Deprecate profiler categories based on global enum
(to be supplanted by registered budgets in the future) Signed-off-by: Jeremy Ong <jcong@amazon.com>
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@@ -172,7 +172,7 @@ namespace AZ
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Data::Asset<ShaderVariantAsset> ShaderAsset::GetVariant(
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const ShaderVariantId& shaderVariantId, SupervariantIndex supervariantIndex)
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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AZ_PROFILE_FUNCTION(AzRender);
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auto variantFinder = AZ::Interface<IShaderVariantFinder>::Get();
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AZ_Assert(variantFinder, "The IShaderVariantFinder doesn't exist");
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@@ -189,7 +189,7 @@ namespace AZ
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ShaderVariantSearchResult ShaderAsset::FindVariantStableId(const ShaderVariantId& shaderVariantId)
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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AZ_PROFILE_FUNCTION(AzRender);
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uint32_t dynamicOptionCount = aznumeric_cast<uint32_t>(GetShaderOptionGroupLayout()->GetShaderOptions().size());
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ShaderVariantSearchResult variantSearchResult{RootShaderVariantStableId, dynamicOptionCount };
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