review changes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
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+5
-2
@@ -148,7 +148,10 @@ def TerrainSystem_VegetationSpawnsOnTerrainSurfaces():
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general.set_current_view_position(17.0, -66.0, 41.0)
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general.set_current_view_rotation(-15, 0, 0)
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# Expected item counts under conditions to be tested
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# Expected item counts under conditions to be tested.
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# By default, vegetation spawns at a density of 20 items per 16 meters,
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# so in a 20m square, there should be around 25 ^ 2 items depending on whether area edges are included.
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# In this case there are 26 ^ 2 items.
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expected_surface_tag_excluded_item_count = 338
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expected_no_exclusions_item_count = 676
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@@ -172,7 +175,7 @@ def TerrainSystem_VegetationSpawnsOnTerrainSurfaces():
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terrain_entity_1.get_set_test(3, "Configuration|Gradient to Surface Mappings|[0]|Surface Tag", surface_data.SurfaceTag("test_tag2"))
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terrain_entity_2.get_set_test(3, "Configuration|Gradient to Surface Mappings|[0]|Surface Tag", surface_data.SurfaceTag("test_tag3"))
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# Give the VegetationSurfaceFilter an exclusion list, set it to excude test_tag2 which should remove all the lower items which are in terrain_entity_1.
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# Give the VegetationSurfaceFilter an exclusion list, set it to exclude test_tag2 which should remove all the lower items which are in terrain_entity_1.
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vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags", [surface_data.SurfaceTag()])
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vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("test_tag2"))
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