Merge pull request #2146 from aws-lumberyard-dev/mp_lerp_jitter
Fix inconsistent client lerp and account for blend factor on server
This commit is contained in:
@@ -155,9 +155,12 @@ namespace Multiplayer
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// Discard move input events, client may be speed hacking
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if (m_clientBankedTime < sv_MaxBankTimeWindowSec)
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{
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// Client blends from previous frame to target so here we subtract blend factor to get to that state
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const float blendFactor = AZStd::min(AZStd::max(0.f, input.GetHostBlendFactor()), 1.f);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.f - blendFactor));
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m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
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}
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@@ -311,7 +314,7 @@ namespace Multiplayer
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++ModifyLastInputId();
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input.SetClientInputId(GetLastInputId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
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AZLOG
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@@ -391,7 +394,7 @@ namespace Multiplayer
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{
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// Reprocess the input for this frame
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NetworkInput& input = m_inputHistory[replayIndex];
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
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AZLOG
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@@ -499,6 +502,7 @@ namespace Multiplayer
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input.SetClientInputId(m_clientInputId);
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input.SetHostFrameId(networkTime->GetHostFrameId());
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input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs());
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input.SetHostBlendFactor(multiplayer->GetCurrentBlendFactor());
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// Allow components to form the input for this frame
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GetNetBindComponent()->CreateInput(input, inputRate);
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@@ -573,7 +577,7 @@ namespace Multiplayer
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NetworkInput& input = m_lastInputReceived[0];
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), AzNetworking::InvalidConnectionId);
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, AzNetworking::InvalidConnectionId);
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GetNetBindComponent()->ProcessInput(input, inputRate);
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}
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@@ -61,18 +61,21 @@ namespace Multiplayer
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{
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m_previousTransform.SetRotation(m_targetTransform.GetRotation());
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m_targetTransform.SetRotation(rotation);
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UpdateTargetHostFrameId();
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}
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void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
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{
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m_previousTransform.SetTranslation(m_targetTransform.GetTranslation());
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m_targetTransform.SetTranslation(translation);
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UpdateTargetHostFrameId();
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}
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void NetworkTransformComponent::OnScaleChangedEvent(float scale)
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{
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m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale());
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m_targetTransform.SetUniformScale(scale);
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UpdateTargetHostFrameId();
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}
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void NetworkTransformComponent::OnResetCountChangedEvent()
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@@ -83,14 +86,31 @@ namespace Multiplayer
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m_previousTransform = m_targetTransform;
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}
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void NetworkTransformComponent::UpdateTargetHostFrameId()
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{
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HostFrameId currentHostFrameId = Multiplayer::GetNetworkTime()->GetHostFrameId();
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if (currentHostFrameId > m_targetHostFrameId)
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{
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m_targetHostFrameId = currentHostFrameId;
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}
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}
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void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor)
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{
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if (!HasController())
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{
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AZ::Transform blendTransform;
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blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
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if (Multiplayer::GetNetworkTime() && Multiplayer::GetNetworkTime()->GetHostFrameId() > m_targetHostFrameId)
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{
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m_previousTransform = m_targetTransform;
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blendTransform = m_targetTransform;
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}
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else
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{
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blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
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}
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if (!GetTransformComponent()->GetWorldTM().IsClose(blendTransform))
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{
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@@ -809,6 +809,11 @@ namespace Multiplayer
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}
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}
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float MultiplayerSystemComponent::GetCurrentBlendFactor() const
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{
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return m_renderBlendFactor;
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}
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INetworkTime* MultiplayerSystemComponent::GetNetworkTime()
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{
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return &m_networkTime;
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@@ -856,12 +861,12 @@ namespace Multiplayer
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{
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m_tickFactor += deltaTime / serverRateSeconds;
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// Linear close to the origin, but asymptote at y = 1
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const float renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f);
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m_renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f);
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AZLOG
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(
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NET_Blending,
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"Computed blend factor of %0.3f using a tick factor of %0.3f, a frametime of %0.3f and a serverTickRate of %0.3f",
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renderBlendFactor,
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m_renderBlendFactor,
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m_tickFactor,
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deltaTime,
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serverRateSeconds
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@@ -908,7 +913,7 @@ namespace Multiplayer
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for (NetBindComponent* netBindComponent : gatheredEntities)
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{
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netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor);
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netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
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}
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}
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else
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@@ -920,7 +925,7 @@ namespace Multiplayer
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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{
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netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor);
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netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
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}
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}
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}
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@@ -113,6 +113,7 @@ namespace Multiplayer
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void Terminate(AzNetworking::DisconnectReason reason) override;
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void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
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AZ::TimeMs GetCurrentHostTimeMs() const override;
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float GetCurrentBlendFactor() const override;
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INetworkTime* GetNetworkTime() override;
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INetworkEntityManager* GetNetworkEntityManager() override;
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void SetFilterEntityManager(IFilterEntityManager* entityFilter) override;
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@@ -155,6 +156,7 @@ namespace Multiplayer
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HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
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double m_serverSendAccumulator = 0.0;
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float m_renderBlendFactor = 0.0f;
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float m_tickFactor = 0.0f;
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#if !defined(AZ_RELEASE_BUILD)
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@@ -76,6 +76,16 @@ namespace Multiplayer
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return m_hostTimeMs;
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}
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void NetworkInput::SetHostBlendFactor(float hostBlendFactor)
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{
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m_hostBlendFactor = hostBlendFactor;
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}
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float NetworkInput::GetHostBlendFactor() const
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{
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return m_hostBlendFactor;
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}
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void NetworkInput::AttachNetBindComponent(NetBindComponent* netBindComponent)
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{
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m_wasAttached = true;
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@@ -91,7 +101,8 @@ namespace Multiplayer
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{
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if (!serializer.Serialize(m_inputId, "InputId")
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|| !serializer.Serialize(m_hostTimeMs, "HostTimeMs")
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|| !serializer.Serialize(m_hostFrameId, "HostFrameId"))
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|| !serializer.Serialize(m_hostFrameId, "HostFrameId")
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|| !serializer.Serialize(m_hostBlendFactor, "HostBlendFactor"))
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{
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return false;
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}
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@@ -164,6 +175,7 @@ namespace Multiplayer
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m_inputId = rhs.m_inputId;
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m_hostFrameId = rhs.m_hostFrameId;
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m_hostTimeMs = rhs.m_hostTimeMs;
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m_hostBlendFactor = rhs.m_hostBlendFactor;
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m_componentInputs.resize(rhs.m_componentInputs.size());
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for (int32_t i = 0; i < rhs.m_componentInputs.size(); ++i)
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{
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@@ -55,6 +55,11 @@ namespace Multiplayer
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return m_hostTimeMs;
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}
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float NetworkTime::GetHostBlendFactor() const
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{
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return m_hostBlendFactor;
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}
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AzNetworking::ConnectionId NetworkTime::GetRewindingConnectionId() const
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{
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return m_rewindingConnectionId;
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@@ -72,6 +77,11 @@ namespace Multiplayer
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m_rewindingConnectionId = rewindConnectionId;
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}
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void NetworkTime::AlterBlendFactor(float blendFactor)
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{
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m_hostBlendFactor = blendFactor;
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}
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void NetworkTime::SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume)
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{
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// Since the vis system doesn't support rewound queries, first query with an expanded volume to catch any fast moving entities
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@@ -95,6 +105,7 @@ namespace Multiplayer
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if (networkTransform != nullptr)
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{
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// We're not presently factoring in interpolated position here
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const AZ::Vector3 rewindCenter = networkTransform->GetTranslation(); // Get the rewound position
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const AZ::Vector3 rewindOffset = rewindCenter - currentCenter; // Compute offset between rewound and current positions
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const AZ::Aabb rewoundAabb = currentBounds.GetTranslated(rewindOffset); // Apply offset to the entity aabb
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@@ -30,9 +30,11 @@ namespace Multiplayer
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HostFrameId GetUnalteredHostFrameId() const override;
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void IncrementHostFrameId() override;
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AZ::TimeMs GetHostTimeMs() const override;
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float GetHostBlendFactor() const override;
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AzNetworking::ConnectionId GetRewindingConnectionId() const override;
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HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
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void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override;
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void AlterBlendFactor(float blendFactor) override;
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void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;
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void ClearRewoundEntities() override;
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//! @}
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@@ -44,6 +46,7 @@ namespace Multiplayer
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HostFrameId m_hostFrameId = HostFrameId{ 0 };
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HostFrameId m_unalteredFrameId = HostFrameId{ 0 };
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AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 };
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float m_hostBlendFactor = DefaultBlendFactor;
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AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
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};
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}
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