git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_LIGHTMAPCOMPILER_SIMPLETRIANGLERASTERIZER_H
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#define CRYINCLUDE_EDITOR_LIGHTMAPCOMPILER_SIMPLETRIANGLERASTERIZER_H
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#pragma once
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class CSimpleTriangleRasterizer
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{
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public:
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class IRasterizeSink
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{
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public:
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//! is called once per triangel for the first possible visible line
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//! /param iniStartY
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virtual void Triangle([[maybe_unused]] const int iniStartY)
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{
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}
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//! callback function
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//! /param infXLeft included - not clipped against left and reight border
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//! /param infXRight excluded - not clipped against left and reight border
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//! /param iniXLeft included
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//! /param iniXRight excluded
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//! /param iniY
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virtual void Line(const float infXLeft, const float infXRight,
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const int iniXLeft, const int iniXRight, const int iniY) = 0;
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};
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typedef unsigned long DWORD;
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// -----------------------------------------------------
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//! implementation sink sample
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class CDWORDFlatFill
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: public IRasterizeSink
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{
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public:
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//! constructor
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CDWORDFlatFill(DWORD* inpBuffer, const DWORD indwPitchInPixels, DWORD indwValue)
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{
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m_dwValue = indwValue;
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m_pBuffer = inpBuffer;
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m_dwPitchInPixels = indwPitchInPixels;
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}
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virtual void Triangle(const int iniY)
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{
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m_pBufferLine = &m_pBuffer[iniY * m_dwPitchInPixels];
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}
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virtual void Line([[maybe_unused]] const float infXLeft, [[maybe_unused]] const float infXRight,
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const int iniLeft, const int iniRight, [[maybe_unused]] const int iniY)
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{
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DWORD* mem = &m_pBufferLine[iniLeft];
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for (int x = iniLeft; x < iniRight; x++)
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{
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*mem++ = m_dwValue;
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}
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m_pBufferLine += m_dwPitchInPixels;
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}
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private:
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DWORD m_dwValue; //!< fill value
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DWORD* m_pBufferLine; //!< to get rid of the multiplication per line
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DWORD m_dwPitchInPixels; //!< in DWORDS, not in Bytes
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DWORD* m_pBuffer; //!< pointer to the buffer
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};
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// -----------------------------------------------------
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//! constructor
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//! /param iniWidth excluded
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//! /param iniHeight excluded
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CSimpleTriangleRasterizer(const int iniWidth, const int iniHeight)
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{
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m_iMinX = 0;
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m_iMinY = 0;
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m_iMaxX = iniWidth - 1;
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m_iMaxY = iniHeight - 1;
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}
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/*
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//! constructor
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//! /param iniMinX included
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//! /param iniMinY included
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//! /param iniMaxX included
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//! /param iniMaxY included
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CSimpleTriangleRasterizer( const int iniMinX, const int iniMinY, const int iniMaxX, const int iniMaxY )
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{
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m_iMinX=iniMinX;
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m_iMinY=iniMinY;
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m_iMaxX=iniMaxX;
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m_iMaxY=iniMaxY;
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}
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*/
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//! simple triangle filler with clipping (optimizable), not subpixel correct
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//! /param pBuffer pointer o the color buffer
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//! /param indwWidth width of the color buffer
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//! /param indwHeight height of the color buffer
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//! /param x array of the x coordiantes of the three vertices
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//! /param y array of the x coordiantes of the three vertices
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//! /param indwValue value of the triangle
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void DWORDFlatFill(DWORD* inpBuffer, const DWORD indwPitchInPixels, float x[3], float y[3], DWORD indwValue, bool inbConservative)
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{
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CDWORDFlatFill pix(inpBuffer, indwPitchInPixels, indwValue);
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if (inbConservative)
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{
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CallbackFillConservative(x, y, &pix);
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}
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else
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{
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CallbackFillSubpixelCorrect(x, y, &pix);
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}
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}
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// Rectangle around triangle - more stable - use for debugging purpose
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void CallbackFillRectConservative(float x[3], float y[3], IRasterizeSink * inpSink);
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//! subpixel correct triangle filler (conservative or not conservative)
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//! \param pBuffer pointe to the DWORD
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//! \param indwWidth width of the buffer pBuffer pointes to
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//! \param indwHeight height of the buffer pBuffer pointes to
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//! \param x array of the x coordiantes of the three vertices
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//! \param y array of the x coordiantes of the three vertices
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//! \param inpSink pointer to the sink interface (is called per triangle and per triangle line)
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void CallbackFillConservative(float x[3], float y[3], IRasterizeSink * inpSink);
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//! subpixel correct triangle filler (conservative or not conservative)
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//! \param pBuffer pointe to the DWORD
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//! \param indwWidth width of the buffer pBuffer pointes to
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//! \param indwHeight height of the buffer pBuffer pointes to
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//! \param x array of the x coordiantes of the three vertices
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//! \param y array of the x coordiantes of the three vertices
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//! \param inpSink pointer to the sink interface (is called per triangle and per triangle line)
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void CallbackFillSubpixelCorrect(float x[3], float y[3], IRasterizeSink * inpSink);
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//!
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//! /param inoutfX
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//! /param inoutfY
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//! /param infAmount could be positive or negative
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static void ShrinkTriangle(float inoutfX[3], float inoutfY[3], float infAmount);
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private:
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// Clipping Rect;
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int m_iMinX; //!< minimum x value included
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int m_iMinY; //!< minimum y value included
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int m_iMaxX; //!< maximum x value included
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int m_iMaxY; //!< maximum x value included
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void lambertHorizlineConservative(float fx1, float fx2, int y, IRasterizeSink* inpSink);
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void lambertHorizlineSubpixelCorrect(float fx1, float fx2, int y, IRasterizeSink* inpSink);
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void CopyAndSortY(const float infX[3], const float infY[3], float outfX[3], float outfY[3]);
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};
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// extension ideas:
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// * callback with coverage mask (possible non ordered sampling)
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// * z-buffer behaviour
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// * gouraud shading
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// * texture mapping with nearest/bicubic/bilinear filter
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// * further primitives: thick line, ellipse
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// * build a template version
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// *
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#endif // CRYINCLUDE_EDITOR_LIGHTMAPCOMPILER_SIMPLETRIANGLERASTERIZER_H
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