Atom Tools: move boilerplate document management code to atom tools framework
• Moved all of the common save and load code to the document base class • Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF • Streamlined material editor, shader management console, and other tools with updated document code • Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -61,8 +61,6 @@ namespace ShaderManagementConsole
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m_actionNew->setEnabled(false);
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m_actionSaveAsChild->setVisible(false);
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m_actionSaveAsChild->setEnabled(false);
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m_actionSaveAll->setVisible(false);
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m_actionSaveAll->setEnabled(false);
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OnDocumentOpened(AZ::Uuid::CreateNull());
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}
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