redcode the asset itself WIP
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -13,7 +13,7 @@
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#include <Editor/GraphCanvas/GraphCanvasEditorNotificationBusId.h>
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#include <Editor/View/Widgets/StatisticsDialog/NodeUsageTreeItem.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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#include <ScriptCanvas/Components/EditorGraph.h>
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namespace ScriptCanvasEditor
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@@ -135,8 +135,6 @@ namespace ScriptCanvasEditor
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void ScriptCanvasAssetNodeUsageTreeItem::SetAssetId(const AZ::Data::AssetId& assetId, AZ::Data::AssetType assetType)
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{
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// If we are setting up a new assetId, we wantt o register for the bus.
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// Otherwise we just want to reload the asset to scrape some data from it.
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if (m_assetId != assetId)
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{
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if (AZ::Data::AssetBus::Handler::BusIsConnected())
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@@ -150,10 +148,6 @@ namespace ScriptCanvasEditor
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}
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m_assetType = assetType;
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// #sc-editor-asset-redux fix up
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// auto onAssetReady = [](ScriptCanvasMemoryAsset&) {};
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// AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::Load, m_assetId, m_assetType, onAssetReady);
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}
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const AZ::Data::AssetId& ScriptCanvasAssetNodeUsageTreeItem::GetAssetId() const
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