git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_CORE_INCLUDE_API_H
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#define CRYINCLUDE_EDITOR_CORE_INCLUDE_API_H
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#pragma once
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#include <AzCore/PlatformDef.h>
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#if defined(AZ_PLATFORM_WINDOWS)
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#if defined(EDITOR_CORE)
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#define EDITOR_CORE_API AZ_DLL_EXPORT
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#else
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#define EDITOR_CORE_API AZ_DLL_IMPORT
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#endif
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#elif defined(AZ_PLATFORM_MAC) || defined(AZ_PLATFORM_LINUX)
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#if defined(EDITOR_CORE)
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#define EDITOR_CORE_API __attribute__ ((visibility ("default")))
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#else
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#define EDITOR_CORE_API
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#endif
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#endif
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struct IEditor;
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namespace AZ
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{
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namespace Internal
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{
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class EnvironmentInterface;
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}
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typedef Internal::EnvironmentInterface* EnvironmentInstance;
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}
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EDITOR_CORE_API void SetIEditor(IEditor* pEditor);
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EDITOR_CORE_API IEditor* GetIEditor();
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//! Attach the editorcore dll to the system environmen in the System DLL
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EDITOR_CORE_API void SetEditorCoreEnvironment(struct SSystemGlobalEnvironment* pEnv);
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//! Attach the editorcore dll to the AZ Environment which allows ebus and memory allocation - should be done really early
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EDITOR_CORE_API void AttachEditorCoreAZEnvironment(AZ::EnvironmentInstance pAzEnv);
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//! Detach the editorcore dll from the AZ Environment, should be done last.
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EDITOR_CORE_API void DetachEditorCoreAZEnvironment();
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#if defined(AZ_PLATFORM_WINDOWS)
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#include "../IEditor.h"
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#endif
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#endif // CRYINCLUDE_EDITOR_CORE_INCLUDE_API_H
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