some tidying up
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@@ -58,6 +58,8 @@ namespace AZ
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}
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{
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// Scale is transitioning to a single uniform scale value, but since it's still internally represented as a Vector3,
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// we need to pick one number to use for load/store operations.
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float scale = transformInstance->GetUniformScale();
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JSR::ResultCode loadResult =
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@@ -120,6 +122,8 @@ namespace AZ
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{
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AZ::ScopedContextPath subPathName(context, ScaleTag);
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// Scale is transitioning to a single uniform scale value, but since it's still internally represented as a Vector3,
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// we need to pick one number to use for load/store operations.
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float scale = transformInstance->GetUniformScale();
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float defaultScale = defaultTransformInstance ? defaultTransformInstance->GetUniformScale() : 0.0f;
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