Material Editor camera controller zoom respects viewport boundary
This commit is contained in:
@@ -246,6 +246,8 @@ namespace AzToolsFramework
|
||||
/// from ViewportCursorScreenPosition. This method will always return the correct position to generate a mouse
|
||||
/// position delta.
|
||||
virtual AZStd::optional<AzFramework::ScreenPoint> PreviousViewportCursorScreenPosition() = 0;
|
||||
/// Is mouse over viewport.
|
||||
virtual bool IsMouseOver() const = 0;
|
||||
|
||||
protected:
|
||||
~ViewportMouseCursorRequests() = default;
|
||||
|
||||
Reference in New Issue
Block a user