Deprecate profiler categories based on global enum

(to be supplanted by registered budgets in the future)

Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
Jeremy Ong
2021-08-17 12:10:57 -06:00
parent d15d40fec6
commit df9b4d4a2f
274 changed files with 1435 additions and 1965 deletions
@@ -99,7 +99,7 @@ namespace ScriptCanvasEditor::Nodes
AZStd::pair<ScriptCanvas::Node*, NodeIdPair> CreateAndGetNode(const AZ::Uuid& classId, const ScriptCanvas::ScriptCanvasId& scriptCanvasId, const StyleConfiguration& styleConfiguration, AZStd::function<void(ScriptCanvas::Node*)> onCreateCallback)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIdPair;
ScriptCanvas::Node* node{};
@@ -134,7 +134,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateObjectMethodNode(AZStd::string_view className, AZStd::string_view methodName, const ScriptCanvas::ScriptCanvasId& scriptCanvasId, ScriptCanvas::PropertyStatus propertyStatus)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIds;
ScriptCanvas::Node* node = nullptr;
@@ -161,7 +161,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateObjectMethodOverloadNode(AZStd::string_view className, AZStd::string_view methodName, const ScriptCanvas::ScriptCanvasId& scriptCanvasGraphId)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIds;
ScriptCanvas::Node* node = nullptr;
@@ -188,7 +188,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateGlobalMethodNode(AZStd::string_view methodName, const ScriptCanvas::ScriptCanvasId& scriptCanvasId)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIds;
ScriptCanvas::Node* node = nullptr;
@@ -215,7 +215,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateEbusWrapperNode(AZStd::string_view busName, const ScriptCanvas::ScriptCanvasId& scriptCanvasId)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIdPair;
ScriptCanvas::Node* node = nullptr;
@@ -241,7 +241,7 @@ namespace ScriptCanvasEditor::Nodes
{
AZ_Assert(assetId.IsValid(), "CreateScriptEventReceiverNode asset Id must be valid");
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIdPair;
AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> asset = AZ::Data::AssetManager::Instance().GetAsset<ScriptEvents::ScriptEventsAsset>(assetId, AZ::Data::AssetLoadBehavior::Default);
@@ -276,7 +276,7 @@ namespace ScriptCanvasEditor::Nodes
{
AZ_Assert(assetId.IsValid(), "CreateScriptEventSenderNode asset Id must be valid");
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIdPair;
AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> asset = AZ::Data::AssetManager::Instance().GetAsset<ScriptEvents::ScriptEventsAsset>(assetId, AZ::Data::AssetLoadBehavior::Default);
@@ -302,7 +302,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateGetVariableNode(const ScriptCanvas::VariableId& variableId, ScriptCanvas::ScriptCanvasId scriptCanvasId)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
const AZ::Uuid k_VariableNodeTypeId = azrtti_typeid<ScriptCanvas::Nodes::Core::GetVariableNode>();
NodeIdPair nodeIds;
@@ -333,7 +333,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateSetVariableNode(const ScriptCanvas::VariableId& variableId, ScriptCanvas::ScriptCanvasId scriptCanvasId)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
const AZ::Uuid k_VariableNodeTypeId = azrtti_typeid<ScriptCanvas::Nodes::Core::SetVariableNode>();
NodeIdPair nodeIds;
@@ -366,7 +366,7 @@ namespace ScriptCanvasEditor::Nodes
{
AZ_Assert(assetId.IsValid(), "CreateFunctionNode source asset Id must be valid");
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIdPair;
AZ::Data::Asset<ScriptCanvas::SubgraphInterfaceAsset> asset = AZ::Data::AssetManager::Instance().GetAsset<ScriptCanvas::SubgraphInterfaceAsset>(assetId, AZ::Data::AssetLoadBehavior::PreLoad);
@@ -394,7 +394,7 @@ namespace ScriptCanvasEditor::Nodes
NodeIdPair CreateAzEventHandlerNode(const AZ::BehaviorMethod& methodWithAzEventReturn, ScriptCanvas::ScriptCanvasId scriptCanvasId,
AZ::EntityId connectingMethodNodeId)
{
AZ_PROFILE_TIMER("ScriptCanvas", __FUNCTION__);
AZ_PROFILE_SCOPE("ScriptCanvas", __FUNCTION__);
NodeIdPair nodeIdPair;
// Make sure the method returns an AZ::Event by reference or pointer