remove the optimized GPU test file and replace the existing GPU test file with the optimized tests, update atom_constants.py for the new Light component properties, add area light test script, still need to add spot light test script to fully finish this task
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,217 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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area_light_entity_created = (
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"Area Light entity successfully created",
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"Area Light entity failed to be created")
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area_light_entity_deleted = (
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"Area Light entity was deleted",
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"Area Light entity was not deleted")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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light_component_added = (
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"Light component was added",
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"Light component wasn't added")
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light_component_attenuation_radius_property_set = (
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"Light component Attenuation Radius Property was set",
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"Light component Attenuation Radius Property was not set")
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light_component_color_property_set = (
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"Light component Color property was set",
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"Light component Color property was not set")
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light_component_intensity_property_set = (
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"Light component Intensity property was set",
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"Light component Intensity property was not set")
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light_component_light_type_property_set = (
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"Light type property was set",
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"Light type property was not set")
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def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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"""
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Summary:
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Light component test using the Capsule, Spot (disk), and Point (sphere) Light type property options.
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Sets each scene up and then takes a screenshot of each scene for test comparison.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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- Close error windows and display helpers then update the viewport size.
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- Runs the create_basic_atom_rendering_scene() function to setup the test scene.
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Expected Behavior:
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The test scripts sets up the scenes correctly and takes accurate screenshots.
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Test Steps:
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1. Create Area Light entity with no components.
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2. Add a Light component to the Area Light entity.
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3. Set the Light type property to Capsule for the Light component.
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4. Set the Light component's Color property to 255, 0, 0.
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5. Enter game mode and take a screenshot then exit game mode.
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6. Set the Intensity property of the Light component to 0.0.
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7. Set the Attenuation Radius Mode property of the Light component to 1 (automatic).
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8. Enter game mode and take a screenshot then exit game mode.
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9. Set the Intensity property of the Light component to 1000.0
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10. Enter game mode and take a screenshot then exit game mode.
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11. Set the Light type property to Spot (disk) for the Light component & rotate DEGREE_RADIAN_FACTOR * 90 degrees.
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12. Enter game mode and take a screenshot then exit game mode.
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13. Set the Light type property to Point (sphere) instead of Spot (disk) for the Light component.
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14. Enter game mode and take a screenshot then exit game mode.
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15. Delete the Area Light entity.
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16. Look for errors.
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:return: None
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"""
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import azlmbr.legacy.general as general
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import azlmbr.paths
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties, LIGHT_TYPES
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from Atom.atom_utils.atom_component_helper import initial_viewport_setup, create_basic_atom_rendering_scene
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from Atom.atom_utils.screenshot_utils import ScreenshotHelper
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DEGREE_RADIAN_FACTOR = 0.0174533
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Setup: Close error windows and display helpers then update the viewport size.
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TestHelper.close_error_windows()
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TestHelper.close_display_helpers()
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initial_viewport_setup()
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general.update_viewport()
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# Setup: Runs the create_basic_atom_rendering_scene() function to setup the test scene.
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create_basic_atom_rendering_scene()
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# Test steps begin.
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# 1. Create Area Light entity with no components.
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area_light_entity_name = "Area Light"
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area_light_entity = EditorEntity.create_editor_entity_at(
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azlmbr.math.Vector3(0.0, 0.0, 0.0), area_light_entity_name)
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Report.critical_result(Tests.area_light_entity_created, area_light_entity.exists())
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# 2. Add a Light component to the Area Light entity.
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light_component = area_light_entity.add_component(AtomComponentProperties.light())
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Report.critical_result(
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Tests.light_component_added, area_light_entity.has_component(AtomComponentProperties.light()))
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# 3. Set the Light type property to Capsule for the Light component.
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light_component.set_component_property_value(
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AtomComponentProperties.light('Light type'), LIGHT_TYPES['capsule'])
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Report.result(
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Tests.light_component_light_type_property_set,
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light_component.get_component_property_value(
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AtomComponentProperties.light('Light type')) == LIGHT_TYPES['capsule'])
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# 4. Set the Light component's Color property to 255, 0, 0.
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light_component_color_value = azlmbr.math.Color(255.0, 0.0, 0.0, 0.0)
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light_component.set_component_property_value(
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AtomComponentProperties.light('Color'), light_component_color_value)
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Report.result(
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Tests.light_component_color_property_set,
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light_component.get_component_property_value(
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AtomComponentProperties.light('Color')) == light_component_color_value)
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# 5. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_1.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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# 6. Set the Intensity property of the Light component to 0.0.
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light_component.set_component_property_value(AtomComponentProperties.light('Intensity'), 0.0)
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Report.result(
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Tests.light_component_intensity_property_set,
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light_component.get_component_property_value(AtomComponentProperties.light('Intensity')) == 0.0)
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# 7. Set the Attenuation Radius Mode property of the Light component to 1 (automatic).
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light_component.set_component_property_value(AtomComponentProperties.light('Attenuation Radius Mode'), 1)
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Report.result(
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Tests.light_component_attenuation_radius_property_set,
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light_component.get_component_property_value(AtomComponentProperties.light('Attenuation Radius Mode')) == 1)
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# 8. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_2.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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# 9. Set the Intensity property of the Light component to 1000.0
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light_component.set_component_property_value(AtomComponentProperties.light('Intensity'), 1000.0)
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Report.result(
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Tests.light_component_intensity_property_set,
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light_component.get_component_property_value(AtomComponentProperties.light('Intensity')) == 1000.0)
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# 10. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_3.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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# 11. Set the Light type property to Spot (disk) for the Light component &
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# rotate DEGREE_RADIAN_FACTOR * 90 degrees.
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light_component.set_component_property_value(
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AtomComponentProperties.light('Light type'), LIGHT_TYPES['spot_disk'])
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area_light_rotation = azlmbr.math.Vector3(DEGREE_RADIAN_FACTOR * 90.0, 0.0, 0.0)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", area_light_entity.id, area_light_rotation)
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Report.result(
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Tests.light_component_light_type_property_set,
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light_component.get_component_property_value(
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AtomComponentProperties.light('Light type')) == LIGHT_TYPES['spot_disk'])
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# 12. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_4.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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# 13. Set the Light type property to Point (sphere) instead of Spot (disk) for the Light component.
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light_component.set_component_property_value(
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AtomComponentProperties.light('Light type'), LIGHT_TYPES['sphere'])
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Report.result(
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Tests.light_component_light_type_property_set,
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light_component.get_component_property_value(
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AtomComponentProperties.light('Light type')) == LIGHT_TYPES['sphere'])
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# 14. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_4.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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# 15. Delete the Area Light entity.
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area_light_entity.delete()
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Report.result(Tests.area_light_entity_deleted, not area_light_entity.exists())
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# 16. Look for errors.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages)
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@@ -80,6 +80,7 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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- Deletes all existing entities before creating the scene.
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Expected Behavior:
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The scene can be setup for a basic level.
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@@ -115,7 +116,6 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
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"""
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import os
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from math import isclose
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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@@ -126,21 +126,11 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties
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from Atom.atom_utils.atom_component_helper import initial_viewport_setup
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from Atom.atom_utils.screenshot_utils import ScreenshotHelper
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SCREENSHOT_NAME = "AtomBasicLevelSetup"
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SCREEN_WIDTH = 1280
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SCREEN_HEIGHT = 720
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DEGREE_RADIAN_FACTOR = 0.0174533
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def initial_viewport_setup(screen_width, screen_height):
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general.set_viewport_size(screen_width, screen_height)
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general.update_viewport()
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TestHelper.wait_for_condition(
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function=lambda: isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1)
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and isclose(a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1),
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timeout_in_seconds=4.0
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)
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SCREENSHOT_NAME = "AtomBasicLevelSetup"
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with Tracer() as error_tracer:
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# Test setup begins.
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@@ -148,11 +138,16 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Setup: Deletes all existing entities before creating the scene.
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search_filter = azlmbr.entity.SearchFilter()
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all_entities = azlmbr.entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
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azlmbr.editor.ToolsApplicationRequestBus(azlmbr.bus.Broadcast, "DeleteEntities", all_entities)
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# Test steps begin.
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# 1. Close error windows and display helpers then update the viewport size.
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TestHelper.close_error_windows()
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TestHelper.close_display_helpers()
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initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
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initial_viewport_setup()
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general.update_viewport()
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# 2. Create Default Level Entity.
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@@ -0,0 +1,71 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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tbd = (
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"tbd",
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"tbd")
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def AtomGPU_LightComponent_SpotLightScreenshotsMatchGoldenImages():
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"""
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Summary:
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Light component test using the Spot (disk) Light type property option and modifying the shadows and colors.
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Sets each scene up and then takes a screenshot of each scene for test comparison.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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- Close error windows and display helpers then update the viewport size.
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- Runs the create_basic_atom_rendering_scene() function to setup the test scene.
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Expected Behavior:
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The test scripts sets up the scenes correctly and takes accurate screenshots.
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Test Steps:
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1. Add Directional Light component to the existing Directional Light entity.
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2.
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:return: None
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"""
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import azlmbr.legacy.general as general
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import azlmbr.paths
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_component_helper import initial_viewport_setup, create_basic_atom_rendering_scene
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Setup: Close error windows and display helpers then update the viewport size.
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TestHelper.close_error_windows()
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TestHelper.close_display_helpers()
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initial_viewport_setup()
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general.update_viewport()
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# Setup: Runs the create_basic_atom_rendering_scene() function to setup the test scene.
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create_basic_atom_rendering_scene()
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# Test steps begin.
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# 1.
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# ???. Look for errors.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomGPU_LightComponent_SpotLightScreenshotsMatchGoldenImages)
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Reference in New Issue
Block a user