Move packet dispatch to return an enum that includes a pending option
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -441,6 +441,11 @@ namespace Multiplayer
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MultiplayerPackets::SyncConsole m_syncPacket;
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};
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bool MultiplayerSystemComponent::IsHandshakeComplete()
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{
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return m_didHandshake;
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}
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bool MultiplayerSystemComponent::HandleRequest
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(
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[[maybe_unused]] AzNetworking::IConnection* connection,
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@@ -465,6 +470,8 @@ namespace Multiplayer
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if (connection->SendReliablePacket(MultiplayerPackets::Accept(InvalidHostId, sv_map)))
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{
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m_didHandshake = true;
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// Sync our console
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ConsoleReplicator consoleReplicator(connection);
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AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([&consoleReplicator](AZ::ConsoleFunctorBase* functor) { consoleReplicator.Visit(functor); });
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@@ -480,6 +487,8 @@ namespace Multiplayer
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[[maybe_unused]] MultiplayerPackets::Accept& packet
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)
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{
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m_didHandshake = true;
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AZ::CVarFixedString commandString = "sv_map " + packet.GetMap();
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AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
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@@ -670,7 +679,7 @@ namespace Multiplayer
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}
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}
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bool MultiplayerSystemComponent::OnPacketReceived(AzNetworking::IConnection* connection, const IPacketHeader& packetHeader, ISerializer& serializer)
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AzNetworking::PacketDispatchResult MultiplayerSystemComponent::OnPacketReceived(AzNetworking::IConnection* connection, const IPacketHeader& packetHeader, ISerializer& serializer)
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{
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return MultiplayerPackets::DispatchPacket(connection, packetHeader, serializer, *this);
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}
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