git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_IBASELIBRARYMANAGER_H
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#define CRYINCLUDE_EDITOR_INCLUDE_IBASELIBRARYMANAGER_H
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#pragma once
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#include <IEditor.h>
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#include "Include/IDataBaseItem.h"
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#include "Include/IDataBaseLibrary.h"
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#include "Include/IDataBaseManager.h"
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#include "Util/TRefCountBase.h"
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class CBaseLibraryItem;
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class CBaseLibrary;
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struct IBaseLibraryManager
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: public TRefCountBase<IDataBaseManager>
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, public IEditorNotifyListener
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{
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//! Clear all libraries.
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virtual void ClearAll() = 0;
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//////////////////////////////////////////////////////////////////////////
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// IDocListener implementation.
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//////////////////////////////////////////////////////////////////////////
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virtual void OnEditorNotifyEvent(EEditorNotifyEvent event) = 0;
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//////////////////////////////////////////////////////////////////////////
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// Library items.
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//////////////////////////////////////////////////////////////////////////
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//! Make a new item in specified library.
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virtual IDataBaseItem* CreateItem(IDataBaseLibrary* pLibrary) = 0;
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//! Delete item from library and manager.
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virtual void DeleteItem(IDataBaseItem* pItem) = 0;
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//! Find Item by its GUID.
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virtual IDataBaseItem* FindItem(REFGUID guid) const = 0;
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virtual IDataBaseItem* FindItemByName(const QString& fullItemName) = 0;
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virtual IDataBaseItem* LoadItemByName(const QString& fullItemName) = 0;
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virtual IDataBaseItemEnumerator* GetItemEnumerator() = 0;
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//////////////////////////////////////////////////////////////////////////
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// Set item currently selected.
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virtual void SetSelectedItem(IDataBaseItem* pItem) = 0;
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// Get currently selected item.
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virtual IDataBaseItem* GetSelectedItem() const = 0;
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virtual IDataBaseItem* GetSelectedParentItem() const = 0;
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//////////////////////////////////////////////////////////////////////////
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// Libraries.
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//////////////////////////////////////////////////////////////////////////
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//! Add Item library.
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virtual IDataBaseLibrary* AddLibrary(const QString& library, bool isLevelLibrary = false, bool bIsLoading = true) = 0;
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virtual void DeleteLibrary(const QString& library, bool forceDeleteLevel = false) = 0;
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//! Get number of libraries.
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virtual int GetLibraryCount() const = 0;
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//! Get number of modified libraries.
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virtual int GetModifiedLibraryCount() const = 0;
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//! Get Item library by index.
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virtual IDataBaseLibrary* GetLibrary(int index) const = 0;
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//! Get Level Item library.
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virtual IDataBaseLibrary* GetLevelLibrary() const = 0;
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//! Find Items Library by name.
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virtual IDataBaseLibrary* FindLibrary(const QString& library) = 0;
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//! Find the Library's index by name.
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virtual int FindLibraryIndex(const QString& library) = 0;
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//! Load Items library.
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#ifdef LoadLibrary
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#undef LoadLibrary
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#endif
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virtual IDataBaseLibrary* LoadLibrary(const QString& filename, bool bReload = false) = 0;
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//! Save all modified libraries.
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virtual void SaveAllLibs() = 0;
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//! Serialize property manager.
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virtual void Serialize(XmlNodeRef& node, bool bLoading) = 0;
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//! Export items to game.
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virtual void Export(XmlNodeRef& node) = 0;
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//! Returns unique name base on input name.
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// Vera@conffx, add LibName parameter so we could make an unique name depends on input library.
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// Arguments:
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// - name: name of the item
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// - libName: The library of the item. Given the library name, the function will return a unique name in the library
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// Default value "": The function will ignore the library name and return a unique name in the manager
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virtual QString MakeUniqueItemName(const QString& name, const QString& libName = "") = 0;
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virtual QString MakeFullItemName(IDataBaseLibrary* pLibrary, const QString& group, const QString& itemName) = 0;
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//! Root node where this library will be saved.
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virtual QString GetRootNodeName() = 0;
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//! Path to libraries in this manager.
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virtual QString GetLibsPath() = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Validate library items for errors.
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virtual void Validate() = 0;
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//////////////////////////////////////////////////////////////////////////
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virtual void GatherUsedResources(CUsedResources& resources) = 0;
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virtual void AddListener(IDataBaseManagerListener* pListener) = 0;
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virtual void RemoveListener(IDataBaseManagerListener* pListener) = 0;
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//////////////////////////////////////////////////////////////////////////
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virtual void RegisterItem(CBaseLibraryItem* pItem, REFGUID newGuid) = 0;
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virtual void RegisterItem(CBaseLibraryItem* pItem) = 0;
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virtual void UnregisterItem(CBaseLibraryItem* pItem) = 0;
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// Only Used internally.
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virtual void OnRenameItem(CBaseLibraryItem* pItem, const QString& oldName) = 0;
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// Called by items to indicated that they have been modified.
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// Sends item changed event to listeners.
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virtual void OnItemChanged(IDataBaseItem* pItem) = 0;
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virtual void OnUpdateProperties(IDataBaseItem* pItem, bool bRefresh) = 0;
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//CONFETTI BEGIN
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// Used to change the library item order
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virtual void ChangeLibraryOrder(IDataBaseLibrary* lib, unsigned int newLocation) = 0;
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// simplifies the library renaming process
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virtual bool SetLibraryName(CBaseLibrary* lib, const QString& name) = 0;
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//Check if the file name is unique.
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//Params: library: library name. NOT the file path.
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virtual bool IsUniqueFilename(const QString& library) = 0;
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//CONFETTI END
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_IBASELIBRARYMANAGER_H
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