Feature json assetloading assethints (#4554)
* capture assets using SerializedAssetTracker in LoadInstanceFromPrefabDom() assign assets using asset hints where the asset ID is not valid switch up SerializedAssetTracker to store pointers instead of copies of Asset<> Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com> * PoC for the AssetFixUp strategy Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com> * clean up of PoC Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
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@@ -173,6 +173,7 @@ namespace AZ
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if (assetTracker)
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{
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assetTracker->FixUpAsset(*instance);
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assetTracker->AddAsset(*instance);
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}
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@@ -185,7 +186,20 @@ namespace AZ
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return context.Report(result, message);
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}
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void SerializedAssetTracker::AddAsset(Asset<AssetData>& asset)
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void SerializedAssetTracker::SetAssetFixUp(AssetFixUp assetFixUpCallback)
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{
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m_assetFixUpCallback = AZStd::move(assetFixUpCallback);
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}
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void SerializedAssetTracker::FixUpAsset(Asset<AssetData>& asset)
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{
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if (m_assetFixUpCallback)
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{
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m_assetFixUpCallback(asset);
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}
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}
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void SerializedAssetTracker::AddAsset(Asset<AssetData> asset)
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{
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m_serializedAssets.emplace_back(asset);
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}
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@@ -199,5 +213,6 @@ namespace AZ
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{
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return m_serializedAssets;
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}
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} // namespace Data
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} // namespace AZ
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@@ -39,13 +39,18 @@ namespace AZ
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{
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public:
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AZ_RTTI(SerializedAssetTracker, "{1E067091-8C0A-44B1-A455-6E97663F6963}");
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using AssetFixUp = AZStd::function<void(Asset<AssetData>& asset)>;
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void AddAsset(Asset<AssetData>& asset);
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void SetAssetFixUp(AssetFixUp assetFixUpCallback);
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void FixUpAsset(Asset<AssetData>& asset);
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void AddAsset(Asset<AssetData> asset);
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AZStd::vector<Asset<AssetData>>& GetTrackedAssets();
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const AZStd::vector<Asset<AssetData>>& GetTrackedAssets() const;
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private:
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AZStd::vector<Asset<AssetData>> m_serializedAssets;
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AssetFixUp m_assetFixUpCallback;
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};
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} // namespace Data
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} // namespace AZ
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@@ -224,6 +224,7 @@ namespace AzToolsFramework
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return false;
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}
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AZ::Data::SerializedAssetTracker* assetTracker = settings.m_metadata.Find<AZ::Data::SerializedAssetTracker>();
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referencedAssets = AZStd::move(assetTracker->GetTrackedAssets());
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@@ -245,6 +246,30 @@ namespace AzToolsFramework
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entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
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}
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// some assets may come in from the JSON serialzier with no AssetID, but have an asset hint
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// this attempts to fix up the assets using the assetHint field
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auto fixUpInvalidAssets = [](AZ::Data::Asset<AZ::Data::AssetData>& asset)
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{
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if (!asset.GetId().IsValid() && !asset.GetHint().empty())
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{
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AZ::Data::AssetId assetId;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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assetId,
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&AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath,
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asset.GetHint().c_str(),
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AZ::Data::s_invalidAssetType,
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false);
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if (assetId.IsValid())
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{
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asset.Create(assetId, true);
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}
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}
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};
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auto tracker = AZ::Data::SerializedAssetTracker{};
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tracker.SetAssetFixUp(fixUpInvalidAssets);
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AZ::JsonDeserializerSettings settings;
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// The InstanceEntityIdMapper is registered twice because it's used in several places during deserialization where one is
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// specific for the InstanceEntityIdMapper and once for the generic JsonEntityIdMapper. Because the Json Serializer's meta
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@@ -252,16 +277,17 @@ namespace AzToolsFramework
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settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
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settings.m_metadata.Add(&entityIdMapper);
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settings.m_metadata.Create<InstanceEntityScrubber>(newlyAddedEntities);
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settings.m_metadata.Add(tracker);
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AZStd::string scratchBuffer;
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auto issueReportingCallback = [&scratchBuffer](
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AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
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AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
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AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
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AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
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{
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return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
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};
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settings.m_reporting = AZStd::move(issueReportingCallback);
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AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::Load(instance, prefabDom, settings);
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AZ::Data::AssetManager::Instance().ResumeAssetRelease();
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