{lyn8578} adding UX for assinging a Python scene builder (#7551)
* {lyn8578} adding UX for assinging a Python scene builder
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* improved the Reset and Assign script logic
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* GUI updates to highlight the scene script
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* save off the script file name instead of holding onto the rule
update the header display name separate from setting the scene
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
This commit is contained in:
@@ -44,6 +44,9 @@ class CXTPDockingPaneLayout; // Needed for settings.h
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#include <SceneAPI/SceneUI/SceneWidgets/SceneGraphInspectWidget.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IScriptProcessorRule.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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const char* AssetImporterWindow::s_documentationWebAddress = "http://docs.aws.amazon.com/lumberyard/latest/userguide/char-fbx-importer.html";
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const AZ::Uuid AssetImporterWindow::s_browseTag = AZ::Uuid::CreateString("{C240D2E1-BFD2-4FFA-BB5B-CC0FA389A5D3}");
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@@ -198,7 +201,7 @@ void AssetImporterWindow::Init()
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// Filling the initial browse prompt text to be programmatically set from available extensions
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AZStd::unordered_set<AZStd::string> extensions;
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EBUS_EVENT(AZ::SceneAPI::Events::AssetImportRequestBus, GetSupportedFileExtensions, extensions);
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AZ_Assert(!extensions.empty(), "No file extensions defined for assets.");
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AZ_Error(AZ::SceneAPI::Utilities::ErrorWindow, !extensions.empty(), "No file extensions defined for assets.");
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if (!extensions.empty())
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{
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for (AZStd::string& extension : extensions)
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@@ -252,6 +255,7 @@ void AssetImporterWindow::OpenFileInternal(const AZStd::string& filePath)
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[this, filePath]()
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{
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m_assetImporterDocument->LoadScene(filePath);
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UpdateSceneDisplay({});
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},
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[this]()
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{
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@@ -290,6 +294,11 @@ void AssetImporterWindow::UpdateClicked()
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AZ_Assert(!m_processingOverlay, "Attempted to update asset while processing is in progress.");
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return;
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}
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else if (!m_scriptProcessorRuleFilename.empty())
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::WarningWindow, "A script updates the manifest; will not save.");
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return;
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}
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m_processingOverlay.reset(new ProcessingOverlayWidget(m_overlay.data(), ProcessingOverlayWidget::Layout::Exporting, s_browseTag));
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connect(m_processingOverlay.data(), &ProcessingOverlayWidget::Closing, this, &AssetImporterWindow::ClearProcessingOverlay);
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@@ -383,6 +392,18 @@ void AssetImporterWindow::OnSceneResetRequested()
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m_rootDisplay->HandleSceneWasReset(m_assetImporterDocument->GetScene());
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}, this);
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// reset the script rule from the .assetinfo file if it exists
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if (!m_scriptProcessorRuleFilename.empty())
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{
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m_scriptProcessorRuleFilename.clear();
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if (QFile::exists(m_assetImporterDocument->GetScene()->GetManifestFilename().c_str()))
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{
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QFile file(m_assetImporterDocument->GetScene()->GetManifestFilename().c_str());
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file.remove();
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}
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}
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UpdateSceneDisplay({});
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m_processingOverlay.reset(new ProcessingOverlayWidget(m_overlay.data(), ProcessingOverlayWidget::Layout::Resetting, s_browseTag));
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m_processingOverlay->SetAndStartProcessingHandler(asyncLoadHandler);
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m_processingOverlay->SetAutoCloseOnSuccess(true);
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@@ -390,6 +411,51 @@ void AssetImporterWindow::OnSceneResetRequested()
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m_processingOverlayIndex = m_processingOverlay->PushToOverlay();
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}
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void AssetImporterWindow::OnAssignScript()
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{
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using namespace AZ::SceneAPI;
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using namespace AZ::SceneAPI::Events;
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using namespace AZ::SceneAPI::SceneUI;
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using namespace AZ::SceneAPI::Utilities;
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// use QFileDialog to select a Python script to embed into a scene manifest file
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QString pyFilename = QFileDialog::getOpenFileName(this,
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tr("Select scene builder Python script"),
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Path::GetEditingGameDataFolder().c_str(),
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tr("Python (*.py)"));
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if (pyFilename.isNull())
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{
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return;
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}
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// reset the script rule from the .assetinfo file if it exists
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if (!m_scriptProcessorRuleFilename.empty())
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{
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m_scriptProcessorRuleFilename.clear();
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if (QFile::exists(m_assetImporterDocument->GetScene()->GetManifestFilename().c_str()))
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{
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QFile file(m_assetImporterDocument->GetScene()->GetManifestFilename().c_str());
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file.remove();
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}
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}
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// find the path relative to the project folder
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pyFilename = Path::GetRelativePath(pyFilename, true);
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// create a script rule
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auto scriptProcessorRule = AZStd::make_shared<SceneData::ScriptProcessorRule>();
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scriptProcessorRule->SetScriptFilename(pyFilename.toUtf8().toStdString().c_str());
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// add the script rule to the manifest & save off the scene manifest
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Containers::SceneManifest sceneManifest;
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sceneManifest.AddEntry(scriptProcessorRule);
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if (sceneManifest.SaveToFile(m_assetImporterDocument->GetScene()->GetManifestFilename()))
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{
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OpenFile(m_assetImporterDocument->GetScene()->GetSourceFilename());
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}
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}
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void AssetImporterWindow::ResetMenuAccess(WindowState state)
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{
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if (state == WindowState::FileLoaded)
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@@ -480,7 +546,7 @@ void AssetImporterWindow::SetTitle(const char* filePath)
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}
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AZStd::string fileName;
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AzFramework::StringFunc::Path::GetFileName(filePath, fileName);
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converted->setWindowTitle(QString("%1 Settings (PREVIEW) - %2").arg(extension.c_str(), fileName.c_str()));
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converted->setWindowTitle(QString("%1 Settings - %2").arg(extension.c_str(), fileName.c_str()));
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break;
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}
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else
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@@ -490,6 +556,28 @@ void AssetImporterWindow::SetTitle(const char* filePath)
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}
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}
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void AssetImporterWindow::UpdateSceneDisplay(const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene> scene) const
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{
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AZ::IO::FixedMaxPath projectPath = AZ::Utils::GetProjectPath();
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AZ::IO::FixedMaxPath relativeSourcePath = AZ::IO::PathView(m_fullSourcePath).LexicallyProximate(projectPath);
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auto sceneHeaderText = QString::fromUtf8(relativeSourcePath.c_str(), static_cast<int>(relativeSourcePath.Native().size()));
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if (!m_scriptProcessorRuleFilename.empty())
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{
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sceneHeaderText.append("\n Assigned Python builder script (")
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.append(m_scriptProcessorRuleFilename.c_str())
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.append(")");
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}
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if (scene)
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{
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m_rootDisplay->SetSceneDisplay(sceneHeaderText, scene);
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}
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else
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{
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m_rootDisplay->SetSceneHeaderText(sceneHeaderText);
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}
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}
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void AssetImporterWindow::HandleAssetLoadingCompleted()
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{
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if (!m_assetImporterDocument->GetScene())
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@@ -501,10 +589,24 @@ void AssetImporterWindow::HandleAssetLoadingCompleted()
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m_fullSourcePath = m_assetImporterDocument->GetScene()->GetSourceFilename();
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SetTitle(m_fullSourcePath.c_str());
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AZ::IO::FixedMaxPath projectPath = AZ::Utils::GetProjectPath();
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AZ::IO::FixedMaxPath relativeSourcePath = AZ::IO::PathView(m_fullSourcePath).LexicallyProximate(projectPath);
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auto userFriendlyFileName = QString::fromUtf8(relativeSourcePath.c_str(), static_cast<int>(relativeSourcePath.Native().size()));
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m_rootDisplay->SetSceneDisplay(userFriendlyFileName, m_assetImporterDocument->GetScene());
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using namespace AZ::SceneAPI;
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m_scriptProcessorRuleFilename.clear();
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// load up the source scene manifest file
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Containers::SceneManifest sceneManifest;
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if (sceneManifest.LoadFromFile(m_assetImporterDocument->GetScene()->GetManifestFilename()))
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{
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// check a Python script rule is in that source manifest
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auto view = Containers::MakeDerivedFilterView<DataTypes::IScriptProcessorRule>(sceneManifest.GetValueStorage());
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if (!view.empty())
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{
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// record the info about the rule in the class
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const auto scriptProcessorRule = &*view.begin();
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m_scriptProcessorRuleFilename = scriptProcessorRule->GetScriptFilename();
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}
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}
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UpdateSceneDisplay(m_assetImporterDocument->GetScene());
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// Once we've browsed to something successfully, we need to hide the initial browse button layer and
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// show the main area where all the actual work takes place
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