR_PLUGIN_H
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#define CRYINCLUDE_EDITOR_PLUGIN_H
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#include "Include/IEditorClassFactory.h"
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#include "Util/GuidUtil.h"
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//! Derive from this class to decrease the amount of work for creating a new class description
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//! Provides standard reference counter implementation for IUnknown
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class CRefCountClassDesc
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: public IClassDesc
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{
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public:
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virtual ~CRefCountClassDesc() { }
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HRESULT STDMETHODCALLTYPE QueryInterface([[maybe_unused]] const IID& riid, [[maybe_unused]] void** ppvObj)
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{
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return E_NOINTERFACE;
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}
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ULONG STDMETHODCALLTYPE AddRef()
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{
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++m_nRefCount;
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return m_nRefCount;
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}
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ULONG STDMETHODCALLTYPE Release()
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{
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int refs = m_nRefCount;
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if (--m_nRefCount <= 0)
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{
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delete this;
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}
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return refs;
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}
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private:
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int m_nRefCount;
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};
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// Use this for debugging unregistration problems.
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//#define DEBUG_CLASS_NAME_REGISTRATION
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//! Class factory is a common repository of all registered plugin classes,
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//! Classes here can found by their class ID or all classes of given system class retrieved
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class CRYEDIT_API CClassFactory
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: public IEditorClassFactory
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{
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public:
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CClassFactory();
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~CClassFactory();
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//! Access class factory singleton.
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static CClassFactory* Instance();
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//! Register a new class to the factory
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void RegisterClass(IClassDesc* pClassDesc);
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//! Find class in the factory by class name
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IClassDesc* FindClass(const char* className) const;
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//! Find class in the factory by class ID
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IClassDesc* FindClass(const GUID& rClassID) const;
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//! Find View Pane Class in the factory by pane title
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IViewPaneClass* FindViewPaneClassByTitle(const char* pPaneTitle) const;
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void UnregisterClass(const char* pClassName);
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void UnregisterClass(const GUID& rClassID);
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//! Get classes matching specific requirements ordered alphabetically by name.
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void GetClassesBySystemID(ESystemClassID aSystemClassID, std::vector<IClassDesc*>& rOutClasses);
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void GetClassesByCategory(const char* pCategory, std::vector<IClassDesc*>& rOutClasses);
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private:
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void RegisterAutoTypes();
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typedef std::map<QString, IClassDesc*> TNameMap;
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typedef std::map<GUID, IClassDesc*, guid_less_predicate> TGuidMap;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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TNameMap m_nameToClass;
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TGuidMap m_guidToClass;
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std::vector<IClassDesc*> m_classes;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#if defined(DEBUG_CLASS_NAME_REGISTRATION)
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// This vector will mirror that of CClassFactory::m_classes.
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// When a class description is destroyed without being unregistered first
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// (i.e. from within plugins is a common scenario) you will get a crash
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// in ~CClassFactory as it's Releasing m_classes.
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// When you hit that crash, take the index and look into this vector at
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// the class name. That class did not unregister before it was released.
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std::vector<string> m_debugClassNames;
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#endif // DEBUG_CLASS_NAME_REGISTRATION
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static CClassFactory* s_pInstance;
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};
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//! Auto registration for classes
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class CAutoRegisterClassHelper
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{
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public:
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CAutoRegisterClassHelper(IClassDesc* pClassDesc)
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{
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m_pClassDesc = pClassDesc;
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m_pNext = 0;
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if (!s_pLast)
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{
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s_pFirst = this;
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}
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else
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{
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s_pLast->m_pNext = this;
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}
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s_pLast = this;
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}
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IClassDesc* m_pClassDesc;
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CAutoRegisterClassHelper* m_pNext;
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static CAutoRegisterClassHelper* s_pFirst;
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static CAutoRegisterClassHelper* s_pLast;
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};
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// Use this define to automatically register a new class description.
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#define REGISTER_CLASS_DESC(ClassDesc) \
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CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new ClassDesc);
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#define REGISTER_QT_CLASS_DESC(ClassDesc, name, category) \
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CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new CQtViewClass<ClassDesc>(name, category));
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#define REGISTER_QT_CLASS_DESC_SYSTEM_ID(ClassDesc, name, category, systemid) \
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CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new CQtViewClass<ClassDesc>(name, category, systemid));
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#endif // CRYINCLUDE_EDITOR_PLUGIN_H
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