Initial prefab integration

Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
chcurran
2021-06-29 13:25:56 -07:00
parent e1f6d45b04
commit dcb3c71d33
50 changed files with 1764 additions and 1011 deletions
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -8,14 +8,14 @@
#pragma once
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <Builder/ScriptCanvasBuilder.h>
#include <Editor/Assets/ScriptCanvasAssetHolder.h>
#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
#include <ScriptCanvas/Bus/EditorScriptCanvasBus.h>
#include <ScriptCanvas/Execution/RuntimeComponent.h>
#include <ScriptCanvas/Variable/VariableBus.h>
#include <ScriptCanvas/Variable/VariableData.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
namespace ScriptCanvasEditor
{
@@ -27,11 +27,10 @@ namespace ScriptCanvasEditor
which it uses to maintain the asset data in memory. Therefore removing an open ScriptCanvasAsset from the file system
will remove the reference from the EditorScriptCanvasComponent, but not the reference from the MainWindow allowing the
ScriptCanvas graph to still be modified while open
Finally per graph instance variables values are stored on the EditorScriptCanvasComponent and injected into the runtime ScriptCanvas component in BuildGameEntity
*/
class EditorScriptCanvasComponent
: public AzToolsFramework::Components::EditorComponentBase
: public AzToolsFramework::Components::EditorComponentBase
, private EditorContextMenuRequestBus::Handler
, private AzFramework::AssetCatalogEventBus::Handler
, private EditorScriptCanvasComponentLoggingBus::Handler
@@ -54,7 +53,6 @@ namespace ScriptCanvasEditor
void Deactivate() override;
//=====================================================================
//=====================================================================
// EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
@@ -71,10 +69,10 @@ namespace ScriptCanvasEditor
void CloseGraph();
void SetName(const AZStd::string& name) { m_name = name; }
const AZStd::string& GetName() const { return m_name; };
const AZStd::string& GetName() const;
AZ::EntityId GetEditorEntityId() const { return GetEntity() ? GetEntityId() : AZ::EntityId(); }
AZ::NamedEntityId GetNamedEditorEntityId() const { return GetEntity() ? GetNamedEntityId() : AZ::NamedEntityId(); }
//=====================================================================
// EditorScriptCanvasComponentRequestBus
void SetAssetId(const AZ::Data::AssetId& assetId) override;
@@ -119,12 +117,8 @@ namespace ScriptCanvasEditor
(void)incompatible;
}
//=====================================================================
// AssetCatalogEventBus
void OnCatalogAssetAdded(const AZ::Data::AssetId& assetId) override;
void OnCatalogAssetRemoved(const AZ::Data::AssetId& assetId, const AZ::Data::AssetInfo& assetInfo) override;
//=====================================================================
void OnScriptCanvasAssetChanged(AZ::Data::AssetId assetId);
void UpdateName();
@@ -133,21 +127,15 @@ namespace ScriptCanvasEditor
void OnScriptCanvasAssetReady(const ScriptCanvasMemoryAsset::pointer asset);
//=====================================================================
void AddVariable(AZStd::string_view varName, const ScriptCanvas::GraphVariable& varDatum);
void AddNewVariables(const ScriptCanvas::VariableData& graphVarData);
void RemoveVariable(const ScriptCanvas::VariableId& varId);
void RemoveOldVariables(const ScriptCanvas::VariableData& graphVarData);
bool UpdateVariable(const ScriptCanvas::GraphVariable& graphDatum, ScriptCanvas::GraphVariable& updateDatum, ScriptCanvas::GraphVariable& originalDatum);
void LoadVariables(const ScriptCanvasMemoryAsset::pointer memoryAsset);
void BuildGameEntityData();
void ClearVariables();
private:
AZ::Data::AssetId m_removedCatalogId;
AZ::Data::AssetId m_previousAssetId;
AZStd::string m_name;
ScriptCanvasAssetHolder m_scriptCanvasAssetHolder;
ScriptCanvas::EditableVariableData m_editableData;
bool m_runtimeDataIsValid = false;
ScriptCanvasBuilder::BuildVariableOverrides m_variableOverrides;
};
}