ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name (#1133)

* ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name
- Change the CreateCommonBuffer function to not require an unique  name by default.
- Remove the code for generating unique buffer names.
- Add buffer name to BufferAsset so it can be used for device object name instead of using asset file name.
- Change RPI::Buffer to use BufferName_AssetUuid as attachment id.
This commit is contained in:
Qing Tao
2021-06-04 10:28:56 -07:00
committed by GitHub
parent 5d4226df16
commit dcdd63966e
25 changed files with 104 additions and 77 deletions
@@ -595,7 +595,7 @@ namespace AZ
// Create a buffer and populate it with the transforms
RPI::CommonBufferDescriptor descriptor;
descriptor.m_bufferData = boneTransforms.data();
descriptor.m_bufferName = AZStd::string::format("BoneTransformBuffer_%s_%s", actorInstance->GetActor()->GetName(), Uuid::CreateRandom().ToString<AZStd::string>().c_str());
descriptor.m_bufferName = AZStd::string::format("BoneTransformBuffer_%s", actorInstance->GetActor()->GetName());
descriptor.m_byteCount = boneTransforms.size() * sizeof(float);
descriptor.m_elementSize = floatsPerBone * sizeof(float);
descriptor.m_poolType = RPI::CommonBufferPoolType::ReadOnly;