Atom Level component test support in editor_entity_utils.py and tests for level components (#6082)
* Level component helper and test cases for Atom Level components which currently crash Signed-off-by: Scott Murray <scottmur@amazon.com> * moved a close paren to end of previous line to match existing style Signed-off-by: Scott Murray <scottmur@amazon.com> * adding a forgotten import Signed-off-by: Scott Murray <scottmur@amazon.com> * minor refactor and prep for adding back the Display Mapper Game component test Signed-off-by: Scott Murray <scottmur@amazon.com> * putting Game compoenent Display Mapper test back with addition of setting property Enabled to true Signed-off-by: Scott Murray <scottmur@amazon.com> * typo in line fixed Test. bocomes Tests. Signed-off-by: Scott Murray <scottmur@amazon.com>
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+39
-36
@@ -7,15 +7,6 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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class Tests:
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camera_creation = (
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"Camera Entity successfully created",
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"Camera Entity failed to be created")
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camera_component_added = (
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"Camera component was added to entity",
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"Camera component failed to be added to entity")
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camera_component_check = (
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"Entity has a Camera component",
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"Entity failed to find Camera component")
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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@@ -43,6 +34,9 @@ class Tests:
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ldr_color_grading_lut = (
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"LDR color Grading LUT asset set",
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"LDR color Grading LUT asset could not be set")
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enable_ldr_color_grading_lut = (
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"Enable LDR color grading LUT set",
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"Enable LDR color grading LUT could not be set")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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@@ -72,14 +66,15 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
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2) Add Display Mapper component to Display Mapper entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Enter/Exit game mode.
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6) Test IsHidden.
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7) Test IsVisible.
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8) Set LDR color Grading LUT asset.
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9) Delete Display Mapper entity.
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10) UNDO deletion.
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11) REDO deletion.
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12) Look for errors and asserts.
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5) Set LDR color Grading LUT asset.
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6) Set Enable LDR color grading LUT property True
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7) Enter/Exit game mode.
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8) Test IsHidden.
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9) Test IsVisible.
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10) Delete Display Mapper entity.
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11) UNDO deletion.
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12) REDO deletion.
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13) Look for errors and asserts.
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:return: None
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"""
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@@ -133,21 +128,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, display_mapper_entity.exists())
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# 5. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 6. Test IsHidden.
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display_mapper_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
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# 7. Test IsVisible.
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display_mapper_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
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# 8. Set LDR color Grading LUT asset.
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# 5. Set LDR color Grading LUT asset.
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display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
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display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
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display_mapper_component.set_component_property_value(
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@@ -157,19 +138,41 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
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display_mapper_component.get_component_property_value(
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AtomComponentProperties.display_mapper("LDR color Grading LUT")) == display_mapper_asset.id)
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# 9. Delete Display Mapper entity.
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# 6. Set Enable LDR color grading LUT property True
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display_mapper_component.set_component_property_value(
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AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
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Report.result(
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Tests.enable_ldr_color_grading_lut,
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display_mapper_component.get_component_property_value(
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AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
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# 7. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 8. Test IsHidden.
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display_mapper_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
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# 9. Test IsVisible.
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display_mapper_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
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# 10. Delete Display Mapper entity.
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display_mapper_entity.delete()
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Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
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# 10. UNDO deletion.
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# 11. UNDO deletion.
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general.undo()
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Report.result(Tests.deletion_undo, display_mapper_entity.exists())
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# 11. REDO deletion.
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# 12. REDO deletion.
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general.redo()
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Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
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# 12. Look for errors and asserts.
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# 13. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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