git mv Code\Sandbox\Editor Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "AzAssetBrowserWindow.h"
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// AzToolsFramework
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/API/ViewPaneOptions.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserModel.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
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// AzQtComponents
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#include <AzQtComponents/Utilities/QtWindowUtilities.h>
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// Editor
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#include "AzAssetBrowser/AzAssetBrowserRequestHandler.h"
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#include "LyViewPaneNames.h"
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#include <AzAssetBrowser/ui_AzAssetBrowserWindow.h>
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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class ListenerForShowAssetEditorEvent
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: public QObject
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, private AzToolsFramework::EditorEvents::Bus::Handler
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{
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public:
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ListenerForShowAssetEditorEvent(QObject* parent = nullptr)
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: QObject(parent)
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{
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AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
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}
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~ListenerForShowAssetEditorEvent()
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{
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AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
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}
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void SelectAsset(const QString& assetPath) override
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{
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AzToolsFramework::OpenViewPane(LyViewPane::AssetBrowser);
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AzAssetBrowserWindow* assetBrowser = AzToolsFramework::GetViewPaneWidget<AzAssetBrowserWindow>(LyViewPane::AssetBrowser);
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if (assetBrowser)
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{
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AzQtComponents::bringWindowToTop(assetBrowser);
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assetBrowser->SelectAsset(assetPath);
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}
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}
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};
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AzAssetBrowserWindow::AzAssetBrowserWindow(QWidget* parent)
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: QWidget(parent)
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, m_ui(new Ui::AzAssetBrowserWindowClass())
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, m_filterModel(new AzToolsFramework::AssetBrowser::AssetBrowserFilterModel(parent))
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{
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m_ui->setupUi(this);
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m_ui->m_searchWidget->Setup(true, true);
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using namespace AzToolsFramework::AssetBrowser;
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AssetBrowserComponentRequestBus::BroadcastResult(m_assetBrowserModel, &AssetBrowserComponentRequests::GetAssetBrowserModel);
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AZ_Assert(m_assetBrowserModel, "Failed to get filebrowser model");
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m_filterModel->setSourceModel(m_assetBrowserModel);
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m_filterModel->SetFilter(m_ui->m_searchWidget->GetFilter());
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m_ui->m_assetBrowserTreeViewWidget->setModel(m_filterModel.data());
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connect(m_ui->m_searchWidget->GetFilter().data(), &AssetBrowserEntryFilter::updatedSignal,
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m_filterModel.data(), &AssetBrowserFilterModel::filterUpdatedSlot);
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connect(m_filterModel.data(), &AssetBrowserFilterModel::filterChanged, this, [this]()
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{
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const bool hasFilter = !m_ui->m_searchWidget->GetFilterString().isEmpty();
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const bool selectFirstFilteredIndex = false;
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m_ui->m_assetBrowserTreeViewWidget->UpdateAfterFilter(hasFilter, selectFirstFilteredIndex);
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});
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connect(m_ui->m_assetBrowserTreeViewWidget, &AssetBrowserTreeView::selectionChangedSignal,
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this, &AzAssetBrowserWindow::SelectionChangedSlot);
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connect(m_ui->m_assetBrowserTreeViewWidget, &QAbstractItemView::doubleClicked, this, &AzAssetBrowserWindow::DoubleClickedItem);
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connect(m_ui->m_assetBrowserTreeViewWidget, &AssetBrowserTreeView::ClearStringFilter, m_ui->m_searchWidget, &SearchWidget::ClearStringFilter);
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connect(m_ui->m_assetBrowserTreeViewWidget, &AssetBrowserTreeView::ClearTypeFilter, m_ui->m_searchWidget, &SearchWidget::ClearTypeFilter);
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m_ui->m_assetBrowserTreeViewWidget->SetName("AssetBrowserTreeView_main");
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}
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AzAssetBrowserWindow::~AzAssetBrowserWindow()
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{
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m_ui->m_assetBrowserTreeViewWidget->SaveState();
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}
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void AzAssetBrowserWindow::RegisterViewClass()
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{
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AzToolsFramework::ViewPaneOptions options;
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options.preferedDockingArea = Qt::LeftDockWidgetArea;
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AzToolsFramework::RegisterViewPane<AzAssetBrowserWindow>(LyViewPane::AssetBrowser, LyViewPane::CategoryTools, options);
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}
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QObject* AzAssetBrowserWindow::createListenerForShowAssetEditorEvent(QObject* parent)
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{
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auto* listener = new ListenerForShowAssetEditorEvent(parent);
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// the listener is attached to the parent and will get cleaned up then
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return listener;
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}
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void AzAssetBrowserWindow::UpdatePreview() const
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{
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auto selectedAssets = m_ui->m_assetBrowserTreeViewWidget->GetSelectedAssets();
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if (selectedAssets.size() != 1)
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{
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m_ui->m_previewerFrame->Clear();
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return;
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}
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m_ui->m_previewerFrame->Display(selectedAssets.front());
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}
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static void ExpandTreeToIndex(QTreeView* treeView, const QModelIndex& index)
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{
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treeView->collapseAll();
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// Note that we deliberately don't expand the index passed in
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// collapseAll above will close all but the top level nodes.
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// treeView->expand(index) marks a node as expanded, but if it's parent isn't expanded,
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// there won't be any paint updates because it doesn't expand parent nodes.
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// So, to minimize paint updates, we expand everything in reverse order (leaf up to root), so that
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// painting will only actually occur once the top level parent is expanded.
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QModelIndex parentIndex = index.parent();
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while (parentIndex.isValid())
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{
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treeView->expand(parentIndex);
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parentIndex = parentIndex.parent();
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}
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}
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void AzAssetBrowserWindow::SelectAsset(const QString& assetPath)
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{
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using namespace AzToolsFramework::AssetBrowser;
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QModelIndex index = m_assetBrowserModel->findIndex(assetPath);
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if (index.isValid())
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{
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m_ui->m_searchWidget->ClearTextFilter();
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m_ui->m_searchWidget->ClearTypeFilter();
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// Queue the expand and select stuff, so that it doesn't get processed the same
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// update as the search widget clearing - something with the search widget clearing
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// interferes with the update from the select and expand, and if you don't
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// queue it, the tree doesn't expand reliably.
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QTimer::singleShot(0, this, [this, filteredIndex = index] {
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// the treeview has a filter model so we have to backwards go from that
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QModelIndex index = m_filterModel->mapFromSource(filteredIndex);
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QTreeView* treeView = m_ui->m_assetBrowserTreeViewWidget;
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ExpandTreeToIndex(treeView, index);
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treeView->scrollTo(index);
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treeView->setCurrentIndex(index);
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treeView->selectionModel()->select(index, QItemSelectionModel::ClearAndSelect);
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});
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}
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}
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void AzAssetBrowserWindow::SelectionChangedSlot(const QItemSelection& /*selected*/, const QItemSelection& /*deselected*/) const
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{
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UpdatePreview();
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}
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// while its tempting to use Activated here, we dont actually want it to count as activation
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// just becuase on some OS clicking once is activation.
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void AzAssetBrowserWindow::DoubleClickedItem([[maybe_unused]] const QModelIndex& element)
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{
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using namespace AzToolsFramework;
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using namespace AzToolsFramework::AssetBrowser;
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// assumption: Double clicking an item selects it before telling us we double clicked it.
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auto selectedAssets = m_ui->m_assetBrowserTreeViewWidget->GetSelectedAssets();
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for (const AssetBrowserEntry* entry : selectedAssets)
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{
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AZ::Data::AssetId assetIdToOpen;
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AZStd::string fullFilePath;
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if (const ProductAssetBrowserEntry* productEntry = azrtti_cast<const ProductAssetBrowserEntry*>(entry))
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{
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assetIdToOpen = productEntry->GetAssetId();
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fullFilePath = entry->GetFullPath();
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}
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else if (const SourceAssetBrowserEntry* sourceEntry = azrtti_cast<const SourceAssetBrowserEntry*>(entry))
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{
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// manufacture an empty AssetID with the source's UUID
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assetIdToOpen = AZ::Data::AssetId(sourceEntry->GetSourceUuid(), 0);
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fullFilePath = entry->GetFullPath();
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}
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bool handledBySomeone = false;
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if (assetIdToOpen.IsValid())
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{
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AssetBrowserInteractionNotificationBus::Broadcast(&AssetBrowserInteractionNotifications::OpenAssetInAssociatedEditor, assetIdToOpen, handledBySomeone);
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}
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if (!handledBySomeone && !fullFilePath.empty())
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{
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AzAssetBrowserRequestHandler::OpenWithOS(fullFilePath);
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}
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}
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}
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#include <AzAssetBrowser/moc_AzAssetBrowserWindow.cpp>
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