git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "DeepSelection.h"
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// Editor
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#include "Objects/BaseObject.h"
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//! Functor for sorting selected objects on deep selection mode.
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struct NearDistance
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{
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NearDistance(){}
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bool operator()(const CDeepSelection::RayHitObject& lhs, const CDeepSelection::RayHitObject& rhs) const
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{
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return lhs.distance < rhs.distance;
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}
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};
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//-----------------------------------------------------------------------------
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CDeepSelection::CDeepSelection()
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: m_Mode(DSM_NONE)
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, m_previousMode(DSM_NONE)
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, m_CandidateObjectCount(0)
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, m_CurrentSelectedPos(-1)
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{
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m_LastPickPoint = QPoint(-1, -1);
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}
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//-----------------------------------------------------------------------------
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CDeepSelection::~CDeepSelection()
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{
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}
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//-----------------------------------------------------------------------------
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void CDeepSelection::Reset(bool bResetLastPick)
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{
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for (int i = 0; i < m_CandidateObjectCount; ++i)
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{
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m_RayHitObjects[i].object->ClearFlags(OBJFLAG_NO_HITTEST);
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}
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m_CandidateObjectCount = 0;
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m_CurrentSelectedPos = -1;
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m_RayHitObjects.clear();
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if (bResetLastPick)
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{
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m_LastPickPoint = QPoint(-1, -1);
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}
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}
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//-----------------------------------------------------------------------------
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void CDeepSelection::AddObject(float distance, CBaseObject* pObj)
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{
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m_RayHitObjects.push_back(RayHitObject(distance, pObj));
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}
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//-----------------------------------------------------------------------------
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bool CDeepSelection::OnCycling (const QPoint& pt)
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{
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QPoint diff = m_LastPickPoint - pt;
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LONG epsilon = 2;
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m_LastPickPoint = pt;
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if (abs(diff.x()) < epsilon && abs(diff.y()) < epsilon)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//-----------------------------------------------------------------------------
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void CDeepSelection::ExcludeHitTest(int except)
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{
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int nExcept = except % m_CandidateObjectCount;
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for (int i = 0; i < m_CandidateObjectCount; ++i)
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{
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m_RayHitObjects[i].object->SetFlags(OBJFLAG_NO_HITTEST);
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}
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m_RayHitObjects[nExcept].object->ClearFlags(OBJFLAG_NO_HITTEST);
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}
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//-----------------------------------------------------------------------------
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int CDeepSelection::CollectCandidate(float fMinDistance, float fRange)
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{
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m_CandidateObjectCount = 0;
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if (!m_RayHitObjects.empty())
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{
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std::sort(m_RayHitObjects.begin(), m_RayHitObjects.end(), NearDistance());
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for (std::vector<CDeepSelection::RayHitObject>::iterator itr = m_RayHitObjects.begin();
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itr != m_RayHitObjects.end(); ++itr)
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{
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if (itr->distance - fMinDistance < fRange)
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{
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++m_CandidateObjectCount;
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}
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else
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{
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break;
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}
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}
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}
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return m_CandidateObjectCount;
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}
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//-----------------------------------------------------------------------------
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CBaseObject* CDeepSelection::GetCandidateObject(int index)
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{
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m_CurrentSelectedPos = index % m_CandidateObjectCount;
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return m_RayHitObjects[m_CurrentSelectedPos].object;
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}
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//-----------------------------------------------------------------------------
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//!
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void CDeepSelection::SetMode(EDeepSelectionMode mode)
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{
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m_previousMode = m_Mode;
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m_Mode = mode;
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}
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@@ -0,0 +1,86 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Deep Selection Header
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#ifndef CRYINCLUDE_EDITOR_EDITMODE_DEEPSELECTION_H
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#define CRYINCLUDE_EDITOR_EDITMODE_DEEPSELECTION_H
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#pragma once
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class CBaseObject;
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//! Deep Selection
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//! Additional output information of HitContext on using "deep selection mode".
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//! At the deep selection mode, it supports second selection pass for easy
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//! selection on crowded area with two different method.
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//! One is to show pop menu of candidate objects list. Another is the cyclic
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//! selection on pick clicking.
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class CDeepSelection
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: public _i_reference_target_t
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{
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public:
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//! Deep Selection Mode Definition
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enum EDeepSelectionMode
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{
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DSM_NONE = 0, // Not using deep selection.
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DSM_POP = 1, // Deep selection mode with pop context menu.
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DSM_CYCLE = 2 // Deep selection mode with cyclic selection on each clinking same point.
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};
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//! Subclass for container of the selected object with hit distance.
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struct RayHitObject
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{
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RayHitObject(float dist, CBaseObject* pObj)
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: distance(dist)
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, object(pObj)
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{
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}
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float distance;
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CBaseObject* object;
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};
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//! Constructor
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CDeepSelection();
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virtual ~CDeepSelection();
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void Reset(bool bResetLastPick = false);
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void AddObject(float distance, CBaseObject* pObj);
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//! Check if clicking point is same position with last position,
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//! to decide whether to continue cycling mode.
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bool OnCycling (const QPoint& pt);
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//! All objects in list are excluded for hitting test except one, current selection.
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void ExcludeHitTest(int except);
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void SetMode(EDeepSelectionMode mode);
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inline EDeepSelectionMode GetMode() const { return m_Mode; }
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inline EDeepSelectionMode GetPreviousMode() const { return m_previousMode; }
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//! Collect object in the deep selection range. The distance from the minimum
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//! distance is less than deep selection range.
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int CollectCandidate(float fMinDistance, float fRange);
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//! Return the candidate object in index position, then it is to be current
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//! selection position.
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CBaseObject* GetCandidateObject(int index);
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//! Return the current selection position that is update in "GetCandidateObject"
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//! function call.
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inline int GetCurrentSelectPos() const { return m_CurrentSelectedPos; }
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//! Return the number of objects in the deep selection range.
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inline int GetCandidateObjectCount() const { return m_CandidateObjectCount; }
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private:
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//! Current mode
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EDeepSelectionMode m_Mode;
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EDeepSelectionMode m_previousMode;
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//! Last picking point to check whether cyclic selection continue.
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QPoint m_LastPickPoint;
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//! List of the selected objects with ray hitting
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std::vector<RayHitObject> m_RayHitObjects;
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int m_CandidateObjectCount;
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int m_CurrentSelectedPos;
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};
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#endif // CRYINCLUDE_EDITOR_EDITMODE_DEEPSELECTION_H
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@@ -0,0 +1,74 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Calculate the reference frame for sub-object selections.
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#include "EditorDefs.h"
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#include "SubObjectSelectionReferenceFrameCalculator.h"
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SubObjectSelectionReferenceFrameCalculator::SubObjectSelectionReferenceFrameCalculator(ESubObjElementType selectionType)
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: m_anySelected(false)
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, pos(0.0f, 0.0f, 0.0f)
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, normal(0.0f, 0.0f, 0.0f)
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, nNormals(0)
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, selectionType(selectionType)
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, bUseExplicitFrame(false)
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, bExplicitAnySelected(false)
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{
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}
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void SubObjectSelectionReferenceFrameCalculator::SetExplicitFrame(bool bAnySelected, const Matrix34& refFrame)
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{
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this->m_refFrame = refFrame;
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this->bUseExplicitFrame = true;
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this->bExplicitAnySelected = bAnySelected;
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}
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bool SubObjectSelectionReferenceFrameCalculator::GetFrame(Matrix34& refFrame)
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{
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if (this->bUseExplicitFrame)
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{
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refFrame = this->m_refFrame;
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return this->bExplicitAnySelected;
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}
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else
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{
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refFrame.SetIdentity();
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if (this->nNormals > 0)
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{
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this->normal = this->normal / this->nNormals;
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if (!this->normal.IsZero())
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{
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this->normal.Normalize();
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}
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// Average position.
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this->pos = this->pos / this->nNormals;
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refFrame.SetTranslation(this->pos);
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}
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if (this->m_anySelected)
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{
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if (!this->normal.IsZero())
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{
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Vec3 xAxis(1, 0, 0), yAxis(0, 1, 0), zAxis(0, 0, 1);
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if (this->normal.IsEquivalent(zAxis) || normal.IsEquivalent(-zAxis))
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{
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zAxis = xAxis;
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}
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xAxis = this->normal.Cross(zAxis).GetNormalized();
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yAxis = xAxis.Cross(this->normal).GetNormalized();
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refFrame.SetFromVectors(xAxis, yAxis, normal, pos);
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}
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}
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return m_anySelected;
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}
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}
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@@ -0,0 +1,41 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Calculate the reference frame for sub-object selections.
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#ifndef CRYINCLUDE_EDITOR_EDITMODE_SUBOBJECTSELECTIONREFERENCEFRAMECALCULATOR_H
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#define CRYINCLUDE_EDITOR_EDITMODE_SUBOBJECTSELECTIONREFERENCEFRAMECALCULATOR_H
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#pragma once
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#include "ISubObjectSelectionReferenceFrameCalculator.h"
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#include "Objects/SubObjSelection.h"
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class SubObjectSelectionReferenceFrameCalculator
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: public ISubObjectSelectionReferenceFrameCalculator
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{
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public:
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SubObjectSelectionReferenceFrameCalculator(ESubObjElementType selectionType);
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virtual void SetExplicitFrame(bool bAnySelected, const Matrix34& refFrame);
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bool GetFrame(Matrix34& refFrame);
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private:
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bool m_anySelected;
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Vec3 pos;
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Vec3 normal;
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int nNormals;
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ESubObjElementType selectionType;
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std::vector<Vec3> positions;
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Matrix34 m_refFrame;
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bool bUseExplicitFrame;
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bool bExplicitAnySelected;
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};
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#endif // CRYINCLUDE_EDITOR_EDITMODE_SUBOBJECTSELECTIONREFERENCEFRAMECALCULATOR_H
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