Move packet dispatch to return an enum that includes a pending option
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -7,12 +7,12 @@
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<Include File="Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h" />
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<Include File="Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h" />
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<Packet Name="Connect" Desc="Client connection packet, on success the server will reply with an Accept">
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<Packet Name="Connect" HandshakePacket="true" Desc="Client connection packet, on success the server will reply with an Accept">
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<Member Type="uint16_t" Name="networkProtocolVersion" Init="0" />
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<Member Type="Multiplayer::LongNetworkString" Name="ticket" />
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</Packet>
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<Packet Name="Accept" Desc="Server accept packet">
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<Packet Name="Accept" HandshakePacket="true" Desc="Server accept packet">
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<Member Type="Multiplayer::HostId" Name="hostId" Init="Multiplayer::InvalidHostId" />
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<Member Type="Multiplayer::LongNetworkString" Name="map" />
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</Packet>
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