Remove a number of unused CryCommon interfaces and docs related folders. (#788)
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@@ -30,8 +30,6 @@
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#include <IRenderAuxGeom.h>
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#include <IConsole.h>
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#include <CryPhysicsDeprecation.h>
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namespace Audio
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{
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extern CAudioLogger g_audioLogger;
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@@ -369,7 +369,6 @@ namespace LmbrCentral
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<DccMaterialAsset>::Uuid());
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<MeshAsset>::Uuid());
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<CharacterDefinitionAsset>::Uuid());
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<GeomCacheAsset>::Uuid());
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assetCatalog->AddExtension("cgf");
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assetCatalog->AddExtension("chr");
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@@ -15,7 +15,6 @@
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#include <smartptr.h>
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#include <IStatObj.h>
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#include <IGeomCache.h>
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namespace LmbrCentral
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{
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@@ -53,18 +52,4 @@ namespace LmbrCentral
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// with the lod bits set in the SUBID
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// note that there is no current reserved UUID for .chr files.
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// for alembic geometry caches / animations
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class GeomCacheAsset
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: public AZ::Data::AssetData
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{
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public:
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using GeomCachePtr = _smart_ptr<IGeomCache>;
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AZ_RTTI(GeomCacheAsset, "{EBC96071-E960-41B6-B3E3-328F515AE5DA}", AZ::Data::AssetData);
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AZ_CLASS_ALLOCATOR(GeomCacheAsset, AZ::SystemAllocator, 0);
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/// The assigned geom cache instance.
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GeomCachePtr m_geomCache = nullptr;
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};
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} // namespace LmbrCentral
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@@ -37,14 +37,5 @@ CUiAnimViewAnimNode* CUiAnimViewAnimNodeFactory::BuildAnimNode(IUiAnimSequence*
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CUiAnimViewTrack* CUiAnimViewTrackFactory::BuildTrack(IUiAnimTrack* pTrack, CUiAnimViewAnimNode* pTrackAnimNode,
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CUiAnimViewNode* pParentNode, bool bIsSubTrack, unsigned int subTrackIndex)
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{
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#if UI_ANIMATION_REMOVED // don't support geom cache
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#if defined(USE_GEOM_CACHES)
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if (pTrack->GetParameterType() == eUiAnimParamType_TimeRanges && pTrackAnimNode->GetType() == eUiAnimNodeType_GeomCache)
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{
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return new CUiAnimViewGeomCacheUiAnimationTrack(pTrack, pTrackAnimNode, pParentNode, bIsSubTrack, subTrackIndex);
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}
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#endif
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#endif
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return new CUiAnimViewTrack(pTrack, pTrackAnimNode, pParentNode, bIsSubTrack, subTrackIndex);
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}
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@@ -43,7 +43,6 @@
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#include <AzFramework/Entity/GameEntityContextBus.h>
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#include <AzFramework/Render/Intersector.h>
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#include <MathConversion.h>
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#include <CryPhysicsDeprecation.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Anonymous namespace
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