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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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Test case ID : C15096740
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Test Case Title : Verify that clearing a material library on all systems that use it,
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assigns the default material library
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"""
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# fmt: off
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class Tests():
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create_entity = ("Entity created successfully", "Failed to create Entity")
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add_physx_component = ("PhysX Component added successfully", "Failed to add PhysX Component")
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override_default_library = ("Material library overrided successfully", "Failed to override material library")
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update_to_default_library = ("Library updated to default", "Failed to update library to default")
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new_library_updated = ("New library updated successfully", "Failed to add new library")
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# fmt: on
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def Material_LibraryClearingAssignsDefault():
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"""
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Summary:
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Load level with Entity having PhysX Component. Override the material library to be the same one as the
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default material library. Change the default material library into another one.
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Expected Behavior:
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The material library gets updated correctly when the default material is changed.
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Test Steps:
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1) Load the level
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2) Create new Entity with PhysX Character Controller
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3) Override the material library to be the same one as the default material library
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4) Switch it back again to the default material library.
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5) Change the default material library into another one.
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6) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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# Built-in Imports
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import os
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# Helper file Imports
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.asset_utils import Asset
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# Open 3D Engine Imports
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import azlmbr.asset as azasset
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# Constants
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library_property_path = "Configuration|Physics Material|Library"
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default_material_path = os.path.join("assets", "physics", "surfacetypemateriallibrary.physmaterial")
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new_material_path = os.path.join("physicssurfaces", "default_phys_materials.physmaterial")
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helper.init_idle()
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# 1) Load the level
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helper.open_level("Physics", "Base")
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# 2) Create new Entity with PhysX Character Controller
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test_entity = EditorEntity.create_editor_entity("TestEntity")
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Report.result(Tests.create_entity, test_entity.id.IsValid())
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test_component = test_entity.add_component("PhysX Character Controller")
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Report.result(Tests.add_physx_component, test_entity.has_component("PhysX Character Controller"))
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# 3) Override the material library to be the same one as the default material library
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default_asset = Asset.find_asset_by_path(default_material_path)
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test_component.set_component_property_value(library_property_path, default_asset.id)
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default_asset.id = test_component.get_component_property_value(library_property_path)
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Report.result(Tests.override_default_library, default_asset.get_path() == default_material_path.replace(os.sep, '/'))
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# 4) Switch it back again to the default material library.
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test_component.set_component_property_value(library_property_path, azasset.AssetId())
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Report.result(
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Tests.update_to_default_library,
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test_component.get_component_property_value(library_property_path) == azasset.AssetId(),
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)
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# 5) Change the default material library into another one.
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new_asset = Asset.find_asset_by_path(new_material_path)
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test_component.set_component_property_value(library_property_path, new_asset.id)
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new_asset.id = test_component.get_component_property_value(library_property_path)
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Report.result(Tests.new_library_updated, new_asset.get_path() == new_material_path.replace(os.sep, '/'))
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Material_LibraryClearingAssignsDefault)
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