Merge branch 'development' into cmake/SPEC-7484

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/CryEditDoc.cpp
#	Code/Editor/CryEditDoc.h
#	Code/Legacy/CryCommon/CryArray.h
#	Code/Legacy/CryCommon/CryString.h
#	Code/Legacy/CryCommon/UnicodeBinding.h
#	Code/Legacy/CrySystem/LocalizedStringManager.cpp
#	Gems/LyShine/Code/Source/StringUtfUtils.h
#	Gems/PhysXDebug/Code/Source/SystemComponent.cpp
This commit is contained in:
Esteban Papp
2021-08-05 20:05:25 -07:00
389 changed files with 5267 additions and 3581 deletions
@@ -296,7 +296,7 @@ IUiAnimSequence* UiAnimationSystem::GetSequence(int i) const
//////////////////////////////////////////////////////////////////////////
int UiAnimationSystem::GetNumSequences() const
{
return m_sequences.size();
return static_cast<int>(m_sequences.size());
}
//////////////////////////////////////////////////////////////////////////
@@ -315,7 +315,7 @@ IUiAnimSequence* UiAnimationSystem::GetPlayingSequence(int i) const
//////////////////////////////////////////////////////////////////////////
int UiAnimationSystem::GetNumPlayingSequences() const
{
return m_playingSequences.size();
return static_cast<int>(m_playingSequences.size());
}
//////////////////////////////////////////////////////////////////////////
@@ -327,7 +327,7 @@ void UiAnimationSystem::AddSequence(IUiAnimSequence* pSequence)
//////////////////////////////////////////////////////////////////////////
bool UiAnimationSystem::IsCutScenePlaying() const
{
const uint numPlayingSequences = m_playingSequences.size();
const uint numPlayingSequences = static_cast<uint>(m_playingSequences.size());
for (uint i = 0; i < numPlayingSequences; ++i)
{
const IUiAnimSequence* pAnimSequence = m_playingSequences[i].sequence.get();