remove the optimized GPU test file and replace the existing GPU test file with the optimized tests, update atom_constants.py for the new Light component properties, add area light test script, still need to add spot light test script to fully finish this task
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
@@ -111,161 +111,125 @@ def compare_screenshot_to_golden_image(
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return True
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# def create_basic_atom_level(level_name):
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# """
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# Creates a new level inside the Editor matching level_name & adds the following:
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# 1. "default_level" entity to hold all other entities.
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# 2. Adds Grid, Global Skylight (IBL), ground Mesh, Directional Light, Sphere w/ material+mesh, & Camera components.
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# 3. Each of these components has its settings tweaked slightly to match the ideal scene to test Atom rendering.
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# :param level_name: name of the level to create and apply this basic setup to.
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# :return: None
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# """
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# import azlmbr.asset as asset
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# import azlmbr.bus as bus
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# import azlmbr.camera as camera
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# import azlmbr.editor as editor
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# import azlmbr.entity as entity
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# import azlmbr.legacy.general as general
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# import azlmbr.math as math
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# import azlmbr.object
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#
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# import editor_python_test_tools.hydra_editor_utils as hydra
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# from editor_python_test_tools.editor_test_helper import EditorTestHelper
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#
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# helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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#
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# # Wait for Editor idle loop before executing Python hydra scripts.
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# general.idle_enable(True)
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#
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# # Basic setup for opened level.
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# helper.open_level(level_name="Base")
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# general.idle_wait(1.0)
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# general.update_viewport()
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# general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
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#
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# # Close out problematic windows, FPS meters, and anti-aliasing.
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# if general.is_helpers_shown(): # Turn off the helper gizmos if visible
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# general.toggle_helpers()
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# general.idle_wait(1.0)
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# if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
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# general.close_pane("Error Report")
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# if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
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# general.close_pane("Error Log")
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# general.idle_wait(1.0)
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# general.run_console("r_displayInfo=0")
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# general.idle_wait(1.0)
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#
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# # Delete all existing entities & create default_level entity
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# search_filter = azlmbr.entity.SearchFilter()
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# all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
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# editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
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# default_level = hydra.Entity("default_level")
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# default_position = math.Vector3(0.0, 0.0, 0.0)
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# default_level.create_entity(default_position, ["Grid"])
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# default_level.get_set_test(0, "Controller|Configuration|Secondary Grid Spacing", 1.0)
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#
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# # Set the viewport up correctly after adding the parent default_level entity.
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# screen_width = 1280
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# screen_height = 720
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# degree_radian_factor = 0.0174533 # Used by "Rotation" property for the Transform component.
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# general.set_viewport_size(screen_width, screen_height)
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# general.update_viewport()
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# helper.wait_for_condition(
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# function=lambda: helper.isclose(a=general.get_viewport_size().x, b=screen_width, rel_tol=0.1)
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# and helper.isclose(a=general.get_viewport_size().y, b=screen_height, rel_tol=0.1),
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# timeout_in_seconds=4.0
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# )
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# result = helper.isclose(a=general.get_viewport_size().x, b=screen_width, rel_tol=0.1) and helper.isclose(
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# a=general.get_viewport_size().y, b=screen_height, rel_tol=0.1)
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# general.log(general.get_viewport_size().x)
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# general.log(general.get_viewport_size().y)
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# general.log(general.get_viewport_size().z)
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# general.log(f"Viewport is set to the expected size: {result}")
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# general.log("Basic level created")
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# general.run_console("r_DisplayInfo = 0")
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#
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# # Create global_skylight entity and set the properties
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# global_skylight = hydra.Entity("global_skylight")
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# global_skylight.create_entity(
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# entity_position=default_position,
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# components=["HDRi Skybox", "Global Skylight (IBL)"],
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# parent_id=default_level.id)
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# global_skylight_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
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# global_skylight_asset_value = asset.AssetCatalogRequestBus(
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# bus.Broadcast, "GetAssetIdByPath", global_skylight_asset_path, math.Uuid(), False)
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# global_skylight.get_set_test(0, "Controller|Configuration|Cubemap Texture", global_skylight_asset_value)
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# global_skylight.get_set_test(1, "Controller|Configuration|Diffuse Image", global_skylight_asset_value)
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# global_skylight.get_set_test(1, "Controller|Configuration|Specular Image", global_skylight_asset_value)
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#
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# # Create ground_plane entity and set the properties
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# ground_plane = hydra.Entity("ground_plane")
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# ground_plane.create_entity(
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# entity_position=default_position,
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# components=["Material"],
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# parent_id=default_level.id)
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# azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
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#
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# # Work around to add the correct Atom Mesh component and asset.
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# mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
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# ground_plane.components.append(
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# editor.EditorComponentAPIBus(
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# bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
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# ).GetValue()[0]
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# )
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# ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
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# ground_plane_mesh_asset_value = asset.AssetCatalogRequestBus(
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# bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
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# ground_plane.get_set_test(1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset_value)
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#
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# # Add Atom Material component and asset.
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# ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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# ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
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# bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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# ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
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#
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# # Create directional_light entity and set the properties
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# directional_light = hydra.Entity("directional_light")
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# directional_light.create_entity(
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# entity_position=math.Vector3(0.0, 0.0, 10.0),
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# components=["Directional Light"],
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# parent_id=default_level.id)
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# directional_light_rotation = math.Vector3(degree_radian_factor * -90.0, 0.0, 0.0)
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# azlmbr.components.TransformBus(
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# azlmbr.bus.Event, "SetLocalRotation", directional_light.id, directional_light_rotation)
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#
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# # Create sphere entity and set the properties
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# sphere_entity = hydra.Entity("sphere")
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# sphere_entity.create_entity(
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# entity_position=math.Vector3(0.0, 0.0, 1.0),
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# components=["Material"],
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# parent_id=default_level.id)
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#
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# # Work around to add the correct Atom Mesh component and asset.
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# sphere_entity.components.append(
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# editor.EditorComponentAPIBus(
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# bus.Broadcast, "AddComponentsOfType", sphere_entity.id, [mesh_type_id]
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# ).GetValue()[0]
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# )
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# sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
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# sphere_mesh_asset_value = asset.AssetCatalogRequestBus(
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# bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
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# sphere_entity.get_set_test(1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset_value)
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#
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# # Add Atom Material component and asset.
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# sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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# sphere_material_asset_value = asset.AssetCatalogRequestBus(
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# bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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# sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
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#
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# # Create camera component and set the properties
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# camera_entity = hydra.Entity("camera")
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# camera_entity.create_entity(
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# entity_position=math.Vector3(5.5, -12.0, 9.0),
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# components=["Camera"],
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# parent_id=default_level.id)
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# rotation = math.Vector3(
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# degree_radian_factor * -27.0, degree_radian_factor * -12.0, degree_radian_factor * 25.0
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# )
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# azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", camera_entity.id, rotation)
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# camera_entity.get_set_test(0, "Controller|Configuration|Field of view", 60.0)
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# camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
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def initial_viewport_setup(screen_width=1280, screen_height=720):
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"""
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For setting up the initial viewport resolution to expected default values before running a screenshot test.
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Defaults to 1280 x 720 resolution (in pixels).
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:param screen_width: Width in pixels to set the viewport width size to.
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:param screen_height: Height in pixels to set the viewport height size to.
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:return: None
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"""
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import azlmbr.legacy.general as general
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general.set_viewport_size(screen_width, screen_height)
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general.update_viewport()
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def create_basic_atom_rendering_scene():
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"""
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Sets up a new scene inside the Editor for testing Atom rendering GPU output.
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Setup: Deletes all existing entities before creating the scene.
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The created scene includes:
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1. "Default Level" entity that holds all of the other entities.
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2. "Grid" entity: Contains a Grid component.
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3. "Global Skylight (IBL)" entity: Contains HDRI Skybox & Global Skylight (IBL) components.
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4. "Ground Plane" entity: Contains Material & Mesh components.
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5. "Directional Light" entity: Contains Directional Light component.
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6. "Sphere" entity: Contains Material & Mesh components.
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7. "Camera" entity: Contains Camera component.
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:return: None
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"""
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import azlmbr.math as math
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import azlmbr.paths
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from editor_python_test_tools.asset_utils import Asset
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from Atom.atom_utils.atom_constants import AtomComponentProperties
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DEGREE_RADIAN_FACTOR = 0.0174533
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# Setup: Deletes all existing entities before creating the scene.
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search_filter = azlmbr.entity.SearchFilter()
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all_entities = azlmbr.entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
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azlmbr.editor.ToolsApplicationRequestBus(azlmbr.bus.Broadcast, "DeleteEntities", all_entities)
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# 1. "Default Level" entity that holds all of the other entities.
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default_level_entity_name = "Default Level"
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default_level_entity = EditorEntity.create_editor_entity_at(math.Vector3(0.0, 0.0, 0.0), default_level_entity_name)
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# 2. "Grid" entity: Contains a Grid component.
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grid_entity = EditorEntity.create_editor_entity(AtomComponentProperties.grid(), default_level_entity.id)
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grid_component = grid_entity.add_component(AtomComponentProperties.grid())
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secondary_grid_spacing_value = 1.0
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grid_component.set_component_property_value(
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AtomComponentProperties.grid('Secondary Grid Spacing'), secondary_grid_spacing_value)
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# 3. "Global Skylight (IBL)" entity: Contains HDRI Skybox & Global Skylight (IBL) components.
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global_skylight_entity = EditorEntity.create_editor_entity(
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AtomComponentProperties.global_skylight(), default_level_entity.id)
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hdri_skybox_component = global_skylight_entity.add_component(AtomComponentProperties.hdri_skybox())
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global_skylight_component = global_skylight_entity.add_component(AtomComponentProperties.global_skylight())
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global_skylight_image_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
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global_skylight_image_asset = Asset.find_asset_by_path(global_skylight_image_asset_path, False)
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hdri_skybox_component.set_component_property_value(
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AtomComponentProperties.hdri_skybox('Cubemap Texture'), global_skylight_image_asset.id)
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global_skylight_diffuse_image_asset_path = os.path.join(
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"LightingPresets", "default_iblskyboxcm_ibldiffuse.exr.streamingimage")
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global_skylight_diffuse_image_asset = Asset.find_asset_by_path(global_skylight_diffuse_image_asset_path, False)
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global_skylight_component.set_component_property_value(
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AtomComponentProperties.global_skylight('Diffuse Image'), global_skylight_diffuse_image_asset.id)
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global_skylight_specular_image_asset_path = os.path.join(
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"LightingPresets", "default_iblskyboxcm_iblspecular.exr.streamingimage")
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global_skylight_specular_image_asset = Asset.find_asset_by_path(
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global_skylight_specular_image_asset_path, False)
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global_skylight_component.set_component_property_value(
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AtomComponentProperties.global_skylight('Specular Image'), global_skylight_specular_image_asset.id)
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# 4. "Ground Plane" entity: Contains Material & Mesh components.
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ground_plane_name = "Ground Plane"
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ground_plane_entity = EditorEntity.create_editor_entity(ground_plane_name, default_level_entity.id)
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ground_plane_material_component = ground_plane_entity.add_component(AtomComponentProperties.material())
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ground_plane_entity.set_local_uniform_scale(32.0)
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ground_plane_mesh_component = ground_plane_entity.add_component(AtomComponentProperties.mesh())
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ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
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ground_plane_mesh_asset = Asset.find_asset_by_path(ground_plane_mesh_asset_path, False)
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ground_plane_mesh_component.set_component_property_value(
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AtomComponentProperties.mesh('Mesh Asset'), ground_plane_mesh_asset.id)
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset = Asset.find_asset_by_path(ground_plane_material_asset_path, False)
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ground_plane_material_component.set_component_property_value(
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AtomComponentProperties.material('Material Asset'), ground_plane_material_asset.id)
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# 5. "Directional Light" entity: Contains Directional Light component.
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directional_light_entity = EditorEntity.create_editor_entity_at(
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math.Vector3(0.0, 0.0, 10.0), AtomComponentProperties.directional_light(), default_level_entity.id)
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directional_light_entity.add_component(AtomComponentProperties.directional_light())
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directional_light_entity_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * -90.0, 0.0, 0.0)
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directional_light_entity.set_local_rotation(directional_light_entity_rotation)
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# 6. "Sphere" entity: Contains Material & Mesh components.
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sphere_entity = EditorEntity.create_editor_entity_at(
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math.Vector3(0.0, 0.0, 1.0), "Sphere", default_level_entity.id)
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sphere_mesh_component = sphere_entity.add_component(AtomComponentProperties.mesh())
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sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
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sphere_mesh_asset = Asset.find_asset_by_path(sphere_mesh_asset_path, False)
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sphere_mesh_component.set_component_property_value(
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AtomComponentProperties.mesh('Mesh Asset'), sphere_mesh_asset.id)
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sphere_material_component = sphere_entity.add_component(AtomComponentProperties.material())
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset = Asset.find_asset_by_path(sphere_material_asset_path, False)
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sphere_material_component.set_component_property_value(
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AtomComponentProperties.material('Material Asset'), sphere_material_asset.id)
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# 7. "Camera" entity: Contains Camera component.
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camera_entity = EditorEntity.create_editor_entity_at(
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math.Vector3(5.5, -12.0, 9.0), AtomComponentProperties.camera(), default_level_entity.id)
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camera_component = camera_entity.add_component(AtomComponentProperties.camera())
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camera_entity_rotation = math.Vector3(
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DEGREE_RADIAN_FACTOR * -27.0, DEGREE_RADIAN_FACTOR * -12.0, DEGREE_RADIAN_FACTOR * 25.0)
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camera_entity.set_local_rotation(camera_entity_rotation)
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camera_fov_value = 60.0
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camera_component.set_component_property_value(AtomComponentProperties.camera('Field of view'), camera_fov_value)
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azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
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Reference in New Issue
Block a user