git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: newleveldialog.h
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// Version: v1.00
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// Created: 24/7/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H
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#define CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H
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#if !defined(Q_MOC_RUN)
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#include <QScopedPointer>
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#include <vector>
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#include <QAbstractButton>
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#include <QDialog>
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#endif
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namespace Ui {
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class CNewLevelDialog;
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}
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class CNewLevelDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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CNewLevelDialog(QWidget* pParent = nullptr); // standard constructor
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~CNewLevelDialog();
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QString GetLevel() const;
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void IsResize(bool bIsResize);
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bool ValidateLevel();
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protected:
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void UpdateData(bool fromUi = true);
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void OnInitDialog();
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void ReloadLevelFolder();
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void showEvent(QShowEvent* event);
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QString GetLevelsFolder() const;
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protected slots:
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void OnLevelNameChange();
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void OnClearButtonClicked();
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void PopupAssetPicker();
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void OnStartup();
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public:
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QString m_level;
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QString m_levelFolders;
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bool m_bIsResize;
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bool m_bUpdate;
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std::vector<QString> m_itemFolders;
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QScopedPointer<Ui::CNewLevelDialog> ui;
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bool m_initialized;
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};
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#endif // CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H
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