LYN-8629 | Read-Only Entities - Setup (#6059)
* Introduce read-only entity interface, handler and unit tests. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Switch from a push paradigm to a pull paradigm - handlers get to implement logic to determine if an entity should be read-only. This allows multiple systems to weigh into whether an entity is read-only. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fixed to missing call in test Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Renaming ReadOnlyEntityQueryNotificationBus to ReadOnlyEntityQueryRequestBus for consistency with engine patterns. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/Entity/ReadOnly/ReadOnlyEntityFixture.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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namespace AzToolsFramework
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{
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void ReadOnlyEntityFixture::SetUpEditorFixtureImpl()
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{
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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m_readOnlyEntityPublicInterface = AZ::Interface<ReadOnlyEntityPublicInterface>::Get();
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ASSERT_TRUE(m_readOnlyEntityPublicInterface != nullptr);
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GenerateTestHierarchy();
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}
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void ReadOnlyEntityFixture::TearDownEditorFixtureImpl()
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{
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}
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void ReadOnlyEntityFixture::GenerateTestHierarchy()
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{
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/*
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* Root
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* |_ Child
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* |_ GrandChild1
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* |_ GrandChild2
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*/
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m_entityMap[RootEntityName] = CreateEditorEntity(RootEntityName, AZ::EntityId());
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m_entityMap[ChildEntityName] = CreateEditorEntity(ChildEntityName, m_entityMap[RootEntityName]);
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m_entityMap[GrandChild1EntityName] = CreateEditorEntity(GrandChild1EntityName, m_entityMap[ChildEntityName]);
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m_entityMap[GrandChild2EntityName] = CreateEditorEntity(GrandChild2EntityName, m_entityMap[ChildEntityName]);
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}
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AZ::EntityId ReadOnlyEntityFixture::CreateEditorEntity(const char* name, AZ::EntityId parentId)
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{
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AZ::Entity* entity = nullptr;
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UnitTest::CreateDefaultEditorEntity(name, &entity);
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// Parent
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AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
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return entity->GetId();
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}
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ReadOnlyHandlerAlwaysTrue::ReadOnlyHandlerAlwaysTrue()
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{
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auto editorEntityContextId = AzFramework::EntityContextId::CreateNull();
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EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
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ReadOnlyEntityQueryRequestBus::Handler::BusConnect(editorEntityContextId);
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}
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ReadOnlyHandlerAlwaysTrue::~ReadOnlyHandlerAlwaysTrue()
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{
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ReadOnlyEntityQueryRequestBus::Handler::BusDisconnect();
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if (auto readOnlyEntityQueryInterface = AZ::Interface<ReadOnlyEntityQueryInterface>::Get())
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{
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readOnlyEntityQueryInterface->RefreshReadOnlyStateForAllEntities();
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}
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}
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void ReadOnlyHandlerAlwaysTrue::IsReadOnly([[maybe_unused]] const AZ::EntityId& entityId, bool& isReadOnly)
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{
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isReadOnly = true;
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}
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ReadOnlyHandlerAlwaysFalse::ReadOnlyHandlerAlwaysFalse()
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{
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auto editorEntityContextId = AzFramework::EntityContextId::CreateNull();
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EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
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ReadOnlyEntityQueryRequestBus::Handler::BusConnect(editorEntityContextId);
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}
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ReadOnlyHandlerAlwaysFalse::~ReadOnlyHandlerAlwaysFalse()
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{
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ReadOnlyEntityQueryRequestBus::Handler::BusDisconnect();
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if (auto readOnlyEntityQueryInterface = AZ::Interface<ReadOnlyEntityQueryInterface>::Get())
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{
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readOnlyEntityQueryInterface->RefreshReadOnlyStateForAllEntities();
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}
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}
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ReadOnlyHandlerEntityId::ReadOnlyHandlerEntityId(AZ::EntityId entityId)
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: m_entityId(entityId)
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{
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auto editorEntityContextId = AzFramework::EntityContextId::CreateNull();
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EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
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ReadOnlyEntityQueryRequestBus::Handler::BusConnect(editorEntityContextId);
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}
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ReadOnlyHandlerEntityId::~ReadOnlyHandlerEntityId()
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{
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ReadOnlyEntityQueryRequestBus::Handler::BusDisconnect();
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if (auto readOnlyEntityQueryInterface = AZ::Interface<ReadOnlyEntityQueryInterface>::Get())
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{
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readOnlyEntityQueryInterface->RefreshReadOnlyStateForAllEntities();
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}
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}
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void ReadOnlyHandlerEntityId::IsReadOnly(const AZ::EntityId& entityId, bool& isReadOnly)
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{
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if (entityId == m_entityId)
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{
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isReadOnly = true;
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}
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}
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}
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzTest/AzTest.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <AzToolsFramework/Entity/ReadOnly/ReadOnlyEntityBus.h>
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#include <AzToolsFramework/Entity/ReadOnly/ReadOnlyEntityInterface.h>
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namespace AzToolsFramework
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{
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class ReadOnlyEntityFixture
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: public UnitTest::ToolsApplicationFixture
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{
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protected:
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void SetUpEditorFixtureImpl() override;
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void TearDownEditorFixtureImpl() override;
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void GenerateTestHierarchy();
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AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId);
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AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
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ReadOnlyEntityPublicInterface* m_readOnlyEntityPublicInterface = nullptr;
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public:
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inline static const char* RootEntityName = "Root";
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inline static const char* ChildEntityName = "Child";
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inline static const char* GrandChild1EntityName = "GrandChild1";
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inline static const char* GrandChild2EntityName = "GrandChild2";
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};
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class ReadOnlyHandlerAlwaysTrue
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: public ReadOnlyEntityQueryRequestBus::Handler
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{
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public:
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ReadOnlyHandlerAlwaysTrue();
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~ReadOnlyHandlerAlwaysTrue();
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// ReadOnlyEntityQueryNotificationBus overrides ...
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void IsReadOnly(const AZ::EntityId& entityId, bool& isReadOnly) override;
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};
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class ReadOnlyHandlerAlwaysFalse
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: public ReadOnlyEntityQueryRequestBus::Handler
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{
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public:
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ReadOnlyHandlerAlwaysFalse();
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~ReadOnlyHandlerAlwaysFalse();
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// ReadOnlyEntityQueryNotificationBus overrides ...
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void IsReadOnly([[maybe_unused]] const AZ::EntityId& entityId, [[maybe_unused]] bool& isReadOnly) override {}
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};
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class ReadOnlyHandlerEntityId
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: public ReadOnlyEntityQueryRequestBus::Handler
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{
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public:
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ReadOnlyHandlerEntityId(AZ::EntityId entityId);
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~ReadOnlyHandlerEntityId();
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// ReadOnlyEntityQueryNotificationBus overrides ...
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void IsReadOnly(const AZ::EntityId& entityId, bool& isReadOnly) override;
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private:
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AZ::EntityId m_entityId;
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};
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}
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/Entity/ReadOnly/ReadOnlyEntityFixture.h>
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namespace AzToolsFramework
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{
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TEST_F(ReadOnlyEntityFixture, NoHandlerEntityIsNotReadOnlyByDefault)
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{
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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}
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TEST_F(ReadOnlyEntityFixture, SingleHandlerEntityIsReadOnly)
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{
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// Create a handler that sets all entities to read-only.
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ReadOnlyHandlerAlwaysTrue alwaysTrueHandler;
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// All entities should be marked read-only now.
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[RootEntityName]));
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild1EntityName]));
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild2EntityName]));
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}
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TEST_F(ReadOnlyEntityFixture, SingleHandlerEntityIsNotReadOnly)
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{
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// Create a handler that sets all entities to read-only.
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ReadOnlyHandlerAlwaysFalse alwaysFalseHandler;
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// All entities should not be marked read-only now.
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[RootEntityName]));
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild1EntityName]));
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild2EntityName]));
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}
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TEST_F(ReadOnlyEntityFixture, SingleHandlerWithLogic)
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{
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// Create a handler that sets just the child entity to read-only.
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ReadOnlyHandlerEntityId entityIdHandler(m_entityMap[ChildEntityName]);
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[RootEntityName]));
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild1EntityName]));
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild2EntityName]));
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}
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TEST_F(ReadOnlyEntityFixture, TwoHandlersCanOverlap)
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{
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// Create two handlers that set different entities to read-only.
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ReadOnlyHandlerEntityId entityIdHandler1(m_entityMap[ChildEntityName]);
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ReadOnlyHandlerEntityId entityIdHandler2(m_entityMap[GrandChild2EntityName]);
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// Both entities should be marked as read-only, while others aren't.
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[RootEntityName]));
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild1EntityName]));
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[GrandChild2EntityName]));
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}
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TEST_F(ReadOnlyEntityFixture, EnsureCacheIsRefreshedCorrectly)
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{
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// Verify the child entity is not marked as read-only
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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// Create a handler that sets the child entity to read-only.
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ReadOnlyHandlerEntityId entityIdHandler(m_entityMap[ChildEntityName]);
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// Communicate to the ReadOnlyEntitySystemComponent that the read-only state for the child entity may have changed.
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// Note that this operation would usually be executed by the handler, hence the Query interface call.
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if (auto readOnlyEntityQueryInterface = AZ::Interface<ReadOnlyEntityQueryInterface>::Get())
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{
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readOnlyEntityQueryInterface->RefreshReadOnlyState({ m_entityMap[ChildEntityName] });
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}
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// Verify the child entity is marked as read-only
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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}
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TEST_F(ReadOnlyEntityFixture, EnsureCacheIsClearedCorrectly)
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{
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{
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// Create a handler that sets the child entity to read-only.
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ReadOnlyHandlerEntityId entityIdHandler(m_entityMap[ChildEntityName]);
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// Verify the child entity is marked as read-only
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EXPECT_TRUE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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}
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// When the handler goes out of scope, it calls RefreshReadOnlyStateForAllEntities and refreshes the cache.
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// Verify the child entity is no longer marked as read-only
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EXPECT_FALSE(m_readOnlyEntityPublicInterface->IsReadOnly(m_entityMap[ChildEntityName]));
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}
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}
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