Deprecate profiler categories based on global enum

(to be supplanted by registered budgets in the future)

Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
Jeremy Ong
2021-08-17 12:10:57 -06:00
parent d15d40fec6
commit df9b4d4a2f
274 changed files with 1435 additions and 1965 deletions
@@ -250,7 +250,7 @@ namespace NvCloth
[[maybe_unused]] ClothId clothId,
float deltaTime)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
UpdateSimulationCollisions();
@@ -267,7 +267,7 @@ namespace NvCloth
[[maybe_unused]] float deltaTime,
const AZStd::vector<SimParticleFormat>& updatedParticles)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
// Next buffer index of the render data
m_renderDataBufferIndex = (m_renderDataBufferIndex + 1) % RenderDataBufferSize;
@@ -326,7 +326,7 @@ namespace NvCloth
{
if (m_actorClothColliders)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
m_actorClothColliders->Update();
@@ -342,7 +342,7 @@ namespace NvCloth
{
if (m_actorClothSkinning)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
m_actorClothSkinning->UpdateSkinning();
@@ -376,7 +376,7 @@ namespace NvCloth
void ClothComponentMesh::UpdateSimulationConstraints()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
m_motionConstraints = m_clothConstraints->GetMotionConstraints();
m_separationConstraints = m_clothConstraints->GetSeparationConstraints();
@@ -396,7 +396,7 @@ namespace NvCloth
void ClothComponentMesh::UpdateRenderData(const AZStd::vector<SimParticleFormat>& particles)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
if (!m_cloth)
{
@@ -449,7 +449,7 @@ namespace NvCloth
void ClothComponentMesh::CopyRenderDataToModel()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
// Previous buffer index of the render data
const AZ::u32 previousBufferIndex = (m_renderDataBufferIndex + RenderDataBufferSize - 1) % RenderDataBufferSize;