Deprecate profiler categories based on global enum

(to be supplanted by registered budgets in the future)

Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
Jeremy Ong
2021-08-17 12:10:57 -06:00
parent d15d40fec6
commit df9b4d4a2f
274 changed files with 1435 additions and 1965 deletions
+10 -10
View File
@@ -347,7 +347,7 @@ namespace PhysXDebug
static const physx::PxRenderBuffer& GetRenderBuffer(physx::PxScene* physxScene)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
PHYSX_SCENE_READ_LOCK(physxScene);
return physxScene->getRenderBuffer();
}
@@ -439,7 +439,7 @@ namespace PhysXDebug
return;
}
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
m_currentTime = time;
bool dirty = true;
@@ -620,7 +620,7 @@ namespace PhysXDebug
void SystemComponent::ConfigurePhysXVisualizationParameters()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
if (physx::PxScene* physxScene = GetCurrentPxScene())
{
@@ -667,7 +667,7 @@ namespace PhysXDebug
void SystemComponent::ConfigureCullingBox()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
// Currently using the Cry view camera to support Editor, Game and Launcher modes. This will be updated in due course.
const AZ::Vector3 cameraTranslation = GetViewCameraPosition();
@@ -694,7 +694,7 @@ namespace PhysXDebug
void SystemComponent::GatherTriangles(const physx::PxRenderBuffer& rb)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
if (!m_settings.m_visualizationEnabled)
{
return;
@@ -728,7 +728,7 @@ namespace PhysXDebug
void SystemComponent::GatherLines(const physx::PxRenderBuffer& rb)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
if (!m_settings.m_visualizationEnabled)
{
@@ -763,7 +763,7 @@ namespace PhysXDebug
void SystemComponent::GatherJointLimits()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
physx::PxScene* scene = GetCurrentPxScene();
@@ -824,7 +824,7 @@ namespace PhysXDebug
void SystemComponent::DrawDebugCullingBox(const AZ::Aabb& cullingBoxAabb)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
if (m_settings.m_visualizationEnabled && m_culling.m_boxWireframe)
{
@@ -842,7 +842,7 @@ namespace PhysXDebug
AZ::Color SystemComponent::MapOriginalPhysXColorToUserDefinedValues(const physx::PxU32& originalColor)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
// color mapping from PhysX to LY user preference: \PhysX_3.4\Include\common\PxRenderBuffer.h
switch (static_cast<physx::PxDebugColor::Enum>(originalColor))
@@ -878,7 +878,7 @@ namespace PhysXDebug
void SystemComponent::InitPhysXColorMappings()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
AZ_PROFILE_FUNCTION(Physics);
m_colorMappings.m_defaultColor.FromU32(physx::PxDebugColor::eARGB_GREEN);
m_colorMappings.m_black.FromU32(physx::PxDebugColor::eARGB_BLACK);
m_colorMappings.m_red.FromU32(physx::PxDebugColor::eARGB_RED);