diff --git a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp index 10a0d17e73..612601883c 100644 --- a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp @@ -23,7 +23,7 @@ namespace Multiplayer { AZ_CVAR(AZ::TimeMs, cl_InputRateMs, AZ::TimeMs{ 33 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Rate at which to sample and process client inputs"); AZ_CVAR(AZ::TimeMs, cl_MaxRewindHistoryMs, AZ::TimeMs{ 2000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of milliseconds to keep for server correction rewind and replay"); -#ifndef _RELEASE +#ifndef AZ_RELEASE_BUILD AZ_CVAR(float, cl_DebugHackTimeMultiplier, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Scalar value used to simulate clock hacking cheats for validating bank time system and anticheat"); #endif @@ -477,7 +477,7 @@ namespace Multiplayer const double inputRate = static_cast(static_cast(cl_InputRateMs)) / 1000.0; const double maxRewindHistory = static_cast(static_cast(cl_MaxRewindHistoryMs)) / 1000.0; -#ifndef _RELEASE +#ifndef AZ_RELEASE_BUILD m_moveAccumulator += deltaTime * cl_DebugHackTimeMultiplier; #else m_moveAccumulator += deltaTime; diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index f88a314ea5..f684e1f12f 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -71,11 +71,9 @@ namespace Multiplayer while (m_byteStream.GetCurPos() < m_byteStream.GetLength()) { AZ::Data::AssetId assetId; - AZ::Data::AssetLoadBehavior assetLoadBehavior; uint32_t hintSize; AZStd::string assetHint; m_byteStream.Read(sizeof(AZ::Data::AssetId), reinterpret_cast(&assetId)); - m_byteStream.Read(sizeof(AZ::Data::AssetLoadBehavior), reinterpret_cast(&assetLoadBehavior)); m_byteStream.Read(sizeof(uint32_t), reinterpret_cast(&hintSize)); assetHint.resize(hintSize); m_byteStream.Read(hintSize, assetHint.data()); @@ -83,7 +81,7 @@ namespace Multiplayer size_t assetSize = m_byteStream.GetCurPos(); AZ::Data::AssetData* assetDatum = AZ::Utils::LoadObjectFromStream(m_byteStream, nullptr); assetSize = m_byteStream.GetCurPos() - assetSize; - AZ::Data::Asset asset = AZ::Data::Asset(assetId, assetDatum, assetLoadBehavior); + AZ::Data::Asset asset = AZ::Data::Asset(assetId, assetDatum, AZ::Data::AssetLoadBehavior::NoLoad); asset.SetHint(assetHint); AZ::Data::AssetInfo assetInfo; @@ -104,7 +102,7 @@ namespace Multiplayer m_byteStream.Truncate(); // Load the level via the root spawnable that was registered - AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable"; + const AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable"; AZ::Interface::Get()->PerformCommand(loadLevelString.c_str()); // Setup the normal multiplayer connection diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 3c361dab2a..0a95f96ff7 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -169,15 +169,13 @@ namespace Multiplayer AZ::IO::ByteContainerStream byteStream(&buffer); // Serialize Asset information and AssetData into a potentially large buffer - for (auto asset : assetData) + for (auto& asset : assetData) { AZ::Data::AssetId assetId = asset.GetId(); - AZ::Data::AssetLoadBehavior assetLoadBehavior = asset.GetAutoLoadBehavior(); AZStd::string assetHint = asset.GetHint(); uint32_t hintSize = aznumeric_cast(assetHint.size()); byteStream.Write(sizeof(AZ::Data::AssetId), reinterpret_cast(&assetId)); - byteStream.Write(sizeof(AZ::Data::AssetLoadBehavior), reinterpret_cast(&assetLoadBehavior)); byteStream.Write(sizeof(uint32_t), reinterpret_cast(&hintSize)); byteStream.Write(assetHint.size(), assetHint.data()); AZ::Utils::SaveObjectToStream(byteStream, AZ::DataStream::ST_BINARY, asset.GetData(), asset.GetData()->GetType()); diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h index cac64db89b..1410a82a3c 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h @@ -129,7 +129,7 @@ namespace Multiplayer AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 }; HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId; -#if !defined(_RELEASE) +#if !defined(AZ_RELEASE_BUILD) MultiplayerEditorConnection m_editorConnectionListener; #endif };