Deprecate profiler categories based on global enum
(to be supplanted by registered budgets in the future) Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
@@ -617,7 +617,7 @@ namespace Vegetation
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void AreaSystemComponent::EnumerateInstancesInOverlappingSectors(const AZ::Aabb& bounds, AreaSystemEnumerateCallback callback) const
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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if (!bounds.IsValid())
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{
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@@ -644,7 +644,7 @@ namespace Vegetation
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void AreaSystemComponent::EnumerateInstancesInAabb(const AZ::Aabb& bounds, AreaSystemEnumerateCallback callback) const
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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if (!bounds.IsValid())
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{
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@@ -723,7 +723,7 @@ namespace Vegetation
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void AreaSystemComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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if (m_configuration.m_sectorSizeInMeters < 0)
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{
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@@ -792,7 +792,7 @@ namespace Vegetation
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m_threadData.m_vegetationThreadState = PersistentThreadData::VegetationThreadState::Running;
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auto job = AZ::CreateJobFunction([this]()
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{
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AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::Entity, "Vegetation::AreaSystemComponent::VegetationThread");
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AZ_PROFILE_SCOPE(Entity, "Vegetation::AreaSystemComponent::VegetationThread");
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UpdateContext context;
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context.Run(&m_threadData, &m_vegTasks, &m_cachedMainThreadData);
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@@ -830,7 +830,7 @@ namespace Vegetation
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bool AreaSystemComponent::CalculateViewRect()
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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//Get the active camera.
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bool cameraPositionIsValid = false;
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@@ -983,7 +983,7 @@ namespace Vegetation
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void AreaSystemComponent::OnSystemEvent(ESystemEvent event, [[maybe_unused]] UINT_PTR wparam, [[maybe_unused]] UINT_PTR lparam)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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switch (event)
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{
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@@ -1016,7 +1016,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::ProcessVegetationThreadTasks(UpdateContext* context, PersistentThreadData* threadData)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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VegetationThreadTasks::VegetationThreadTaskList tasks;
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{
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@@ -1056,7 +1056,7 @@ namespace Vegetation
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const AreaSystemComponent::SectorInfo* AreaSystemComponent::VegetationThreadTasks::GetSector(const SectorId& sectorId) const
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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AZStd::lock_guard<decltype(m_sectorRollingWindowMutex)> lock(m_sectorRollingWindowMutex);
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auto itSector = m_sectorRollingWindow.find(sectorId);
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@@ -1065,7 +1065,7 @@ namespace Vegetation
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AreaSystemComponent::SectorInfo* AreaSystemComponent::VegetationThreadTasks::GetSector(const SectorId& sectorId)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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AZStd::lock_guard<decltype(m_sectorRollingWindowMutex)> lock(m_sectorRollingWindowMutex);
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auto itSector = m_sectorRollingWindow.find(sectorId);
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@@ -1074,7 +1074,7 @@ namespace Vegetation
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AreaSystemComponent::SectorInfo* AreaSystemComponent::VegetationThreadTasks::CreateSector(const SectorId& sectorId, int sectorDensity, int sectorSizeInMeters, SnapMode sectorPointSnapMode)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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SectorInfo sectorInfo;
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sectorInfo.m_id = sectorId;
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@@ -1089,7 +1089,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::UpdateSectorPoints(SectorInfo& sectorInfo, int sectorDensity, int sectorSizeInMeters, SnapMode sectorPointSnapMode)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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const float vegStep = sectorSizeInMeters / static_cast<float>(sectorDensity);
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//build a free list of all points in the sector for areas to consume
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@@ -1190,7 +1190,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::DeleteSector(const SectorId& sectorId)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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AZStd::lock_guard<decltype(m_sectorRollingWindowMutex)> lock(m_sectorRollingWindowMutex);
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auto itSector = m_sectorRollingWindow.find(sectorId);
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@@ -1249,7 +1249,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::ReleaseUnregisteredClaims(SectorInfo& sectorInfo)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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if (!m_unregisteredVegetationAreaSet.empty())
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{
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@@ -1275,7 +1275,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::ReleaseUnusedClaims(SectorInfo& sectorInfo)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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AZStd::unordered_map<AZ::EntityId, AZStd::unordered_set<ClaimHandle>> claimsToRelease;
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@@ -1310,7 +1310,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::FillSector(SectorInfo& sectorInfo, const VegetationAreaVector& activeAreas)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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VEG_PROFILE_METHOD(DebugNotificationBus::TryQueueBroadcast(&DebugNotificationBus::Events::FillSectorStart, sectorInfo.GetSectorX(), sectorInfo.GetSectorY(), AZStd::chrono::system_clock::now()));
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ReleaseUnregisteredClaims(sectorInfo);
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@@ -1352,7 +1352,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::EmptySector(SectorInfo& sectorInfo)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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AZStd::unordered_map<AZ::EntityId, AZStd::unordered_set<ClaimHandle>> claimsToRelease;
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@@ -1384,7 +1384,7 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::ClearSectors()
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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AZStd::lock_guard<decltype(m_sectorRollingWindowMutex)> lock(m_sectorRollingWindowMutex);
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for (auto& sectorPair : m_sectorRollingWindow)
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@@ -1399,13 +1399,13 @@ namespace Vegetation
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void AreaSystemComponent::VegetationThreadTasks::CreateClaim(SectorInfo& sectorInfo, const ClaimHandle handle, const InstanceData& instanceData)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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sectorInfo.m_claimedWorldPoints[handle] = instanceData;
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}
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ClaimHandle AreaSystemComponent::VegetationThreadTasks::CreateClaimHandle(const SectorInfo& sectorInfo, uint32_t index) const
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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ClaimHandle handle = 0;
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AreaSystemUtil::hash_combine_64(handle, sectorInfo.m_id.first);
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@@ -1456,7 +1456,7 @@ namespace Vegetation
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void AreaSystemComponent::UpdateContext::Run(PersistentThreadData* threadData, VegetationThreadTasks* vegTasks, CachedMainThreadData* cachedMainThreadData)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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// Ensure that the main thread doesn't activate or deactivate the component until after this thread finishes.
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// Note that this does *not* prevent the main thread from running OnTick, which can communicate data changes
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@@ -1466,7 +1466,7 @@ namespace Vegetation
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bool keepProcessing = true;
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while (keepProcessing && (threadData->m_vegetationThreadState != PersistentThreadData::VegetationThreadState::InterruptRequested))
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{
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AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::Entity, "Vegetation::AreaSystemComponent::UpdateContext::Run-InnerLoop");
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AZ_PROFILE_SCOPE(Entity, "Vegetation::AreaSystemComponent::UpdateContext::Run-InnerLoop");
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// Update thread state if its dirty
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PersistentThreadData::VegetationDataSyncState expected = PersistentThreadData::VegetationDataSyncState::Dirty;
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if (threadData->m_vegetationDataSyncState.compare_exchange_strong(expected, PersistentThreadData::VegetationDataSyncState::Updating))
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@@ -1501,7 +1501,7 @@ namespace Vegetation
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void AreaSystemComponent::UpdateContext::UpdateActiveVegetationAreas(PersistentThreadData* threadData, const ViewRect& viewRect)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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//build a priority sorted list of all active areas
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if (threadData->m_activeAreasDirty)
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@@ -1553,7 +1553,7 @@ namespace Vegetation
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bool AreaSystemComponent::UpdateContext::UpdateSectorWorkLists(PersistentThreadData* threadData, VegetationThreadTasks* vegTasks)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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auto& worldToSector = m_cachedMainThreadData.m_worldToSector;
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auto& currViewRect = m_cachedMainThreadData.m_currViewRect;
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@@ -1761,7 +1761,7 @@ namespace Vegetation
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bool AreaSystemComponent::UpdateContext::UpdateOneSector(PersistentThreadData* threadData, VegetationThreadTasks* vegTasks)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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AZ_PROFILE_FUNCTION(Entity);
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// This chooses work in the following order:
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// 1) Delete if we have more sectors than the total that should be in the view rectangle
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