git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_IEDITORFILEMONITOR_H
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#define CRYINCLUDE_EDITOR_INCLUDE_IEDITORFILEMONITOR_H
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#pragma once
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struct IFileChangeListener
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{
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enum EChangeType
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{
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//! error or unknown change type
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eChangeType_Unknown,
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//! the file was created
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eChangeType_Created,
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//! the file was deleted
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eChangeType_Deleted,
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//! the file was modified (size changed,write)
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eChangeType_Modified,
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//! this is the old name of a renamed file
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eChangeType_RenamedOldName,
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//! this is the new name of a renamed file
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eChangeType_RenamedNewName
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};
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virtual ~IFileChangeListener() = default;
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virtual void OnFileChange(const char* sFilename, EChangeType eType) = 0;
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};
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struct IFileChangeMonitor
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{
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virtual ~IFileChangeMonitor() = default;
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// <interfuscator:shuffle>
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// Register the path of a file or directory to monitor
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// Path is relative to game directory, e.g. "Libs/WoundSystem/" or "Libs/WoundSystem/HitLocations.xml"
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virtual bool RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem) = 0;
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// This function can be used to monitor files of specific type, e.g.
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// RegisterListener(pListener, "Animations", "caf")
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virtual bool RegisterListener(IFileChangeListener* pListener, const char* sFolder, const char* sExtension) = 0;
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virtual bool UnregisterListener(IFileChangeListener* pListener) = 0;
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// </interfuscator:shuffle>
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};
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struct IEditorFileMonitor
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: public IFileChangeMonitor
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{
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_IEDITORFILEMONITOR_H
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