{lyn8578} adding UX for assinging a Python scene builder (#7551)
* {lyn8578} adding UX for assinging a Python scene builder
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* improved the Reset and Assign script logic
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* GUI updates to highlight the scene script
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* save off the script file name instead of holding onto the rule
update the header display name separate from setting the scene
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
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@@ -28,14 +28,20 @@ namespace AZ
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~ScriptProcessorRule() override = default;
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const AZStd::string& GetScriptFilename() const override;
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inline const AZStd::string& GetScriptFilename() const override
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{
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return m_scriptFilename;
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}
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inline void SetScriptFilename(AZStd::string scriptFilename)
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{
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m_scriptFilename = AZStd::move(scriptFilename);
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}
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DataTypes::ScriptProcessorFallbackLogic GetScriptProcessorFallbackLogic() const override;
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inline DataTypes::ScriptProcessorFallbackLogic GetScriptProcessorFallbackLogic() const override
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{
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return m_fallbackLogic;
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}
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static void Reflect(ReflectContext* context);
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