Deprecate profiler categories based on global enum

(to be supplanted by registered budgets in the future)

Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
Jeremy Ong
2021-08-17 12:10:57 -06:00
parent d15d40fec6
commit df9b4d4a2f
274 changed files with 1435 additions and 1965 deletions
@@ -172,7 +172,7 @@ namespace AZ
Data::Asset<ShaderVariantAsset> ShaderAsset::GetVariant(
const ShaderVariantId& shaderVariantId, SupervariantIndex supervariantIndex)
{
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
AZ_PROFILE_FUNCTION(AzRender);
auto variantFinder = AZ::Interface<IShaderVariantFinder>::Get();
AZ_Assert(variantFinder, "The IShaderVariantFinder doesn't exist");
@@ -189,7 +189,7 @@ namespace AZ
ShaderVariantSearchResult ShaderAsset::FindVariantStableId(const ShaderVariantId& shaderVariantId)
{
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
AZ_PROFILE_FUNCTION(AzRender);
uint32_t dynamicOptionCount = aznumeric_cast<uint32_t>(GetShaderOptionGroupLayout()->GetShaderOptions().size());
ShaderVariantSearchResult variantSearchResult{RootShaderVariantStableId, dynamicOptionCount };