[SPEC-6720] Update session common interfaces (#956)
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@@ -12,6 +12,7 @@
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#pragma once
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/string/string.h>
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namespace AzFramework
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namespace AzFramework
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@@ -49,13 +50,17 @@ namespace AzFramework
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class ISessionHandlingClientRequests
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class ISessionHandlingClientRequests
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{
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{
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public:
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public:
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// Handle the player join session process
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AZ_RTTI(ISessionHandlingClientRequests, "{41DE6BD3-72BC-4443-BFF9-5B1B9396657A}");
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ISessionHandlingClientRequests() = default;
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virtual ~ISessionHandlingClientRequests() = default;
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// Request the player join session
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// @param sessionConnectionConfig The required properties to handle the player join session process
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// @param sessionConnectionConfig The required properties to handle the player join session process
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// @return The result of player join session process
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// @return The result of player join session process
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virtual bool HandlePlayerJoinSession(const SessionConnectionConfig& sessionConnectionConfig) = 0;
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virtual bool RequestPlayerJoinSession(const SessionConnectionConfig& sessionConnectionConfig) = 0;
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// Handle the player leave session process
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// Request the connected player leave session
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virtual void HandlePlayerLeaveSession() = 0;
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virtual void RequestPlayerLeaveSession() = 0;
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};
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};
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//! ISessionHandlingServerRequests
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//! ISessionHandlingServerRequests
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@@ -63,6 +68,10 @@ namespace AzFramework
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class ISessionHandlingServerRequests
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class ISessionHandlingServerRequests
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{
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{
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public:
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public:
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AZ_RTTI(ISessionHandlingServerRequests, "{4F0C17BA-F470-4242-A8CB-EC7EA805257C}");
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ISessionHandlingServerRequests() = default;
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virtual ~ISessionHandlingServerRequests() = default;
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// Handle the destroy session process
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// Handle the destroy session process
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virtual void HandleDestroySession() = 0;
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virtual void HandleDestroySession() = 0;
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@@ -74,5 +83,10 @@ namespace AzFramework
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// Handle the player leave session process
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// Handle the player leave session process
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// @param playerConnectionConfig The required properties to handle the player leave session process
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// @param playerConnectionConfig The required properties to handle the player leave session process
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virtual void HandlePlayerLeaveSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
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virtual void HandlePlayerLeaveSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
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// Retrieves the file location of a pem-encoded TLS certificate
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// @return If successful, returns the file location of TLS certificate file; if not successful, returns
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// empty string.
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virtual AZStd::string GetSessionCertificate() = 0;
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};
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};
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} // namespace AzFramework
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} // namespace AzFramework
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@@ -167,6 +167,9 @@ namespace AzFramework
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: public AZ::EBusTraits
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: public AZ::EBusTraits
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{
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{
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public:
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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@@ -24,6 +24,9 @@ namespace AzFramework
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: public AZ::EBusTraits
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: public AZ::EBusTraits
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{
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{
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public:
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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