Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-08-03 13:12:37 -07:00
parent f0cafd0e9d
commit e0d0bbfdae
15 changed files with 154 additions and 138 deletions
@@ -65,6 +65,15 @@ namespace Multiplayer
return (IsTimeRewound() && (rewindConnectionId == m_rewindingConnectionId)) ? m_unalteredFrameId : m_hostFrameId;
}
void NetworkTime::ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs)
{
AZ_Assert(!IsTimeRewound(), "Forcibly setting network time is unsupported under a rewound time scope");
m_unalteredFrameId = frameId;
m_hostFrameId = frameId;
m_hostTimeMs = timeMs;
m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
}
void NetworkTime::AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId)
{
m_hostFrameId = frameId;
@@ -32,6 +32,7 @@ namespace Multiplayer
AZ::TimeMs GetHostTimeMs() const override;
AzNetworking::ConnectionId GetRewindingConnectionId() const override;
HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
void ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs) override;
void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override;
void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;
void ClearRewoundEntities() override;