Fixed early ticket delete crash
This commit fixes a crash that could happen when a spawnable ticket was deleted before all requests in the queue had completed. Because of this crash the requests now only hold on to the payload of the ticket but not the ticket itself. As a side effect, callbacks can no longer provide the ticket itself so instead a unique id for the ticket is returned.
This commit is contained in:
@@ -97,8 +97,8 @@ namespace AzFramework
|
||||
AZStd::vector<AZ::Entity*> m_spawnedEntities;
|
||||
AZStd::vector<size_t> m_spawnedEntityIndices;
|
||||
AZ::Data::Asset<Spawnable> m_spawnable;
|
||||
uint32_t m_nextTicketId{ 0 }; //!< Next id for this ticket.
|
||||
uint32_t m_currentTicketId{ 0 }; //!< The id for the command that should be executed.
|
||||
uint32_t m_nextRequestId{ 0 }; //!< Next id for this ticket.
|
||||
uint32_t m_currentRequestId { 0 }; //!< The id for the command that should be executed.
|
||||
bool m_loadAll{ true };
|
||||
};
|
||||
|
||||
@@ -106,58 +106,66 @@ namespace AzFramework
|
||||
{
|
||||
EntitySpawnCallback m_completionCallback;
|
||||
EntityPreInsertionCallback m_preInsertionCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct SpawnEntitiesCommand
|
||||
{
|
||||
AZStd::vector<size_t> m_entityIndices;
|
||||
EntitySpawnCallback m_completionCallback;
|
||||
EntityPreInsertionCallback m_preInsertionCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct DespawnAllEntitiesCommand
|
||||
{
|
||||
EntityDespawnCallback m_completionCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct ReloadSpawnableCommand
|
||||
{
|
||||
AZ::Data::Asset<Spawnable> m_spawnable;
|
||||
ReloadSpawnableCallback m_completionCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct ListEntitiesCommand
|
||||
{
|
||||
ListEntitiesCallback m_listCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct ListIndicesEntitiesCommand
|
||||
{
|
||||
ListIndicesEntitiesCallback m_listCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct ClaimEntitiesCommand
|
||||
{
|
||||
ClaimEntitiesCallback m_listCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct BarrierCommand
|
||||
{
|
||||
BarrierCallback m_completionCallback;
|
||||
EntitySpawnTicket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct DestroyTicketCommand
|
||||
{
|
||||
Ticket* m_ticket;
|
||||
uint32_t m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
|
||||
using Requests = AZStd::variant<
|
||||
@@ -173,7 +181,7 @@ namespace AzFramework
|
||||
|
||||
template<typename T>
|
||||
void QueueRequest(EntitySpawnTicket& ticket, SpawnablePriority priority, T&& request);
|
||||
void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) override;
|
||||
AZStd::pair<EntitySpawnTicket::Id, void*> CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) override;
|
||||
void DestroyTicket(void* ticket) override;
|
||||
|
||||
CommandQueueStatus ProcessQueue(Queue& queue);
|
||||
|
||||
Reference in New Issue
Block a user