rename to tmp name

This commit is contained in:
AMZN-AlexOteiza
2021-09-10 14:28:40 +02:00
parent c3e285cff7
commit ddd662f6b9
160 changed files with 0 additions and 0 deletions
@@ -0,0 +1,183 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# This suite consists of all test cases that are under development and have not been verified yet.
# Once they are verified, please move them to TestSuite_Active.py
import pytest
import os
import sys
from .utils.FileManagement import FileManagement as fm
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from base import TestAutomationBase
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(TestAutomationBase):
@fm.file_revert("ragdollbones.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnRagdollBones")
def test_Material_LibraryCrudOperationsReflectOnRagdollBones(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryCrudOperationsReflectOnRagdollBones as test_module
self._run_test(request, workspace, editor, test_module)
def test_Material_RagdollBones(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_RagdollBones as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("c15308221_material_componentsinsyncwithlibrary.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_ComponentsInSyncWithLibrary")
def test_Material_ComponentsInSyncWithLibrary(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_ComponentsInSyncWithLibrary as test_module
self._run_test(request, workspace, editor, test_module)
# BUG: LY-107723")
def test_ScriptCanvas_SetKinematicTargetTransform(self, request, workspace, editor, launcher_platform):
from .tests.script_canvas import ScriptCanvas_SetKinematicTargetTransform as test_module
self._run_test(request, workspace, editor, test_module)
# Failing, PhysXTerrain
@fm.file_revert("c4925579_material_addmodifydeleteonterrain.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnTerrain")
def test_Material_LibraryCrudOperationsReflectOnTerrain(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryCrudOperationsReflectOnTerrain as test_module
self._run_test(request, workspace, editor, test_module)
# Failing, PhysXTerrain
def test_Terrain_TerrainTexturePainterWorks(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_TerrainTexturePainterWorks as test_module
self._run_test(request, workspace, editor, test_module)
# Failing, PhysXTerrain
def test_Material_CanBeAssignedToTerrain(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_CanBeAssignedToTerrain as test_module
self._run_test(request, workspace, editor, test_module)
# Failing, PhysXTerrain
def test_Material_DefaultLibraryConsistentOnAllFeatures(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_DefaultLibraryConsistentOnAllFeatures as test_module
self._run_test(request, workspace, editor, test_module)
# Failing, PhysXTerrain
@fm.file_revert("all_ones_1.physmaterial", r"AutomatedTesting\Levels\Physics\Material_DefaultMaterialLibraryChangesWork")
@fm.file_override("default.physxconfiguration", "Material_DefaultMaterialLibraryChangesWork.physxconfiguration", "AutomatedTesting")
def test_Material_DefaultMaterialLibraryChangesWork(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_DefaultMaterialLibraryChangesWork as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_SameCollisionGroupSameLayerCollide(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SameCollisionGroupSameLayerCollide as test_module
self._run_test(request, workspace, editor, test_module)
def test_Ragdoll_OldRagdollSerializationNoErrors(self, request, workspace, editor, launcher_platform):
from .tests.ragdoll import Ragdoll_OldRagdollSerializationNoErrors as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_override("default.physxconfiguration", "ScriptCanvas_OverlapNode.physxconfiguration")
def test_ScriptCanvas_OverlapNode(self, request, workspace, editor, launcher_platform):
from .tests.script_canvas import ScriptCanvas_OverlapNode as test_module
self._run_test(request, workspace, editor, test_module)
def test_Material_StaticFriction(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_StaticFriction as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("c4888315_material_addmodifydeleteoncollider.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCollider")
def test_Material_LibraryCrudOperationsReflectOnCollider(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryCrudOperationsReflectOnCollider as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("c15563573_material_addmodifydeleteoncharactercontroller.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCharacterController")
def test_Material_LibraryCrudOperationsReflectOnCharacterController(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryCrudOperationsReflectOnCharacterController as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("c4888315_material_addmodifydeleteoncollider.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCollider")
def test_Material_LibraryCrudOperationsReflectOnCollider(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryCrudOperationsReflectOnCollider as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("c15563573_material_addmodifydeleteoncharactercontroller.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCharacterController")
def test_Material_LibraryCrudOperationsReflectOnCharacterController(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryCrudOperationsReflectOnCharacterController as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("c4044455_material_librarychangesinstantly.physmaterial",
r"AutomatedTesting\Levels\Physics\C4044455_Material_LibraryChangesInstantly")
def test_Material_LibraryChangesReflectInstantly(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryChangesReflectInstantly as test_module
self._run_test(request, workspace, editor, test_module)
@fm.file_revert("Material_LibraryUpdatedAcrossLevels.physmaterial",
r"AutomatedTesting\Levels\Physics\Material_LibraryUpdatedAcrossLevels")
def test_Material_LibraryUpdatedAcrossLevels(self, request, workspace, editor, launcher_platform):
from .tests.material import Material_LibraryUpdatedAcrossLevels as test_module
self._run_test(request, workspace, editor, test_module)
def test_RigidBody_LinearDampingAffectsMotion(self, request, workspace, editor, launcher_platform):
from .tests.rigid_body import RigidBody_LinearDampingAffectsMotion as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_CollisionAgainstRigidBody(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_CollisionAgainstRigidBody as test_module
self._run_test(request, workspace, editor, test_module)
def test_ShapeCollider_CylinderShapeCollides(self, request, workspace, editor, launcher_platform):
from .tests.collider import ShapeCollider_CylinderShapeCollides as test_module
self._run_test(request, workspace, editor, test_module)
def test_Physics_WorldBodyBusWorksOnEditorComponents(self, request, workspace, editor, launcher_platform):
from .tests import Physics_WorldBodyBusWorksOnEditorComponents as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_PxMeshErrorIfNoMesh(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_PxMeshErrorIfNoMesh as test_module
self._run_test(request, workspace, editor, test_module)
def test_ForceRegion_ImpulsesBoxShapedRigidBody(self, request, workspace, editor, launcher_platform):
from .tests.force_region import ForceRegion_ImpulsesBoxShapedRigidBody as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_SpawnSecondTerrainComponentWarning(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_SpawnSecondTerrainComponentWarning as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_AddPhysTerrainComponent(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_AddPhysTerrainComponent as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_CanAddMultipleTerrainComponents(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_CanAddMultipleTerrainComponents as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_MultipleTerrainComponentsWarning(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_MultipleTerrainComponentsWarning as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_MultipleTerrainComponentsWarning(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_MultipleTerrainComponentsWarning as test_module
self._run_test(request, workspace, editor, test_module)
def test_ForceRegion_HighValuesDirectionAxesWorkWithNoError(self, request, workspace, editor, launcher_platform):
from .tests.force_region import ForceRegion_HighValuesDirectionAxesWorkWithNoError as test_module
self._run_test(request, workspace, editor, test_module)
def test_Terrain_MultipleResolutionsValid(self, request, workspace, editor, launcher_platform):
from .tests.terrain import Terrain_MultipleResolutionsValid as test_module
self._run_test(request, workspace, editor, test_module)
def test_ForceRegion_SmallMagnitudeDeviationOnLargeForces(self, request, workspace, editor, launcher_platform):
from .tests.force_region import ForceRegion_SmallMagnitudeDeviationOnLargeForces as test_module
self._run_test(request, workspace, editor, test_module)