git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
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#define CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
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#pragma once
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// Taken from: http://msdn.microsoft.com/en-us/library/dd162826(v=vs.85).aspx
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#define MONITOR_CENTER 0x0001 // center rect to monitor
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#define MONITOR_CLIP 0x0000 // clip rect to monitor
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#define MONITOR_WORKAREA 0x0002 // use monitor work area
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#define MONITOR_AREA 0x0000 // use monitor entire area
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//
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// ClipOrCenterRectToMonitor
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//
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// The most common problem apps have when running on a
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// multimonitor system is that they "clip" or "pin" windows
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// based on the SM_CXSCREEN and SM_CYSCREEN system metrics.
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// Because of app compatibility reasons these system metrics
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// return the size of the primary monitor.
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//
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// This shows how you use the multi-monitor functions
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// to do the same thing.
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//
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// params:
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// prc : pointer to QRect to modify
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// flags : some combination of the MONITOR_* flags above
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//
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// example:
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//
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// ClipOrCenterRectToMonitor(&aRect, MONITOR_CLIP | MONITOR_WORKAREA);
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//
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// Takes parameter pointer to RECT "aRect" and flags MONITOR_CLIP | MONITOR_WORKAREA
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// This will modify aRect without resizing it so that it remains within the on-screen boundaries.
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void ClipOrCenterRectToMonitor(QRect *prc, const UINT flags);
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#endif // CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
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