ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name (#1133)

* ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name
- Change the CreateCommonBuffer function to not require an unique  name by default.
- Remove the code for generating unique buffer names.
- Add buffer name to BufferAsset so it can be used for device object name instead of using asset file name.
- Change RPI::Buffer to use BufferName_AssetUuid as attachment id.
This commit is contained in:
Qing Tao
2021-06-04 10:28:56 -07:00
committed by GitHub
parent 5d4226df16
commit dcdd63966e
25 changed files with 104 additions and 77 deletions
@@ -100,16 +100,9 @@ namespace AZ
bool ExposureControlSettings::InitCommonBuffer()
{
// generate a UUID for the buffer name to keep it unique
AZ::Uuid uuid = AZ::Uuid::CreateRandom();
AZStd::string uuidString;
uuid.ToString(uuidString);
AZStd::string bufferName = AZStd::string::format("%s_%s", ExposureControlBufferBaseName, uuidString.c_str());
RPI::CommonBufferDescriptor desc;
desc.m_poolType = RPI::CommonBufferPoolType::Constant;
desc.m_bufferName = bufferName;
desc.m_bufferName = ExposureControlBufferName;
desc.m_byteCount = sizeof(ShaderParameters);
desc.m_elementSize = sizeof(ShaderParameters);
@@ -117,7 +110,7 @@ namespace AZ
if (!m_buffer)
{
AZ_Assert(false, "Failed to create the RPI::Buffer[%s] which is used for the exposure control feature.", bufferName.c_str());
AZ_Assert(false, "Failed to create the RPI::Buffer[%s] which is used for the exposure control feature.", desc.m_bufferName.c_str());
return false;
}