NoMSAA supervariant support
Added a ShaderSystem supervariant to provide a system-wide supervariant name. Changed ShaderAsset to append the system-wide supervariant name when searching for supervariants. Added the NoMSAA supervariant to several shaders.
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@@ -148,6 +148,16 @@ namespace AZ
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{
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handler.Connect(m_globalShaderOptionUpdatedEvent);
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}
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void ShaderSystem::SetSupervariantName(const AZ::Name& supervariantName)
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{
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m_supervariantName = supervariantName;
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}
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const AZ::Name& ShaderSystem::GetSupervariantName() const
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{
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return m_supervariantName;
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}
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///////////////////////////////////////////////////////////////////
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} // namespace RPI
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